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#include "pch.h"
#include "SymbolView.h"
#include "SymbolView.g.cpp"
#include "Utils.h"
using namespace winrt;
using namespace Microsoft::Graphics::Canvas;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
void SymbolView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "vbWidth") {
m_vbWidth = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "vbHeight") {
m_vbHeight = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "minX") {
m_minX = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "minY") {
m_minY = Utils::JSValueAsFloat(propertyValue);
} else if (propertyName == "align") {
m_align = Utils::JSValueAsString(propertyValue);
} else if (propertyName == "meetOrSlice") {
m_meetOrSlice = Utils::GetMeetOrSlice(propertyValue);
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
} // namespace winrt::RNSVG::implementation