one to many : championEntity -> RunePageEntity
continuous-integration/drone/push Build is passing Details

EF2
Bastien OLLIER 2 years ago
parent 56dfa7a5ce
commit 3465261b70

@ -20,7 +20,6 @@ namespace EFLol
private HashSet<SkillEntity> skills = new HashSet<SkillEntity>();
public Collection<SkinEntity> Skins { get; set; }
//public List<Tuple<ChampionEntity, RunePage>> championsAndRunePages
}
public Collection<RunePageEntity> ListRunePages { get; set; }
}
}

@ -12,8 +12,9 @@ namespace EFLol
public DbSet<ChampionEntity> Champions { get; set; }
public DbSet<SkinEntity> Skins { get; set; }
public DbSet<RuneEntity> Runes { get; set; }
public DbSet<RunePageEntity> RunePages { get; set; }
public MyDbContext()
public MyDbContext()
{ }
public MyDbContext(DbContextOptions<MyDbContext> options)
@ -34,6 +35,9 @@ namespace EFLol
modelBuilder.Entity<ChampionEntity>().Property(c => c.Id).ValueGeneratedOnAdd();
modelBuilder.Entity<SkinEntity>().Property(s => s.Id).ValueGeneratedOnAdd();
}
}
modelBuilder.Entity<RuneEntity>().Property(s => s.Id).ValueGeneratedOnAdd();
modelBuilder.Entity<RuneEntity>().Property(s => s.Id).ValueGeneratedOnAdd();
}
}
}

@ -1,65 +1,77 @@
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using EFLol;
using (var context = new MyDbContext())
internal class Program
{
// Clean the DB before starting
Console.WriteLine("Clean the DB before starting");
context.Database.EnsureDeleted();
context.Database.EnsureCreated();
}
private static void Main(string[] args)
{
using (var context = new MyDbContext())
{
// Clean the DB before starting
Console.WriteLine("Clean the DB before starting");
context.Database.EnsureDeleted();
context.Database.EnsureCreated();
}
SkinEntity black = new SkinEntity { Name = "Black", Description = "Black skin", Icon = "black.png", Price = 0.99f };
SkinEntity white = new SkinEntity { Name = "White", Description = "White skin", Icon = "white.png", Price = 150.99f };
SkinEntity green = new SkinEntity { Name = "Green", Description = "Green skin", Icon = "green.png", Price = 4.99f };
SkinEntity black = new SkinEntity { Name = "Black", Description = "Black skin", Icon = "black.png", Price = 0.99f };
SkinEntity white = new SkinEntity { Name = "White", Description = "White skin", Icon = "white.png", Price = 150.99f };
SkinEntity green = new SkinEntity { Name = "Green", Description = "Green skin", Icon = "green.png", Price = 4.99f };
ChampionEntity Zeus = new ChampionEntity
{
Name = "Zeus",
Bio = "Zeus is the god of the sky",
Skins = new Collection<SkinEntity>(new List<SkinEntity> { black, white })
RuneEntity rune1 = new RuneEntity { Id = 1, Name = "rune1", Description = "super rune1" };
RuneEntity rune2 = new RuneEntity { Id = 2, Name = "rune2", Description = "super rune2" };
RuneEntity rune3 = new RuneEntity { Id = 3, Name = "rune3", Description = "super rune3" };
};
ChampionEntity Hera = new ChampionEntity
{
Name = "Hera",
Bio = "Hera is the goddess of marriage",
Skins = new Collection<SkinEntity>(new List<SkinEntity> { green })
RunePageEntity runePage1 = new RunePageEntity { Id = 1, Name = "runepage1"/*, Runes = new Dictionary<Category, RuneEntity> { { Category.Major, rune1 } }*/ };
};
ChampionEntity Poseidon = new ChampionEntity { Name = "Poseidon", Bio = "Poseidon is the god of the sea" };
ChampionEntity Zeus = new ChampionEntity { Name = "Zeus", Bio = "Zeus is the god of the sky", Skins = new Collection<SkinEntity>(new List<SkinEntity> { black, white }) };
ChampionEntity Hera = new ChampionEntity { Name = "Hera", Bio = "Hera is the goddess of marriage", Skins = new Collection<SkinEntity>(new List<SkinEntity> { green }) };
ChampionEntity Poseidon = new ChampionEntity {
Name = "Poseidon", Bio = "Poseidon is the god of the sea",
ListRunePages = new Collection<RunePageEntity>(new List<RunePageEntity> { { runePage1 } })
};
using (var context = new MyDbContext())
{
Console.WriteLine("Creates and inserts new Champions");
context.Add(Zeus);
context.Add(Hera);
context.Add(Poseidon);
context.SaveChanges();
}
using (var context = new MyDbContext())
{
Console.WriteLine("Creates and inserts new Champions");
context.Add(Zeus);
context.Add(Hera);
context.Add(Poseidon);
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Champions)
{
// LINQ to select the skins of the current champion
var skins = context.Champions.Where(c => c.Id == n.Id).SelectMany(c => c.Skins);
var runePage = context.Champions.Where(c => c.Id == n.Id).SelectMany(c => c.ListRunePages);
// Display the champion and its skins
Console.WriteLine($"Champion n°{n.Id} - {n.Name} : {skins.Count()} skins, {runePage.Count()} runePage");
}
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Champions)
{
// LINQ to select the skins of the current champion
var skins = context.Champions.Where(c => c.Id == n.Id).SelectMany(c => c.Skins);
// Display the champion and its skins
Console.WriteLine($"Champion n°{n.Id} - {n.Name} : {skins.Count()} skins");
}
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Skins)
{
Console.WriteLine($"Skin n°{n.Id} - {n.Name}" + (n.Price != null ? $" - {n.Price}" : ""));
}
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Skins)
{
Console.WriteLine($"Skin n°{n.Id} - {n.Name}" + (n.Price != null ? $" - {n.Price}" : ""));
}
context.SaveChanges();
using (var context = new MyDbContext())
{
foreach (var n in context.RunePages)
{
Console.WriteLine($"runePage n°{n.Id} - {n.Name}");
}
context.SaveChanges();
}
}
}

@ -13,5 +13,18 @@ namespace EFLol
public string Description { get; set; }
public RuneFamilyEntity RuneFamily { get; set; }
}
public static implicit operator Dictionary<object, object>(RuneEntity v)
{
throw new NotImplementedException();
}
}
public enum RuneFamilyEntity
{
Unknown,
Precision,
Domination
}
}

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EFLol
{
public class RuneFamilyEntity
{
public string Name { get; set; }
public string Description { get; set; }
}
}

@ -8,9 +8,9 @@ namespace EFLol
{
public class RunePageEntity
{
public String Name { get; set; }
public Dictionary<Category, RuneEntity> Runes { get; set; }
public int Id { get; set; }
public String Name { get; set; }
//public Dictionary<Category, RuneEntity> Runes { get; set; }
}
public enum Category

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