Abilityc1a1=newAbility("Runic Blade","runicblade.jpg","Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.");
Abilityc1a2=newAbility("Broken Wings","brokenwings.jpg","Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.");
Abilityc1a3=newAbility("Ki Burst","kiburst.jpg","Riven emits a Ki Burst, damaging and stunning nearby enemies.");
Abilityc1a4=newAbility("Valor","valor.jpg","Riven steps forward a short distance and blocks incoming damage.");
Abilityc1a5=newAbility("Blade of the Exile","bladeoftheexile.jpg","Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.");
Abilityc1a1=newAbility("Runic Blade","runicblade.png","Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.");
Abilityc1a2=newAbility("Broken Wings","brokenwings.png","Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.");
Abilityc1a3=newAbility("Ki Burst","kiburst.png","Riven emits a Ki Burst, damaging and stunning nearby enemies.");
Abilityc1a4=newAbility("Valor","valor.png","Riven steps forward a short distance and blocks incoming damage.");
Abilityc1a5=newAbility("Blade of the Exile","bladeoftheexile.png","Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.");
a.Add(c1a1);
a.Add(c1a2);
a.Add(c1a3);
@ -29,11 +30,11 @@ namespace LOLAPP.Modele
c.Add(c1);
a.Clear();
Abilityc2a1=newAbility("Rage Gene","ragegene.jpg","While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.");
Abilityc2a2=newAbility("Boomerang Throw / Boulder Toss","boomerangthrow.jpg","Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.\r\n\r\nMega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.");
Abilityc2a3=newAbility("Hyper / Wallop","hyper.jpg","Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.\r\n\r\nMega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.");
Abilityc2a4=newAbility("Hop / Crunch","hop.jpg","Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.\r\n\r\nMega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.");
Abilityc2a5=newAbility("GNAR!","gnarr.jpg","Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.");
Abilityc2a1=newAbility("Rage Gene","ragegene.png","While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.");
Abilityc2a2=newAbility("Boomerang Throw / Boulder Toss","boomerangthrow.png","Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.\r\n\r\nMega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.");
Abilityc2a3=newAbility("Hyper / Wallop","hyper.png","Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.\r\n\r\nMega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.");
Abilityc2a4=newAbility("Hop / Crunch","hop.png","Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.\r\n\r\nMega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.");
Abilityc2a5=newAbility("GNAR!","gnarr.png","Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.");
a.Add(c2a1);
a.Add(c2a2);
a.Add(c2a3);
@ -43,25 +44,25 @@ namespace LOLAPP.Modele
c.Add(c2);
a.Clear();
Abilityc3a1=newAbility("Daredevil Impulse","daredevilimpulse.jpg","Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.");
Abilityc3a2=newAbility("Flair","flair.jpg","Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.");
Abilityc3a3=newAbility("Blade Whirl","bladewhirl.jpg","Samira slashes around her, damaging enemies and destroying enemy missiles.");
Abilityc3a4=newAbility("Wild Rush","wildrush.jpg","Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.");
Abilityc3a5=newAbility("Inferno Trigger","infernotrigger.jpg","Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.");
a.Add(c1a1);
a.Add(c1a2);
a.Add(c1a3);
a.Add(c1a4);
a.Add(c1a5);
Abilityc3a1=newAbility("Daredevil Impulse","daredevilimpulse.png","Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly.");
Abilityc3a2=newAbility("Flair","flair.png","Samira fires a shot or swings her sword, dealing damage. If cast during Wild Rush, strike all enemies in her path upon completion.");
Abilityc3a3=newAbility("Blade Whirl","bladewhirl.png","Samira slashes around her, damaging enemies and destroying enemy missiles.");
Abilityc3a4=newAbility("Wild Rush","wildrush.png","Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown.");
Abilityc3a5=newAbility("Inferno Trigger","infernotrigger.png","Samira unleashes a torrent of shots from her weapons, wildly shooting all enemies surrounding her.");
Abilityc4a1=newAbility("Bop 'n' Block","bopnblock.jpg","Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she's attached to.");
Abilityc4a2=newAbility("Prowling Projectile","prowlingprojectile.jpg","Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.\r\n\r\nWhile Attached, the missile can be controlled with your cursor.");
Abilityc4a3=newAbility("You and Me!","youandme.jpg","Passively, Yuumi increases her ally's Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.");
Abilityc4a4=newAbility("Zoomies","zoomies.jpg","Heals Yuumi and boosts Movement Speed and Attack Speed. If she's attached, she passes it to her ally instead.");
Abilityc4a5=newAbility("Final Chapter","finalchapter.jpg","Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.");
Abilityc4a1=newAbility("Bop 'n' Block","bopnblock.png","Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she's attached to.");
Abilityc4a2=newAbility("Prowling Projectile","prowlingprojectile.png","Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.\r\n\r\nWhile Attached, the missile can be controlled with your cursor.");
Abilityc4a3=newAbility("You and Me!","youandme.png","Passively, Yuumi increases her ally's Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.");
Abilityc4a4=newAbility("Zoomies","zoomies.png","Heals Yuumi and boosts Movement Speed and Attack Speed. If she's attached, she passes it to her ally instead.");
Abilityc4a5=newAbility("Final Chapter","finalchapter.png","Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.");
a.Add(c4a1);
a.Add(c4a2);
a.Add(c4a3);
@ -71,11 +72,11 @@ namespace LOLAPP.Modele
c.Add(c4);
a.Clear();
Abilityc5a1=newAbility("The Relentless Storm","therelentlessstorm.jpg","Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.");
Abilityc5a2=newAbility("Thundering Smash","thunderingsmash.jpg","Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.");
Abilityc5a3=newAbility("Frenzied Maul","frenziedmaul.jpg","Riven emits a Ki Burst, damaging and stunning nearby enemies.");
Abilityc5a4=newAbility("Sky Splitter","skysplitter.jpg","Riven steps forward a short distance and blocks incoming damage.");
Abilityc5a5=newAbility("Stormbringer","stormbringer.jpg","Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.");
Abilityc5a1=newAbility("The Relentless Storm","therelentlessstorm.png","Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.");
Abilityc5a2=newAbility("Thundering Smash","thunderingsmash.png","Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.");
Abilityc5a3=newAbility("Frenzied Maul","frenziedmaul.png","Riven emits a Ki Burst, damaging and stunning nearby enemies.");
Abilityc5a4=newAbility("Sky Splitter","skysplitter.png","Riven steps forward a short distance and blocks incoming damage.");
Abilityc5a5=newAbility("Stormbringer","stormbringer.png","Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.");