Fix ignored result
continuous-integration/drone/push Build is passing Details

main
Clément FRÉVILLE 2 years ago
parent 1472e9f6d8
commit 0051069428

@ -143,7 +143,7 @@ impl Room {
} }
} }
fn on_validate(&mut self) -> anyhow::Result<()> { fn on_validate(&mut self) {
let diff = self.board.difference(&self.validated_board); let diff = self.board.difference(&self.validated_board);
if !Board::has_alignment(&diff) { if !Board::has_alignment(&diff) {
self.reset_player_moves(); self.reset_player_moves();
@ -151,7 +151,7 @@ impl Room {
self.active_player, self.active_player,
ServerMessage::TurnRejected("Move is not aligned".to_string()), ServerMessage::TurnRejected("Move is not aligned".to_string()),
); );
return Ok(()); return;
} }
let is_valid = self let is_valid = self
.board .board
@ -162,7 +162,8 @@ impl Room {
if is_valid { if is_valid {
self.players[self.active_player] self.players[self.active_player]
.hand .hand
.complete(&mut self.deck)?; .complete(&mut self.deck)
.ok();
self.next_player(); self.next_player();
} else { } else {
self.send( self.send(
@ -170,7 +171,6 @@ impl Room {
ServerMessage::TurnRejected("Invalid expressions found".to_string()), ServerMessage::TurnRejected("Invalid expressions found".to_string()),
); );
} }
Ok(())
} }
fn reset_player_moves(&mut self) { fn reset_player_moves(&mut self) {

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