Delay player hand creation at the beginning of the game
continuous-integration/drone/push Build is passing Details

main
Clément FRÉVILLE 2 years ago
parent ec6542aa52
commit 3d42bce413

@ -2,19 +2,32 @@ use crate::types::{Position2dRef, TileRef};
use board_shared::{position::Position2d, tile::Tile};
use serde::{Deserialize, Serialize};
/// A message sent by the client to the server.
#[derive(Debug, Deserialize, Serialize)]
pub enum ClientMessage {
/// Creates a new room and join it with the given player name.
///
/// The server answers with a JoinedRoom message.
CreateRoom(String),
/// Join an existing room with the given room name and player name.
///
/// The server answers with a JoinedRoom message.
JoinRoom(String, String),
/// Notify that the client has temporary left the game.
Disconnected,
/// Start the game if the client has the permission.
StartGame,
/// Try to place a tile from the hand on the board.
///
/// The server will validate the move and answer with a TilePlaced if the message is valid.
TileUse(#[serde(with = "Position2dRef")] Position2d, usize),
TileTake(usize),
/// Try to remove a tile from the board to add it to the hand.
TileTake(#[serde(with = "Position2dRef")] Position2d),
/// Get the server to validate the current player moves.
Validate,
}
/// A message sent by the server to the client.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum ServerMessage {
/// Informs that a room has been joined.
@ -23,6 +36,7 @@ pub enum ServerMessage {
players: Vec<(String, u32, bool)>,
active_player: usize,
},
/// Notify that the room cannot be joined.
JoinFailed(String),
/// Notify that new player has joined the game.
PlayerConnected(String),

@ -21,6 +21,7 @@ pub struct Room {
pub connections: HashMap<SocketAddr, usize>,
pub players: Vec<Player>,
pub active_player: usize,
pub has_started: bool,
pub board: Board,
pub validated_board: Board,
pub deck: RngDeck,
@ -51,13 +52,10 @@ impl Room {
self.broadcast(ServerMessage::PlayerConnected(player_name.clone()));
player_index = Some(self.players.len());
let mut hand = Hand::default();
hand.complete(&mut self.deck)?;
self.players.push(Player {
name: player_name,
score: 0,
hand,
hand: Hand::default(),
ws: Some(tx.clone()),
});
}
@ -100,6 +98,7 @@ impl Room {
ClientMessage::CreateRoom(_) | ClientMessage::JoinRoom(_, _) => {
eprintln!("[{}] Illegal client message {:?}", self.name, msg);
}
ClientMessage::StartGame => self.on_start_game(),
ClientMessage::TileUse(pos, tile_idx) => {
if let Some(p) = self.connections.get(&addr) {
if *p == self.active_player {
@ -119,6 +118,23 @@ impl Room {
!self.connections.is_empty()
}
fn on_start_game(&mut self) {
if self.has_started {
return;
}
self.has_started = true;
self.deck = RngDeck::new_complete();
for p in &mut self.players {
p.hand
.complete(&mut self.deck)
.expect("Not enough tiles in deck");
}
self.broadcast(ServerMessage::PlayerTurn(self.active_player));
}
fn on_tile_use(&mut self, pos: Position2d, tile_idx: usize) {
let hand = &mut self.players[self.active_player].hand;
if let Some(tile) = hand.remove(tile_idx) {

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