Add a way to detect chains
continuous-integration/drone/push Build is passing Details

main
Clément FRÉVILLE 2 years ago
parent 0b2fa63941
commit ea6572dca2

@ -19,6 +19,7 @@ impl Board {
self.tiles[y * self.width + x] = Some(tile); self.tiles[y * self.width + x] = Some(tile);
} }
/// Gets the difference between this board and another.
pub fn difference(&self, other: &Board) -> Vec<Position2d> { pub fn difference(&self, other: &Board) -> Vec<Position2d> {
let mut diff = Vec::new(); let mut diff = Vec::new();
for y in 0..self.height { for y in 0..self.height {
@ -31,6 +32,67 @@ impl Board {
diff diff
} }
/// Gets all chains of tiles that are adjacent to the given positions.
pub fn find_chains(&self, positions: &[Position2d]) -> Vec<Vec<Position2d>> {
let mut chains = Vec::new();
for &pos in positions {
for &alignment in &[Alignment::Horizontal, Alignment::Vertical] {
if let Some(start) = self.find_starting_tile(pos, alignment) {
if let Some(chain) = self.find_chain_in_direction(start, alignment) {
if chain.len() > 1 {
chains.push(chain);
}
}
}
}
}
chains
}
/// Finds the starting tile of a chain in the given direction.
fn find_starting_tile(&self, pos: Position2d, alignment: Alignment) -> Option<Position2d> {
self.get(pos.x, pos.y)?;
let mut pos = pos;
let direction = alignment.start();
loop {
if let Some(relative) = pos.relative(direction, self) {
if self.get(relative.x, relative.y).is_some() {
pos = relative;
} else {
return Some(pos);
}
} else {
return Some(pos);
}
}
}
/// Finds a chain of tiles in the given direction.
fn find_chain_in_direction(
&self,
pos: Position2d,
direction: Alignment,
) -> Option<Vec<Position2d>> {
let mut chain = Vec::new();
let mut pos = pos;
loop {
chain.push(pos);
if let Some(relative) = pos.relative(direction.end(), self) {
if self.get(relative.x, relative.y).is_none() {
break;
}
pos = relative;
} else {
break;
}
}
if chain.is_empty() {
None
} else {
Some(chain)
}
}
/// Determines whether the given positions are contiguous. /// Determines whether the given positions are contiguous.
/// ///
/// Contiguous means that the positions are adjacent in a straight line, either /// Contiguous means that the positions are adjacent in a straight line, either
@ -167,4 +229,25 @@ mod tests {
Alignment::Vertical Alignment::Vertical
)); ));
} }
#[test]
fn test_find_chains() {
let mut board = Board::default();
for x in 1..5 {
board.set(x, 2, Tile::Equals);
}
assert_eq!(
board.find_chains(&[Position2d::new(0, 0)]),
Vec::<Vec<Position2d>>::new()
);
let expected = vec![vec![
Position2d::new(1, 2),
Position2d::new(2, 2),
Position2d::new(3, 2),
Position2d::new(4, 2),
]];
assert_eq!(board.find_chains(&[Position2d::new(1, 2)]), expected);
assert_eq!(board.find_chains(&[Position2d::new(2, 2)]), expected);
assert_eq!(board.find_chains(&[Position2d::new(4, 2)]), expected);
}
} }

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