création des activity menu, game et des layouts #1

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enzo.jolys wants to merge 4 commits from Enzo into master

@ -38,6 +38,8 @@ dependencies {
implementation 'androidx.appcompat:appcompat:1.6.1'
implementation 'com.google.android.material:material:1.8.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
implementation 'androidx.core:core-ktx:+'
implementation 'androidx.core:core-ktx:+'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.5'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.5.1'

@ -12,19 +12,7 @@
android:theme="@style/Theme.Tetris"
tools:targetApi="31">
<activity
android:name=".Option"
android:exported="false" />
<activity
android:name=".Menu"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".Game"
android:name=".activity.Menu"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

@ -5,13 +5,17 @@ import android.os.Bundle
import android.widget.ImageView
import androidx.core.content.ContextCompat
import but.androidstudio.tetris.R
import modele.CanvaView
class Game : AppCompatActivity() {
val canvaView:CanvaView = TODO()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_game)
}
// Mettre le canva ici
//canvaView.findViewById<CanvaView>()
}
}

@ -8,7 +8,5 @@ class Option : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_option)
}
}

@ -0,0 +1,39 @@
package modele
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Matrix
import android.graphics.Paint
import android.graphics.Rect
import android.view.View
class CanvaView(context : Context) : View(context) {
val paint = Paint()
// Pour drawBitmap, mais a voir
val piece = Array<Int>(size = 16){ 0 }
init {
paint.color = Color.BLACK
paint.strokeWidth = 8F
paint.style = Paint.Style.FILL
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
// Utiliser drawBitmap pour dessiner nos piece
canvas.drawBitmap()
val matrix = Bitmap()
}
}

@ -6,5 +6,6 @@ import android.graphics.Paint
import android.graphics.Path
import android.view.View
class Draw {
class DrawView {
}

@ -1,34 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
tools:context="activity.Game"
>
<GridLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnCount="10"
android:rowCount="20"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent">
<TextView
android:id="@+id/tilePageGame"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="TextView"
android:layout_row="0"
android:layout_column="0"
android:layout_gravity="center"
android:layout_marginTop="2mm"
/>
tools:context="activity.Game">
</GridLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

@ -2,5 +2,5 @@
plugins {
id 'com.android.application' version '7.4.0' apply false
id 'com.android.library' version '7.4.0' apply false
id 'org.jetbrains.kotlin.android' version '1.7.21' apply false
id 'org.jetbrains.kotlin.android' version '1.8.20-RC' apply false
}
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