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@ -1,21 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.ObjectModel;
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namespace Model
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{
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public class Manager
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{
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public ObservableCollection<Game> Games { get; set; } = new();
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private IPersistance _persistance;
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public ObservableCollection<Game> GameList { get;}
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private readonly IPersistance _persistance;
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public Manager(IPersistance persistance)
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{
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_persistance = persistance;
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Games = _persistance.LoadGame();
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GameList = _persistance.LoadGame();
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}
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public void AddGametoGamesList(Game game)
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{
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GameList.Add(game);
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}
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public void RemoveGameFromGamesList(Game game)
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{
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GameList.Remove(game);
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}
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//J'ai commenté parce que je crois que la fonction est useless
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//public void DelCom(Game game, Review review, int role)
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//{
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// if (role >= 1) game.RemoveReview(review);
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//}
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}
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}
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