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3.0 KiB
3.0 KiB
@startuml
hide circle allowmixing skinparam classBackgroundColor #f89f40 skinparam namespaceBackgroundColor #fcb773
namespace Model #fcb773{ class Game{ +/Name:string +/Description:string +/Lien:string +/Cover:string +/Year:int +/Average:float +/Tags:ObservableCollection
+Game(name:string, description:string, year:int, c_tags:List<string>, cover:string, c_lien:string):void
+GetHashCode():int
+Equals(obj:object?):bool
+Equals(other:Game?):bool
+ToString():string
+GetAvgRate():float
+AddReview(review:Review):void
+RemoveReview(review:Review):void
+NameChange(newName:string):void
+DescChange(newDesc:string):void
+TagChange(newTag:List<string>):void
+YearChange(newYear:int):void
}
class User{
+/Username:string
+/Biographie:string
+/Email:string
+/Password:string
+/UserImage:string
+User(userImage:string, username:string, biographie:string, email:string, password:string):void
+AddReview(game:Game, rate:float, text:string):void
+RemoveSelfReview(game:Game, rate:float, text:string):void
+FollowAGame(game:Game):void
+RemoveAGame(game:Game):void
}
class Review{
+/Rate:float
+/Text:string
+/AuthorName:string
+ToString():string
+EditReview(text:string):void
+EditRate(newVal:float):void
}
class Manager{
+Mgrpersistance:IPersistance
+Manager(persistance:IPersistance)
+AddGametoGamesList(game:Game):void
+RemoveGameFromGamesList(game:Game):void
+SaveGames():void
}
class IPersistance{
{abstract}SaveGame(games:ObservableCollection<Game>):void
{abstract}SaveUser(users:List<User>):void
{abstract}LoadGame():ObservableCollection<Game>
{abstract}LoadUser():List<User>
}
Game *- Review: "+/Reviews:List<Review>"
User o- Game: "+/FollowedGames:ObservableCollection<Game>"
Manager *-- IPersistance: "+/Mgrpersistance:IPersistance"
Manager *-- Game: "+/GameList:ObservableCollection<Game>"
Manager o-- Game: "+/ReserchedGame:ObservableCollection<Game>"
Manager o-- User: "+/CurrentUser:User"
}
namespace StimPersistance #fcb773{ class Persistance{ +Persistance(chemin:string):void +SaveGame(games:ObservableCollection):void +SaveUser(users:List):void +LoadGame():ObservableCollection +LoadUser():List }
Persistance <|-- Model.IPersistance
}
namespace StimStub #fcb773{ class Stub{ +Stub(chemin:string):void +SaveGame(games:ObservableCollection):void +SaveUser(users:List):void +LoadGame():ObservableCollection +LoadUser():List }
Stub o-- Model.Game: "+/Games:ObservableCollection<Game>"
Stub <|- Model.IPersistance
}
@enduml