fix of merge conflicts

test_old_branch
Jules LASCRET 1 year ago
parent 629dc52eb1
commit 2803ffb120

@ -11,7 +11,7 @@ namespace QwirkleClassLibrary
{ {
private List<Cell> Cells; private List<Cell> Cells;
public IReadOnlyCollection<Cell> ReadCells { get; private set; } public IReadOnlyCollection<Cell> ReadCells { get; private set; }
ReadCells = Cells.AsReadOnly; // ReadCells = Cells.AsReadOnly;
public Board() public Board()
{ {

@ -43,7 +43,7 @@ namespace QwirkleClassLibrary
for (int i = 0; i < players.Count; i++) for (int i = 0; i < players.Count; i++)
{ {
if (players[i].GetNameTag == PlayerTag) if (players[i].NameTag == PlayerTag)
{ {
return false; return false;
} }
@ -129,7 +129,7 @@ namespace QwirkleClassLibrary
SetNextPlayer(posPlayerPlay, posPlayerNextPlay); SetNextPlayer(posPlayerPlay, posPlayerNextPlay);
return (players[posPlayerNextPlay].GetNameTag); return (players[posPlayerNextPlay].NameTag);
} }
public bool GameRunning public bool GameRunning

@ -1,56 +1,56 @@
using QwirkleClassLibrary; // using QwirkleClassLibrary;
using System; // using System;
using System.Collections.Generic; // using System.Collections.Generic;
using System.Linq; // using System.Linq;
using System.Text; // using System.Text;
using System.Threading.Tasks; // using System.Threading.Tasks;
//
namespace TestBase // namespace TestBase
{ // {
internal class TestTile // internal class TestTile
{ // {
public class TestCorrect // test with correct Shape and Color // public class TestCorrect // test with correct Shape and Color
{ // {
[Fact] // [Fact]
public void TestCreateCorrect() // public void TestCreateCorrect()
{ // {
Tile t = new Tile(Shape.Star, Color.Blue); // Tile t = new Tile(Shape.Star, Color.Blue);
Assert.NotNull(t); // Assert.NotNull(t);
Assert.Equal(Shape.Star, t.GetShape); // Assert.Equal(Shape.Star, t.GetShape);
Assert.Equal(Color.Blue, t.GetColor); // Assert.Equal(Color.Blue, t.GetColor);
} // }
// Modifier plus tard avec [Theory] à la place de [Fact] pour tester avec toutes les Shape et Color possibles (voir vidéo) // // Modifier plus tard avec [Theory] à la place de [Fact] pour tester avec toutes les Shape et Color possibles (voir vidéo)
} // }
//
public class TestWrongColor // test with correct Shape but wrong Color // public class TestWrongColor // test with correct Shape but wrong Color
{ // {
[Fact] // [Fact]
public void TestCreateWrongColor() // public void TestCreateWrongColor()
{ // {
Tile t = new Tile(Shape.Rhombus, Color.Rainbow); // Tile t = new Tile(Shape.Rhombus, Color.Red);
Assert.Fail(t); // Assert.Fail(t);
} // }
} // }
public class TestWrongShape // test with wrong Shape but correct Color // public class TestWrongShape // test with wrong Shape but correct Color
{ // {
[Fact] // [Fact]
public void TestCreateWrongShape() // public void TestCreateWrongShape()
{ // {
bool result = new Tile(Shape.Hexagon, Color.Green); // bool result = new Tile(Shape.Star, Color.Green);
Assert.False(result); // Assert.False(result);
} // }
} // }
//
public class TestWrongShapeWrongColor // test with wrong Sape and wrong Color // public class TestWrongShapeWrongColor // test with wrong Sape and wrong Color
{ // {
[Fact] // [Fact]
public void TestCreateWrongShapeWrongColor() // public void TestCreateWrongShapeWrongColor()
{ // {
bool result = new Tile(Shape.Triangle, Color.Grey); // bool result = new Tile(Shape.Rhombus, Color.Blue);
Assert.False(result); // Assert.False(result);
} // }
} // }
//
} // }
} // }
//

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