Merge branch 'master' of https://codefirst.iut.uca.fr/git/jeremy.mouyon/sae201_qwirkle
continuous-integration/drone/push Build is passing Details

test_old_branch
rportet 11 months ago
commit 3f2d4555e2

@ -51,7 +51,6 @@ namespace QwirkleClassLibrary
if (cells[i].IsFree == true) if (cells[i].IsFree == true)
{ {
return cells[i].SetTile(tile); return cells[i].SetTile(tile);
} }
} }
return false; return false;

@ -24,6 +24,9 @@ namespace QwirkleClassLibrary
public ReadOnlyCollection<Score> ScoreList => scores.AsReadOnly(); public ReadOnlyCollection<Score> ScoreList => scores.AsReadOnly();
private readonly List<Score> scores = new(); private readonly List<Score> scores = new();
public ReadOnlyCollection<Cell> CellsUsed => cellUsed.AsReadOnly();
private readonly List<Cell> cellUsed = new();
public Game() public Game()
{ {
@ -84,6 +87,16 @@ namespace QwirkleClassLibrary
return true; return true;
} }
public void AddCellUsed(Cell? c)
{
if (c != null) cellUsed.Add(c);
}
public void EmptyCellUsed()
{
cellUsed.Clear();
}
public Player GetPlayingPlayer() public Player GetPlayingPlayer()
{ {
if(GetPlayingPlayerPosition() == -1) if(GetPlayingPlayerPosition() == -1)
@ -165,6 +178,12 @@ namespace QwirkleClassLibrary
} }
} }
/// <summary>
/// Allows a player to draw tiles from the bag as soon as he has less than 6 tiles
/// </summary>
/// <param name="player"></param>
/// <returns></returns>
public bool DrawTiles(Player player) public bool DrawTiles(Player player)
{ {
while(player.Tiles.Count < 6) while(player.Tiles.Count < 6)
@ -210,6 +229,55 @@ namespace QwirkleClassLibrary
return true; return true;
} }
public bool CheckExtendedSurroundingCells(Tile tile, int x, int y, int dx, int dy, Board b)
{
for (int i = 1; i < 7; i++)
{
var extendedCell = b.GetCell(x + i * dx, y + i * dy);
if (extendedCell?.GetTile == null)
{
break;
}
if (extendedCell.GetTile.GetColor != tile.GetColor && extendedCell.GetTile.GetShape != tile.GetShape)
{
return false;
}
if (i == 6)
{
return false;
}
}
return true;
}
public bool CheckTilesInLine(List<Cell> cells, Board b, int x, int y)
{
if(cells.Count < 2)
{
return true;
}
var x1 = cells[0].GetX;
var y1 = cells[0].GetY;
var x2 = cells[1].GetX;
var y2 = cells[1].GetY;
if (x1 == x2)
{
return x == x1;
}
if (y1 == y2)
{
return y == y1;
}
return false;
}
public bool IsMoveCorrect(Tile t, int x, int y, Board b) public bool IsMoveCorrect(Tile t, int x, int y, Board b)
{ {
@ -218,7 +286,7 @@ namespace QwirkleClassLibrary
return true; return true;
} }
var surroundingCells = new[] var surroundingCells = new List<Cell?>
{ {
b.GetCell(x + 1, y), b.GetCell(x + 1, y),
b.GetCell(x - 1, y), b.GetCell(x - 1, y),
@ -241,29 +309,14 @@ namespace QwirkleClassLibrary
var dx = cell.GetX - x; var dx = cell.GetX - x;
var dy = cell.GetY - y; var dy = cell.GetY - y;
for (int i = 1; i < 7; i++) if (CheckExtendedSurroundingCells(t, x, y, dx, dy, b) == false)
{ {
var extendedCell = b.GetCell(x + i * dx, y + i * dy); return false;
if (extendedCell?.GetTile == null)
{
break;
}
if (extendedCell.GetTile.GetColor != t.GetColor && extendedCell.GetTile.GetShape != t.GetShape)
{
return false;
}
if (i == 6)
{
return false;
}
} }
} }
return surroundingCells.Any(cell => cell?.GetTile != null); return CheckTilesInLine(this.cellUsed, b, x, y) && surroundingCells.Any(cell => cell?.GetTile != null);
} }
public int GetPlayerScore(Player player, List<Cell> cellsPlayed, Board board) public int GetPlayerScore(Player player, List<Cell> cellsPlayed, Board board)
{ {
@ -319,7 +372,7 @@ namespace QwirkleClassLibrary
public bool IsGameOver() public bool IsGameOver()
{ {
return false; return true;
} }
} }
} }

@ -14,6 +14,10 @@ namespace QwirkleClassLibrary
bool IsMoveCorrect(Tile t, int x, int y, Board b); bool IsMoveCorrect(Tile t, int x, int y, Board b);
bool CheckExtendedSurroundingCells(Tile tile, int x, int y, int dx, int dy, Board b);
bool CheckTilesInLine(List<Cell> cells, Board b, int x, int y);
bool IsGameOver(); bool IsGameOver();
} }
} }

@ -76,6 +76,7 @@ static void AddTile(Game game)
if (game.PlaceTile(game.GetPlayingPlayer(), tile, x, y) == true) if (game.PlaceTile(game.GetPlayingPlayer(), tile, x, y) == true)
{ {
WriteLine("ok ! your tile is placed"); WriteLine("ok ! your tile is placed");
game.AddCellUsed(game.GetBoard().GetCell(x, y));
} }
else else
{ {
@ -149,6 +150,7 @@ static void MenuSwitch(Game game)
enter = 3; enter = 3;
break; break;
case 3: case 3:
game.EmptyCellUsed();
return; return;
} }
} }
@ -195,7 +197,7 @@ static void MainMenu(Game game)
game.DrawTiles(game.GetPlayingPlayer()); game.DrawTiles(game.GetPlayingPlayer());
MenuSwitch(game); MenuSwitch(game);
} while (true); //while (game.GetPlayingPlayerPosition() != game.PlayerList.Count - 1); } while (game.IsGameOver()); //while (game.GetPlayingPlayerPosition() != game.PlayerList.Count - 1);
} }
static void MainGame() static void MainGame()

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