add scores in game
continuous-integration/drone/push Build is passing Details

test_old_branch
Jérémy Mouyon 12 months ago
parent ebc768683c
commit 689aaa9e7d

@ -18,6 +18,9 @@ namespace QwirkleClassLibrary
public ReadOnlyCollection<Player> PlayerList => players.AsReadOnly(); public ReadOnlyCollection<Player> PlayerList => players.AsReadOnly();
private readonly List<Player> players = new(); private readonly List<Player> players = new();
public ReadOnlyCollection<Score> ScoreList => scores.AsReadOnly();
private readonly List<Score> scores = new();
public Game() public Game()
{ {
bag = new TileBag(3); bag = new TileBag(3);
@ -45,6 +48,7 @@ namespace QwirkleClassLibrary
} }
players.Add(CreatePlayer(playerTag)); players.Add(CreatePlayer(playerTag));
scores.Add(new Score(players[players.Count]));
return true; return true;
} }

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