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sae201_qwirkle/Qwirkle/QwirkleViews/Pages/SetPlayers.xaml.cs

69 lines
1.7 KiB

using Qwirkle.Views;
using QwirkleClassLibrary.Games;
namespace Qwirkle.Pages;
public partial class SetPlayers : ContentPage
{
private Game game = ((App)App.Current!).Game;
public SetPlayers()
{
InitializeComponent();
BindingContext = this;
}
public EntryPlayer Entry1 { get; set; }
= new EntryPlayer
{
TextOn = "Player 1",
TextHolder = "Entry tag of player 1"
};
public EntryPlayer Entry2 { get; set; }
= new EntryPlayer
{
TextOn = "Player 2",
TextHolder = "Entry tag of player 2"
};
public EntryPlayer Entry3 { get; set; }
= new EntryPlayer
{
TextOn = "Player 3",
TextHolder = "Entry tag of player 3"
};
public EntryPlayer Entry4 { get; set; }
= new EntryPlayer
{
TextOn = "Player 4",
TextHolder = "Entry tag of player 4"
};
void OnButtonContinueClick(object sender, EventArgs e)
{
game.PlayerAddNotified += Game_PlayerAddNotified;
List<string> playerstag = [Entry1.TextIn!, Entry2.TextIn!, Entry3.TextIn!, Entry4.TextIn!];
if (game.AddPlayerInGame(playerstag))
{
game.StartGame();
game.GiveTilesToPlayers();
game.SetNextPlayer();
Shell.Current.GoToAsync("Gameboard");
//Navigation.PushAsync(new Gameboard());
}
game.PlayerAddNotified -= Game_PlayerAddNotified;
}
private void Game_PlayerAddNotified(object? sender, QwirkleClassLibrary.Events.AddPlayerNotifiedEventArgs args)
{
DisplayAlert("Game notification", args.ReturnedNotified, "Ok ! Lets's go !");
}
}