Mise à jour de 'Diagrammes UML'

master
Remy PORTET 1 year ago
parent 59f54de065
commit b47f5c3485

@ -10,7 +10,7 @@ skinparam classFontColor #black
skinparam classFontName Tahoma skinparam classFontName Tahoma
Class Tile { Class Tile #67D2DC {
- string shape - string shape
- string color - string color
- int row - int row
@ -24,7 +24,7 @@ public :
- int getColumn() - int getColumn()
} }
Class Player { Class Player #5BBB4E {
- string name - string name
- int score - int score
- int bestScore - int bestScore
@ -41,14 +41,14 @@ public :
- void swap(dictionnary<Tile, int nb>) - void swap(dictionnary<Tile, int nb>)
} }
Class Gameboard { Class Gameboard #2981E9 {
- int[] rows - int[] rows
- int[] columns - int[] columns
public : public :
- Gameboard() - Gameboard()
} }
Class Cell { Class Cell #5792D8 {
- int x - int x
- int y - int y
public : public :
@ -57,7 +57,7 @@ public :
- int getY() - int getY()
} }
Class Play { Class Play #DFBD62 {
- int nbPlayers - int nbPlayers
- Gameboard gameboard - Gameboard gameboard
- dictionnary<Tile, int nb> - dictionnary<Tile, int nb>
@ -66,7 +66,7 @@ public :
- void getPlayerTurn() - void getPlayerTurn()
} }
Class Leaderboard { Class Leaderboard #894EBB {
- int[] score - int[] score
- string[] playerNames - string[] playerNames
} }

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