🔨 encore des modifs du serveur en mettant à jour le client aussi

ServerDeployement
Bruno DA COSTA CUNHA 2 years ago
parent 2f4a18c494
commit 4b8a66cd01

@ -84,7 +84,7 @@ public class PongServer
UdpClient clientSocket = new UdpClient(clientEndPoint);
room.playerHost = new KeyValuePair<Player,UdpClient>(data.Data,clientSocket);
room.nbPlayer++;
room.NbPlayer++;
@ -96,7 +96,7 @@ public class PongServer
// Send connection message to client
// Send port message to client
byte[] connectionData = Encoding.ASCII.GetBytes(nextPort.ToString());
serverSocket.Send(connectionData, connectionData.Length, remoteEndPoint);
@ -114,14 +114,17 @@ public class PongServer
UdpClient clientSocket = new UdpClient(clientEndPoint);
room.playerJoin = new KeyValuePair<Player, UdpClient>(data.Data, clientSocket);
room.nbPlayer++;
room.NbPlayer++;
room.PropertyChanged += room.OnReadyChanged;
Console.WriteLine("New connection Client from " + remoteEndPoint.ToString());
room.Port = nextPort;
nextPort++;
// Send port message to client
byte[] connectionData = Encoding.ASCII.GetBytes(nextPort.ToString());
serverSocket.Send(connectionData, connectionData.Length, remoteEndPoint);
room.PropertyChanged += room.OnReadyChanged;
}

@ -31,20 +31,22 @@ namespace Server
public int Port { get; set; }
public int nbPlayer = 0;
public bool maxPlayer
public int NbPlayer
{
get { return nbPlayer >= 2; }
get
{
return nbPlayer;
}
set
{
if (nbPlayer >= 2)
nbPlayer = value;
if (value >= 2)
{
maxPlayer = true;
NotifyPropertyChanged("Ready");
NotifyPropertyChanged("nbPlayer");
}
}
}
private int nbPlayer;
protected void NotifyPropertyChanged(string propertyName)
@ -62,10 +64,6 @@ namespace Server
{
byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
string receivedMessage = Encoding.ASCII.GetString(receivedData);
Console.WriteLine("Received from " + remoteEndPoint.ToString() + ": " + receivedMessage);
clientSocket2.Send(receivedData, receivedData.Length, remoteEndPoint);
}
@ -75,12 +73,13 @@ namespace Server
{
Room nbPlayer = sender as Room;
bool maxPlayer = nbPlayer.maxPlayer;
int maxPlayer = nbPlayer.nbPlayer;
//IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
//UdpClient serverSocket = new UdpClient(serverEndPoint);
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
UdpClient serverSocket = new UdpClient(serverEndPoint);
if (maxPlayer)
if (maxPlayer == 2)
{
Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value));

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