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@ -31,20 +31,22 @@ namespace Server
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public int Port { get; set; }
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public int nbPlayer = 0;
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public bool maxPlayer
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public int NbPlayer
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{
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get { return nbPlayer >= 2; }
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get
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{
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return nbPlayer;
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}
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set
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{
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if (nbPlayer >= 2)
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nbPlayer = value;
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if (value >= 2)
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{
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maxPlayer = true;
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NotifyPropertyChanged("Ready");
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NotifyPropertyChanged("nbPlayer");
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}
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}
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}
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private int nbPlayer;
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protected void NotifyPropertyChanged(string propertyName)
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@ -62,10 +64,6 @@ namespace Server
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{
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byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
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string receivedMessage = Encoding.ASCII.GetString(receivedData);
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Console.WriteLine("Received from " + remoteEndPoint.ToString() + ": " + receivedMessage);
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clientSocket2.Send(receivedData, receivedData.Length, remoteEndPoint);
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}
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@ -75,12 +73,13 @@ namespace Server
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{
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Room nbPlayer = sender as Room;
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bool maxPlayer = nbPlayer.maxPlayer;
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int maxPlayer = nbPlayer.nbPlayer;
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//IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
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//UdpClient serverSocket = new UdpClient(serverEndPoint);
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IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
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UdpClient serverSocket = new UdpClient(serverEndPoint);
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if (maxPlayer)
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if (maxPlayer == 2)
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{
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Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value));
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