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@ -27,10 +27,10 @@ namespace ApiLeapHit.Controllers
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{
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try
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{
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var player1 = await _dataManager.GetPlayer(dtoChat.PlayerId1.playerId);
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var player2 = await _dataManager.GetPlayer(dtoChat.PlayerId2.playerId);
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var player1 = await _dataManager.GetPlayer(dtoChat.PlayerId1);
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var player2 = await _dataManager.GetPlayer(dtoChat.PlayerId2);
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await _dataManager.AddChat(dtoChat.ToChat(player1, player2));
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await _dataManager.AddChat(dtoChat.ToChat());
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var success_message = $"Le chat entre {player1.name} et {player2.name} a été ajouté avec succès.";
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_logger.LogInformation(success_message);
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@ -60,10 +60,10 @@ namespace ApiLeapHit.Controllers
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var dtoChats = new List<DTOChat>();
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foreach (var chat in chats)
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{
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var player1 = await _dataManager.GetPlayer(chat.player1);
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var player2 = await _dataManager.GetPlayer(chat.player2);
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//var player1 = await _dataManager.GetPlayer(chat.player1);
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//var player2 = await _dataManager.GetPlayer(chat.player2);
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var dtoChat = chat.ToDto(player1, player2);
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var dtoChat = chat.ToDto();
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dtoChats.Add(dtoChat);
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}
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@ -93,10 +93,10 @@ namespace ApiLeapHit.Controllers
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return NotFound(new ApiResponse<object>(message));
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}
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var player1 = await _dataManager.GetPlayer(chat.player1);
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var player2 = await _dataManager.GetPlayer(chat.player2);
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//var player1 = await _dataManager.GetPlayer(chat.player1);
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//var player2 = await _dataManager.GetPlayer(chat.player2);
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var dtoChat = chat.ToDto(player1, player2);
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var dtoChat = chat.ToDto();
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var success_message = $"La récupération du chat a réussi pour le chat {id}.";
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_logger.LogInformation(success_message);
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@ -126,12 +126,7 @@ namespace ApiLeapHit.Controllers
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var dtoChats = new List<DTOChat>();
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foreach (var chat in chats)
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{
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var player1 = await _dataManager.GetPlayer(chat.player1);
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var player2 = await _dataManager.GetPlayer(chat.player2);
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var dtoChat = chat.ToDto(player1, player2);
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dtoChats.Add(dtoChat);
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dtoChats.Add(chat.ToDto());
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}
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var success_message = $"La récupération des chats a réussi pour l'id : {id}. Nombre de chats : {dtoChats.Count}";
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@ -162,10 +157,10 @@ namespace ApiLeapHit.Controllers
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var dtoChats = new List<DTOChat>();
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foreach (var chat in chats)
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{
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var player1 = await _dataManager.GetPlayer(chat.player1);
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var player2 = await _dataManager.GetPlayer(chat.player2);
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//var player1 = await _dataManager.GetPlayer(chat.player1);
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//var player2 = await _dataManager.GetPlayer(chat.player2);
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dtoChats.Add(chat.ToDto(player1, player2));
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dtoChats.Add(chat.ToDto());
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}
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var success_message = $"La récupération des chats a réussi pour les joueurs {idPlayer1} et {idPlayer2}. Nombre de chats : {dtoChats.Count}";
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