Maj port
continuous-integration/drone/push Build is failing Details

pull/6/head
Hugo LIVET 2 years ago
parent 4c7ff23ca9
commit e59867d7f5

@ -3,6 +3,7 @@ using System.Net;
using System.Net.Sockets;
class Program
{
static void Main(string[] args)
@ -13,8 +14,10 @@ class Program
static void StartClient()
{
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3131);
//IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("82.165.19.245"), 3131);
IPEndPoint endPoint = new IPEndPoint(Dns.GetHostAddresses("leaphit.hulivet.fr").FirstOrDefault(), 3131);
//IPEndPoint endPoint = new IPEndPoint(Dns.GetHostAddresses("leaphit.hulivet.fr").FirstOrDefault(), 3131);
UdpClient client = new UdpClient();
Console.WriteLine("Client connected to server: " + endPoint.ToString());

@ -2,13 +2,12 @@ using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using System.Threading;
class Program
{
static Dictionary<IPEndPoint, UdpClient> clients = new Dictionary<IPEndPoint, UdpClient>();
static int playerCount = 0;
static List<IPEndPoint> clientAddresses = new List<IPEndPoint>(); // Liste des adresses IP des clients connectés
static void Main(string[] args)
{
Console.WriteLine("Welcome to LeapHit Multiplayer - Server");
@ -19,36 +18,62 @@ class Program
{
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 3131);
UdpClient server = new UdpClient(endPoint);
Thread receiveThread = new Thread(ServerReceiveMessages);
receiveThread.Start(server);
Console.WriteLine("Server started, waiting for clients to connect...");
Console.WriteLine(endPoint.Address.ToString());
while (playerCount < 2)
// Stop Server
Console.WriteLine("Press Enter to exit.");
Console.ReadLine();
receiveThread.Abort();
foreach (UdpClient clientSocket in clients.Values)
{
clientSocket.Close();
}
server.Close();
}
static void ServerReceiveMessages(object obj)
{
UdpClient serverSocket = (UdpClient)obj;
while (true)
{
IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] data = server.Receive(ref clientEndPoint);
string dataReceived = System.Text.Encoding.ASCII.GetString(data);
Console.WriteLine("Data received from client: " + dataReceived + " from " + clientEndPoint.ToString());
IPEndPoint remoteEndpoint = new IPEndPoint(IPAddress.Any, 0);
byte[] data = serverSocket.Receive(ref remoteEndpoint);
if (!clientAddresses.Contains(clientEndPoint)) // Vérification si l'adresse IP est déjà présente dans la liste
if (!clients.ContainsKey(remoteEndpoint))
{
clientAddresses.Add(clientEndPoint); // Ajout de l'adresse IP à la liste
playerCount++;
if (playerCount == 2)
{
Console.WriteLine("Deux joueurs connectés, le jeu va commencer...");
// On va mettre le code du pour demarrer le match ici
}
clients[remoteEndpoint] = new UdpClient();
clients[remoteEndpoint].Client.Bind(new IPEndPoint(IPAddress.Any, 31323));
}
else
string connectionMessage = "Connection established.";
byte[] connectionData = System.Text.Encoding.ASCII.GetBytes(connectionMessage);
clients[remoteEndpoint].Send(connectionData, connectionData.Length, remoteEndpoint.Address.ToString(), remoteEndpoint.Port);
// Receive data on the connection socket
while (true)
{
Console.WriteLine("Client with IP " + clientEndPoint.Address.ToString() + " has already sent a message and will not be counted.");
byte[] receivedData = clients[remoteEndpoint].Receive(ref remoteEndpoint);
string receivedMessage = System.Text.Encoding.ASCII.GetString(receivedData);
Console.WriteLine("Received from " + remoteEndpoint + ": " + receivedMessage);
}
}
server.Close();
}
}

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