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@ -9,7 +9,6 @@ using System.Threading.Tasks;
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using Shared.DTO;
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using System.ComponentModel;
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using System.Text.Json;
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using static System.Formats.Asn1.AsnWriter;
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namespace Server
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{
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@ -21,14 +20,9 @@ namespace Server
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Id = id;
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Availaible = availaible;
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}
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Tuple<int, int> ScoreImp = new(0, 0);
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ObjectTransfert<Tuple<GameEntities, Tuple<int, int>>> data ;
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public bool Availaible { get; set; }
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public bool Free { get; set; }=false;
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public event PropertyChangedEventHandler? PropertyChanged;
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public string Id { get; set; }
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@ -36,7 +30,6 @@ namespace Server
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public KeyValuePair <Player, UdpClient> playerHost;
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public KeyValuePair <Player, UdpClient> playerJoin;
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public int Port { get; set; }
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public bool gameRunning=true ;
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public int NbPlayer
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@ -64,131 +57,69 @@ namespace Server
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public void ReceiveMessages(UdpClient clientSocket1, UdpClient clientSocket2, IPEndPoint endpoint2, Semaphore semaphore,bool isHost)
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public void ReceiveMessages(UdpClient clientSocket1, UdpClient clientSocket2, IPEndPoint endpoint2, SemaphoreSlim semaphore)
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{
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IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
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Thread secondsCount = new Thread(() => CountSeconds() );
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bool isDisconected=false;
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secondsCount.Start();
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while ((ScoreImp.Item1<6 && ScoreImp.Item2 < 6) && gameRunning)
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{
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try
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{
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byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
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if (isHost) {
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string fileJson = Encoding.UTF8.GetString(receivedData);
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try
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{
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data = JsonSerializer.Deserialize<ObjectTransfert<Tuple<GameEntities, Tuple<int, int>>>>(fileJson);
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ScoreImp = data.Data.Item2 != null ? data.Data.Item2 : ScoreImp;
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}
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catch (Exception ex) { }
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}
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semaphore.WaitOne();
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clientSocket2.Send(receivedData, receivedData.Length, endpoint2);
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semaphore.Release();
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} catch (SocketException){
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try
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{
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semaphore.Release();
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}catch { }
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isDisconected = true;
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break;
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}
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}
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//Tuple<GameEntities, Tuple<int, int>> game = new Tuple<GameEntities, Tuple<int, int>>(new GameEntities(new Tuple<float,float>(0,0),0), ScoreImp);
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/* ObjectTransfert<Tuple<GameEntities, Tuple<int, int>>> data2 = new ObjectTransfert<Tuple<GameEntities, Tuple<int, int>>>() {
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Informations = new Informations(Shared.DTO.Action.End, 0, typeof(Tuple<GameEntities, Tuple<int, int>>).ToString()),
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Data = game
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};*/
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if (!isDisconected)
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while (true)
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{
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data.Informations.Action = Shared.DTO.Action.End;
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string sendFinish = JsonSerializer.Serialize(data);
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byte[] sendFinishByt = Encoding.ASCII.GetBytes(sendFinish);
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try
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{
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clientSocket2.Send(sendFinishByt, sendFinishByt.Length, endpoint2);
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}
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catch (Exception ex) { }
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}
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if (isHost)
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{
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try
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{
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semaphore.Release();
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byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
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semaphore.Wait();
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clientSocket2.Send(receivedData, receivedData.Length, endpoint2);
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semaphore.Release();
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}
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catch { }
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playerJoin.Value.Close();
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}
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else
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{
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playerHost.Value.Close();
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}
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Free = true;
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Console.WriteLine("Game Finished Am i host " + isHost);
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}
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private void CountSeconds()
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{
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int seconds = 0;
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while (seconds<=122)
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{
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seconds++;
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Thread.Sleep(1000);
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}
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gameRunning = false;
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}
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async public void OnReadyChanged(object sender, PropertyChangedEventArgs e)
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public void OnReadyChanged(object sender, PropertyChangedEventArgs e)
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{
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await Task.Run(() =>
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{
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Room room = sender as Room;
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int maxPlayer = room.nbPlayer;
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Room room = sender as Room;
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int maxPlayer = room.nbPlayer;
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if (maxPlayer == 2)
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{
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room.Availaible = false;
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IPEndPoint remoteEndPointHost = new IPEndPoint(IPAddress.Any, room.Port);
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IPEndPoint remoteEndPointJoin = new IPEndPoint(IPAddress.Any, room.Port);
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//IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
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//UdpClient serverSocket = new UdpClient(serverEndPoint);
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byte[] receivedDataHost = playerHost.Value.Receive(ref remoteEndPointHost);
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byte[] receivedDataJoin = playerJoin.Value.Receive(ref remoteEndPointJoin);
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if (maxPlayer == 2)
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{
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IPEndPoint remoteEndPointHost = new IPEndPoint(IPAddress.Any, room.Port);
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IPEndPoint remoteEndPointJoin = new IPEndPoint(IPAddress.Any, room.Port);
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playerJoin.Value.Send(receivedDataHost, receivedDataHost.Length, remoteEndPointHost);
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playerHost.Value.Send(receivedDataJoin, receivedDataJoin.Length, remoteEndPointJoin);
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Semaphore semaphore = new Semaphore(2, 2);
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byte[] receivedDataHost = playerHost.Value.Receive(ref remoteEndPointHost);
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byte[] receivedDataJoin = playerJoin.Value.Receive(ref remoteEndPointJoin);
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playerJoin.Value.Send(receivedDataHost, receivedDataHost.Length, remoteEndPointHost);
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playerHost.Value.Send(receivedDataJoin, receivedDataJoin.Length, remoteEndPointJoin);
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SemaphoreSlim semaphore = new SemaphoreSlim(0);
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Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value, remoteEndPointJoin, semaphore,true));
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Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value, remoteEndPointJoin, semaphore));
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Thread receiveThread2 = new Thread(() =>
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{
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ReceiveMessages(playerJoin.Value, playerHost.Value, remoteEndPointHost, semaphore,false);
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});
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receiveThread1.Start();
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receiveThread2.Start();
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Thread receiveThread2 = new Thread(() => {
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// Attente pour que le joueur 1 ait envoyé ses données avant de démarrer la réception des données du joueur 2
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semaphore.Wait();
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ReceiveMessages(playerJoin.Value, playerHost.Value, remoteEndPointHost, semaphore);
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});
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receiveThread1.Start();
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receiveThread2.Start();
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receiveThread1.Join();
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receiveThread2.Join();
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}
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semaphore.Release();
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receiveThread1.Join();
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receiveThread2.Join();
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}
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});
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}
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}
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}
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