ia avec méthode de deepSearch pour toujours jouer le meilleur coup

test
Leo TUAILLON 2 years ago
parent e550c0160c
commit 62863dc4ef

@ -60,11 +60,74 @@ class AI {
return available_moves[random_index]; return available_moves[random_index];
} }
minimax(matrix, depth, maximizingPlayer) {
const winner = this.check_winner(matrix);
if (winner !== 0) {
return winner === this.player ? 10 - depth : depth - 10;
}
if (matrix.is_full()) {
return 0;
}
if (depth >= this.level) {
return 0;
}
const opponent = 3 - this.player;
const currentPlayer = maximizingPlayer ? this.player : opponent;
let bestScore = maximizingPlayer ? -Infinity : Infinity;
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
if (matrix.cases[row][col] === 0) {
matrix.mark(row, col, currentPlayer);
const score = this.minimax(matrix, depth + 1, !maximizingPlayer);
matrix.cases[row][col] = 0;
matrix.marked_case--;
bestScore = maximizingPlayer ? Math.max(bestScore, score) : Math.min(bestScore, score);
}
}
}
return bestScore;
}
check_winner(matrix) {
for (let player = 1; player <= 2; player++) {
if (matrix.check_win(player)) {
return player;
}
}
return 0;
}
move(matrix) { move(matrix) {
return this.random_move(matrix); let bestScore = -Infinity;
let bestMove = null;
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
if (matrix.cases[row][col] === 0) {
matrix.mark(row, col, this.player);
const score = this.minimax(matrix, 1, false);
matrix.cases[row][col] = 0;
matrix.marked_case--;
if (score > bestScore) {
bestScore = score;
bestMove = [row, col];
} }
}
}
}
return bestMove;
}
} }
class Game { class Game {

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