ADD : gestion partie automatisée working

begin_project_view
Lou BRODA 1 year ago
parent 5bf99d41dd
commit b09fb6d690

@ -175,9 +175,9 @@
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
@ -194,34 +194,119 @@
</Grid.Background>
<Grid Grid.Column="1"
Grid.Row="1">
Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<!-- Score de l'équipe 1 -->
<TextBlock Text="{Binding Player1ScoreText}"
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="20,0,0,0"
Grid.Column="0"/>
<!-- Séparateur central -->
<TextBlock Text="-"
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Grid.Column="1"/>
<!-- Score de l'équipe 2 -->
<TextBlock Text="{Binding Player2ScoreText}"
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,20,0"
Grid.Column="2"/>
</Grid>
</Grid>
</Border>
<Border Margin="80"
BorderBrush="#FF2196F3"
Background="#FFFFFF"
BorderThickness="2"
CornerRadius="10"
Padding="20"
Grid.Row="1"
Visibility="{Binding FinalResultVisibility}">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Fond du panneau d'affichage -->
<Grid.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
<GradientStop Color="#3F51B5" Offset="0"/>
<GradientStop Color="#2196F3" Offset="1"/>
</LinearGradientBrush>
</Grid.Background>
<Grid Grid.Column="0"
Grid.ColumnSpan="3"
Grid.Row="0">
<TextBlock Text="{Binding FinalWinnerText}"
Foreground="White"
FontSize="80"
HorizontalAlignment="Left"
FontSize="40"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="20,0,0,0"/>
</Grid>
<Grid Grid.Column="1"
Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<!-- Score de l'équipe 1 -->
<TextBlock Text="{Binding Player1ScoreText}"
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="20,0,0,0"
Grid.Column="0"/>
<!-- Séparateur central -->
<TextBlock Text="-"
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Grid.Column="1"/>
<!-- Score de l'équipe 2 -->
<TextBlock Text="{Binding Player2ScoreText}"
Foreground="White"
FontSize="80"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Margin="0,0,20,0"/>
Foreground="White"
FontSize="80"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,20,0"
Grid.Column="2"/>
</Grid>
</Grid>
</Border>
</Grid>
</UserControl>

@ -32,6 +32,12 @@ namespace PenaltyMaster3000.ViewModel
private bool isSaveCompleted;
private bool isResultCompleted;
private bool isPlayer1Goalkeeper = false;
private int numberOfShoots = 0;
public string ActionText { get; private set; }
public Visibility ActionTextVisibility { get; private set; }
@ -40,6 +46,8 @@ namespace PenaltyMaster3000.ViewModel
public Visibility ScoreBoardVisibility { get; private set; }
public Visibility FinalResultVisibility { get; private set; }
public Visibility BallStartingVisibility { get; private set; }
public Visibility GoalStartingVisibility { get; private set; }
@ -65,6 +73,8 @@ namespace PenaltyMaster3000.ViewModel
public string Player2ScoreText { get; private set; }
public string FinalWinnerText { get; private set; }
public BitmapImage CurrentImageSource
{
get
@ -104,6 +114,21 @@ namespace PenaltyMaster3000.ViewModel
}
}
public bool IsResultCompleted
{
get { return isResultCompleted; }
set
{
if (SetProperty(ref isResultCompleted, value))
{
if (value)
{
ShootCommand.Execute(null);
}
}
}
}
public ICommand ShootCommand { get; private set; }
public ICommand SaveCommand { get; private set; }
@ -117,6 +142,7 @@ namespace PenaltyMaster3000.ViewModel
goalTimer.Start();
ActionTextVisibility = Visibility.Hidden;
WhistleImageVisibility = Visibility.Hidden;
FinalResultVisibility = Visibility.Hidden;
ShootCommand = new RelayCommand(Shoot);
SaveCommand = new RelayCommand(Save);
ResultCommand = new RelayCommand(Result);
@ -178,6 +204,7 @@ namespace PenaltyMaster3000.ViewModel
RefereeTimer_Tick(sender, args);
// Après que le timer a expiré, marquez le tir comme terminé
IsShootCompleted = true;
OnPropertyChanged(nameof(IsShootCompleted));
};
refereeTimer.Start();
@ -213,6 +240,9 @@ namespace PenaltyMaster3000.ViewModel
OnPropertyChanged(nameof(GoalDownRightVisibility));
OnPropertyChanged(nameof(GoalDownMiddleVisibility));
OnPropertyChanged(nameof(GoalDownLeftVisibility));
IsShootCompleted = false;
OnPropertyChanged(nameof(IsShootCompleted));
}
private void Save()
@ -236,13 +266,49 @@ namespace PenaltyMaster3000.ViewModel
refereeTimer.Tick += (sender, args) =>
{
RefereeTimer_Tick(sender, args);
// Après que le timer a expiré, marquez le tir comme terminé
// Après que le timer a expiré, marquez l'arrêt comme terminé
IsSaveCompleted = true;
OnPropertyChanged(nameof(IsSaveCompleted));
};
refereeTimer.Start();
// Arrêter le timer du déplacement automatique du Goal
goalTimer.Stop();
// Liste des propriétés de visibilité des éléments Ball [TEMPORAIRE !]
List<Visibility> ballVisibilities = new List<Visibility>
{
BallTopRightVisibility, BallTopMiddleVisibility, BallTopLeftVisibility,
BallDownRightVisibility, BallDownMiddleVisibility, BallDownLeftVisibility
};
// Générez un index aléatoire pour choisir l'élément Goal à rendre visible
int randomIndex = random.Next(ballVisibilities.Count);
// Définissez la visibilité de l'élément Goal choisi sur Visible
ballVisibilities[randomIndex] = Visibility.Visible;
BallStartingVisibility = Visibility.Hidden;
GoalStartingVisibility = Visibility.Hidden;
OnPropertyChanged(nameof(BallStartingVisibility));
OnPropertyChanged(nameof(GoalStartingVisibility));
BallTopRightVisibility = ballVisibilities[0];
BallTopMiddleVisibility = ballVisibilities[1];
BallTopLeftVisibility = ballVisibilities[2];
BallDownRightVisibility = ballVisibilities[3];
BallDownMiddleVisibility = ballVisibilities[4];
BallDownLeftVisibility = ballVisibilities[5];
OnPropertyChanged(nameof(BallTopRightVisibility));
OnPropertyChanged(nameof(BallTopMiddleVisibility));
OnPropertyChanged(nameof(BallTopLeftVisibility));
OnPropertyChanged(nameof(BallDownRightVisibility));
OnPropertyChanged(nameof(BallDownMiddleVisibility));
OnPropertyChanged(nameof(BallDownLeftVisibility));
IsSaveCompleted = false;
OnPropertyChanged(nameof(IsSaveCompleted));
}
private void Result()
@ -255,12 +321,12 @@ namespace PenaltyMaster3000.ViewModel
AreElementsVisible(BallDownLeftVisibility, GoalDownLeftVisibility);
// Vérifiez si toutes les paires d'éléments Ball et Goal sont visibles
if (isBallAndGoalVisible)
if (!isPlayer1Goalkeeper && !isBallAndGoalVisible)
{
// Une paire d'éléments est visible, incrémentation du score du Shooter
player1Score++;
}
else
else if (isPlayer1Goalkeeper && !isBallAndGoalVisible)
{
// Aucune paire d'éléments est visible, incrémentation du score du Goalkeeper
player2Score++;
@ -283,10 +349,31 @@ namespace PenaltyMaster3000.ViewModel
// Démarrer un nouveau timer pour rendre le texte invisible après 2 secondes
scoreBoardTimer = new DispatcherTimer();
scoreBoardTimer.Interval = TimeSpan.FromSeconds(2);
scoreBoardTimer.Tick += ScoreBoardTimer_Tick;
scoreBoardTimer.Tick += (sender, args) =>
{
ScoreBoardTimer_Tick(sender, args);
numberOfShoots++;
if (numberOfShoots >= 10 && numberOfShoots % 2 == 0 && player1Score != player2Score)
{
GameEnded();
}
else
{
// Après que le timer a expiré, marquez l'affichage du résultat comme terminé
IsResultCompleted = true;
OnPropertyChanged(nameof(IsResultCompleted));
}
};
scoreBoardTimer.Start();
isPlayer1Goalkeeper = !isPlayer1Goalkeeper;
StartupVisibility();
goalTimer.Start();
IsResultCompleted = false;
OnPropertyChanged(nameof(IsResultCompleted));
}
// Méthode utilitaire pour vérifier si deux éléments sont visibles
@ -327,5 +414,21 @@ namespace PenaltyMaster3000.ViewModel
OnPropertyChanged(nameof(BallDownLeftVisibility));
OnPropertyChanged(nameof(GoalDownLeftVisibility));
}
private void GameEnded()
{
if(player1Score > player2Score)
{
FinalWinnerText = "Player 1 wins the game !";
OnPropertyChanged(nameof(FinalWinnerText));
}
else
{
FinalWinnerText = "Player 2 wins the game !";
OnPropertyChanged(nameof(FinalWinnerText));
}
FinalResultVisibility = Visibility.Visible;
OnPropertyChanged(nameof(FinalResultVisibility));
}
}
}

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