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@ -1,24 +0,0 @@
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using KinectUtils;
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using Microsoft.Kinect;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MyGesturesBank
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{
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public class TwoHandsDragon : Posture
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{
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protected override bool TestPosture(Body body)
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{
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var handRight = body.Joints[JointType.HandRight].Position;
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var handLeft = body.Joints[JointType.HandLeft].Position;
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var head = body.Joints[JointType.Head].Position;
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return handRight.Y > head.Y && handLeft.Y > head.Y;
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}
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public override string GestureName => "Two Hands Dragon";
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}
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}
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