Merge pull request 'Gesture' (#14) from Gesture into dev

Reviewed-on: #14
pull/17/head
Louis DUFOUR 1 year ago
commit ee37033549

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>ConsoleApp</RootNamespace>
<AssemblyName>ConsoleApp</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Kinect, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Kinect.2.0.1410.19000\lib\net45\Microsoft.Kinect.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LibMyGesturesBank\LibMyGesturesBank.csproj">
<Project>{2496dfb1-eb55-47a1-a780-211e079b289d}</Project>
<Name>LibMyGesturesBank</Name>
</ProjectReference>
<ProjectReference Include="..\Lib\Lib.csproj">
<Project>{0751c83e-7845-4e5f-a5d3-e11aba393aca}</Project>
<Name>Lib</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,54 @@
using Lib;
using LibMyGesturesBank;
using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp
{
internal class Program
{
static void Main(string[] args)
{
KinectManager kinectManager = new KinectManager();
if (!kinectManager.StartSensor())
{
Console.WriteLine("Kinect n'est pas connecté ou non reconnu.");
return;
}
// Créez les instances de vos postures
PostureHandUp handUpPosture = new PostureHandUp();
PostureHandsOnHead handsOnHeadPosture = new PostureHandsOnHead();
// Abonnez-vous aux événements de reconnaissance de posture
handUpPosture.GestureRecognized += (sender, e) =>
{
Console.WriteLine("Posture Hand Up reconnue !");
};
handsOnHeadPosture.GestureRecognized += (sender, e) =>
{
Console.WriteLine("Posture Hands On Head reconnue !");
};
// Boucle pour tester les postures
while (true)
{
Body body = kinectManager.GetNextBody(); // Méthode fictive pour obtenir les données du corps
if (body != null)
{
handUpPosture.TestGesture(body);
handsOnHeadPosture.TestGesture(body);
}
Thread.Sleep(50); // Une petite pause pour ne pas surcharger le CPU
}
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("ConsoleApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConsoleApp")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("27d9c879-52bb-4bd7-b08d-63a534ac6d7e")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Kinect" version="2.0.1410.19000" targetFramework="net472" />
</packages>

@ -7,6 +7,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfApp", "WpfApp\WpfApp.csp
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lib", "Lib\Lib.csproj", "{0751C83E-7845-4E5F-A5D3-E11ABA393ACA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibMyGesturesBank", "LibMyGesturesBank\LibMyGesturesBank.csproj", "{2496DFB1-EB55-47A1-A780-211E079B289D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApp", "ConsoleApp\ConsoleApp.csproj", "{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -21,6 +25,14 @@ Global
{0751C83E-7845-4E5F-A5D3-E11ABA393ACA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0751C83E-7845-4E5F-A5D3-E11ABA393ACA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0751C83E-7845-4E5F-A5D3-E11ABA393ACA}.Release|Any CPU.Build.0 = Release|Any CPU
{2496DFB1-EB55-47A1-A780-211E079B289D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2496DFB1-EB55-47A1-A780-211E079B289D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2496DFB1-EB55-47A1-A780-211E079B289D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2496DFB1-EB55-47A1-A780-211E079B289D}.Release|Any CPU.Build.0 = Release|Any CPU
{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{27D9C879-52BB-4BD7-B08D-63A534AC6D7E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

@ -100,4 +100,4 @@ namespace Lib
}
}
}
}

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System;
using Microsoft.Kinect;
namespace LibMyGesturesBank
{
public abstract class BaseGesture
{
// Événement déclenché lorsque le geste est reconnu
public event EventHandler GestureRecognized;
// Nom du geste - marqué comme virtual pour permettre la substitution
public virtual string GestureName { get; protected set; }
// Méthode abstraite pour tester le geste
public abstract void TestGesture(Body body);
// Méthode protégée pour déclencher l'événement GestureRecognized
protected virtual void OnGestureRecognized()
{
GestureRecognized?.Invoke(this, EventArgs.Empty);
}
}
}

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2496DFB1-EB55-47A1-A780-211E079B289D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LibMyGesturesBank</RootNamespace>
<AssemblyName>LibMyGesturesBank</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Kinect, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Kinect.2.0.1410.19000\lib\net45\Microsoft.Kinect.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BaseGesture.cs" />
<Compile Include="Posture.cs" />
<Compile Include="PostureHandsOnHead .cs" />
<Compile Include="PostureHandUp.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lib\Lib.csproj">
<Project>{0751c83e-7845-4e5f-a5d3-e11aba393aca}</Project>
<Name>Lib</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Kinect;
using System.Threading.Tasks;
namespace LibMyGesturesBank
{
public abstract class Posture : BaseGesture
{
protected abstract bool TestPosture(Body body);
public override void TestGesture(Body body)
{
if (TestPosture(body))
{
// Posture is recognized
OnGestureRecognized();
}
}
// Ajoutez ici d'autres méthodes ou propriétés nécessaires
}
}

@ -0,0 +1,21 @@
using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibMyGesturesBank
{
public class PostureHandUp : Posture
{
protected override bool TestPosture(Body body)
{
// Exemple de condition : la main droite est plus haute que l'épaule droite
return body.Joints[JointType.HandRight].Position.Y > body.Joints[JointType.ShoulderRight].Position.Y;
}
public override string GestureName => "Hand Up";
}
}

@ -0,0 +1,37 @@
using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibMyGesturesBank
{
public class PostureHandsOnHead : Posture
{
protected override bool TestPosture(Body body)
{
// Condition pour la main droite proche de la tête
bool rightHandNearHead = IsHandNearHead(body.Joints[JointType.HandRight], body.Joints[JointType.Head]);
// Condition pour la main gauche proche de la tête
bool leftHandNearHead = IsHandNearHead(body.Joints[JointType.HandLeft], body.Joints[JointType.Head]);
return rightHandNearHead && leftHandNearHead;
}
private bool IsHandNearHead(Joint hand, Joint head)
{
// Exemple de condition : la main est à moins de 30 cm de la tête
return Math.Sqrt(
Math.Pow(hand.Position.X - head.Position.X, 2) +
Math.Pow(hand.Position.Y - head.Position.Y, 2) +
Math.Pow(hand.Position.Z - head.Position.Z, 2)) < 0.3;
}
public override string GestureName => "Hands On Head";
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("LibMyGesturesBank")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LibMyGesturesBank")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("2496dfb1-eb55-47a1-a780-211e079b289d")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Kinect" version="2.0.1410.19000" targetFramework="net472" />
</packages>

@ -26,8 +26,12 @@
<Button Content="Filtre 5" Margin="5"/>
</StackPanel>
<Image Grid.Row="2" Source="{Binding CurrentKinectStream.Bitmap}" />
<Canvas Grid.Row="2" x:Name="skeletonCanvas" />
<Viewbox Grid.Row="2" Stretch="Uniform">
<Grid>
<Image Source="{Binding CurrentKinectStream.Bitmap}" />
<Canvas x:Name="skeletonCanvas" />
</Grid>
</Viewbox>
</Grid>
</Window>

@ -97,4 +97,4 @@ namespace WpfApp
CurrentKinectStream.Start();
}
}
}
}
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