2.6 KiB
Home | Exercise 1 - Kinect Streams | Exercise 2 - Introduction | Exercise 2 part 1 - Postures | Exercise 2 part 2 - Gestures | Exercise 2 part 3 - Mapping | Exercise 3 - Free App
Exercise 3: Gesture Recognition part3 (Mapping)
Prerequisites
- exercises 1 & 2
- Dispatcher
- Timer
Resources
- 🔜 Dispatcher
- 🔜 Timer
Requested Work
A WPF application with body interaction through the use of the Kinect Sensor.
The application must:
- be interactive
- use the results of the two first exercises
- if possible, be original
🎥 Here are some samples of what students were able to do the last years.
Evaluation criteria
To earned points, remember that you must validate your knowledge with your teacher, during the practical work.
Criteria
@ | description | coeff |
---|---|---|
☢️ | the repositories must be accessible by the teacher | ☢️ |
☢️ | a .gitignore file must be use at the creation of the repository or at the first push | ☢️ |
🎬 | all class libraries and applications build | ~1 |
🎬 | applications run without any bug | ~2 |
🚨🟢 | Use of gestures recognition (postures and/or gestures and/or mapping) | ~2 |
🚨🟡 | Use of content (shapes, images, animations...) | ~2 |
🚨🔴 | Interactive application | ~2 |
🎬🟢 | Documentation (how to play, how to run the app...) | ~1 |
Note :
Coefficients may change and are here only indicative
Home | Exercise 1 - Kinect Streams | Exercise 2 - Introduction | Exercise 2 part 1 - Postures | Exercise 2 part 2 - Gestures | Exercise 2 part 3 - Mapping | Exercise 3 - Free App
Copyright © 2023-2024 Marc Chevaldonné
While preparing these practical works, I was listening to...
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Live At Fip Popa Chubby (2003) |
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Sarah Vaughan Sarah Vaughan (1955) |