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5.1 KiB
5.1 KiB
prepaLoL
Diagramme de classes du modèle
classDiagram
class LargeImage{
+/Base64 : string
}
class Champion{
+/Name : string
+/Bio : string
+/Icon : string
+/Characteristics : Dictionary~string, int~
~ AddSkin(skin : Skin) bool
~ RemoveSkin(skin: Skin) bool
+ AddSkill(skill: Skill) bool
+ RemoveSkill(skill: Skill) bool
+ AddCharacteristics(someCharacteristics : params Tuple~string, int~[])
+ RemoveCharacteristics(label : string) bool
+ this~label : string~ : int?
}
Champion --> "1" LargeImage : Image
class ChampionClass{
<<enumeration>>
Unknown,
Assassin,
Fighter,
Mage,
Marksman,
Support,
Tank,
}
Champion --> "1" ChampionClass : Class
class Skin{
+/Name : string
+/Description : string
+/Icon : string
+/Price : float
}
Skin --> "1" LargeImage : Image
Champion "1" -- "*" Skin
class Skill{
+/Name : string
+/Description : string
}
class SkillType{
<<enumeration>>
Unknown,
Basic,
Passive,
Ultimate,
}
Skill --> "1" SkillType : Type
Champion --> "*" Skill
class Rune{
+/Name : string
+/Description : string
}
Rune --> "1" LargeImage : Image
class RuneFamily{
<<enumeration>>
Unknown,
Precision,
Domination
}
Rune --> "1" RuneFamily : Family
class Category{
<<enumeration>>
Major,
Minor1,
Minor2,
Minor3,
OtherMinor1,
OtherMinor2
}
class RunePage{
+/Name : string
+/this[category : Category] : Rune?
- CheckRunes(newRuneCategory : Category)
- CheckFamilies(cat1 : Category, cat2 : Category) bool?
- UpdateMajorFamily(minor : Category, expectedValue : bool)
}
RunePage --> "*" Rune : Dictionary~Category,Rune~
Diagramme de classes des interfaces de gestion de l'accès aux données
classDiagram
direction LR;
class IGenericDataManager~T~{
<<interface>>
GetNbItems() Task~int~
GetItems(index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~T~~
GetNbItemsByName(substring : string)
GetItemsByName(substring : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~T~~
UpdateItem(oldItem : T, newItem : T) Task~T~~
AddItem(item : T) Task~T~
DeleteItem(item : T) Task~bool~
}
class IChampionsManager{
<<interface>>
GetNbItemsByCharacteristic(charName : string)
GetItemsByCharacteristic(charName : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Champion?~~
GetNbItemsByClass(championClass : ChampionClass)
GetItemsByClass(championClass : ChampionClass, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Champion?~~
GetNbItemsBySkill(skill : Skill?)
GetItemsBySkill(skill : Skill?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Champion?~~
GetNbItemsBySkill(skill : string)
GetItemsBySkill(skill : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Champion?~~
GetNbItemsByRunePage(runePage : RunePage?)
GetItemsByRunePage(runePage : RunePage?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Champion?~~
}
class ISkinsManager{
<<interface>>
GetNbItemsByChampion(champion : Champion?)
GetItemsByChampion(champion : Champion?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Skin?~~
}
class IRunesManager{
<<interface>>
GetNbItemsByFamily(family : RuneFamily)
GetItemsByFamily(family : RuneFamily, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Rune?~~
}
class IRunePagesManager{
<<interface>>
GetNbItemsByRune(rune : Rune?)
GetItemsByRune(rune : Rune?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~RunePage?~~
GetNbItemsByChampion(champion : Champion?)
GetItemsByChampion(champion : Champion?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~RunePage?~~
}
IGenericDataManager~Champion?~ <|.. IChampionsManager : T--Champion?
IGenericDataManager~Skin?~ <|.. ISkinsManager : T--Skin?
IGenericDataManager~Rune?~ <|.. IRunesManager : T--Rune?
IGenericDataManager~RunePage?~ <|.. IRunePagesManager : T--RunePage?
class IDataManager{
<<interface>>
}
IChampionsManager <-- IDataManager : ChampionsMgr
ISkinsManager <-- IDataManager : SkinsMgr
IRunesManager <-- IDataManager : RunesMgr
IRunePagesManager <-- IDataManager : RunePagesMgr
Diagramme de classes simplifié du Stub
classDiagram
direction TB;
IDataManager <|.. StubData
ChampionsManager ..|> IChampionsManager
StubData --> ChampionsManager
RunesManager ..|> IRunesManager
StubData --> RunesManager
RunePagesManager ..|> IRunePagesManager
StubData --> RunePagesManager
SkinsManager ..|> ISkinsManager
StubData --> SkinsManager
StubData --> RunesManager
StubData --> "*" Champion
StubData --> "*" Rune
StubData --> "*" RunePages
StubData --> "*" Skins