main
Mathieu GROUSSEAU 4 weeks ago
parent cbebc21f84
commit 0fffff62cc

@ -0,0 +1,22 @@
import SpriteKit
public class GameScene : SKScene {
public override init(size: CGSize) {
super.init(size: size)
anchorPoint = CGPoint(x: 0.5, y: 0.5)
backgroundColor = .cyan
let rect = SKShapeNode(rect: CGRect(x: 10, y: 10, width: 100, height: 100))
rect.strokeColor = .clear
rect.fillColor = .red
addChild(rect)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}

@ -6,8 +6,11 @@
// //
import SwiftUI import SwiftUI
import SpriteKit
struct IngameView: View { struct IngameView: View {
private let scene: GameScene = GameScene(size: CGSize(width: 700, height: 600))
var body: some View { var body: some View {
HStack { HStack {
PlayerView(is_local: true) PlayerView(is_local: true)
@ -17,7 +20,7 @@ struct IngameView: View {
Spacer() Spacer()
Rectangle().aspectRatio(contentMode: .fit) SpriteView(scene: self.scene).aspectRatio(contentMode: .fit)
Spacer() Spacer()

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