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@ -76,41 +76,29 @@ class PieceNode : SKNode {
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}
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#if os(macOS)
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// override public func touchesBegan(with event: NSEvent) {
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// let holder: NSView? = self.parent?.parent as? NSView
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//
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// guard
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// self.draggable,
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// let touch = event.touches(matching: .began, in: holder).first
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// else { return }
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//
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// let pos = touch.location(in: holder)
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// self.position = CGPoint(x: pos.y, y: pos.y)
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// }
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//
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// override public func touchesMoved(with event: NSEvent) {
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// let holder: NSView? = self.parent?.parent as? NSView
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//
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// guard
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// self.draggable,
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// let touch = event.touches(matching: .moved, in: holder).first
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// else { return }
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//
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// let pos = touch.location(in: holder)
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// self.position = CGPoint(x: pos.y, y: pos.y)
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// }
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//
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// override public func touchesEnded(with event: NSEvent) {
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// let holder: NSView? = self.parent?.parent as? NSView
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//
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// guard
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// self.draggable,
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// let touch = event.touches(matching: .ended, in: holder).first
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// else { return }
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//
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// let pos = touch.location(in: holder)
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// self.position = CGPoint(x: pos.y, y: pos.y)
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// }
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override public func mouseDown(with event: NSEvent) {
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guard let holder = self.parent
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else { return }
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let pos = event.location(in: holder)
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self.dragTo(position: CGPoint(x: pos.x, y: pos.y))
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}
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override public func mouseDragged(with event: NSEvent) {
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guard let holder = self.parent
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else { return }
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let pos = event.location(in: holder)
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self.dragTo(position: CGPoint(x: pos.x, y: pos.y))
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}
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override public func mouseUp(with event: NSEvent) {
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guard let holder = self.parent
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else { return }
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let pos = event.location(in: holder)
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self.releaseAt(position: CGPoint(x: pos.x, y: pos.y))
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}
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#elseif os(iOS)
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override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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guard
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