Work on board

Boards
Mathieu GROUSSEAU 3 months ago
parent 0b27a3ff67
commit 55cedeb7b0

@ -2,7 +2,7 @@
<Workspace
version = "1.0">
<FileRef
location = "group:../CustomTypes">
location = "group:CustomTypes">
</FileRef>
<FileRef
location = "group:CLI/CLI.xcodeproj">

@ -0,0 +1,8 @@
.DS_Store
/.build
/Packages
xcuserdata/
DerivedData/
.swiftpm/configuration/registries.json
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
.netrc

@ -0,0 +1,23 @@
// swift-tools-version: 5.10
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "CustomTypes",
products: [
// Products define the executables and libraries a package produces, making them visible to other packages.
.library(
name: "CustomTypes",
targets: ["CustomTypes"]),
],
targets: [
// Targets are the basic building blocks of a package, defining a module or a test suite.
// Targets can depend on other targets in this package and products from dependencies.
.target(
name: "CustomTypes"),
.testTarget(
name: "CustomTypesTests",
dependencies: ["CustomTypes"]),
]
)

@ -0,0 +1,2 @@
// The Swift Programming Language
// https://docs.swift.org/swift-book

@ -0,0 +1,12 @@
import XCTest
@testable import CustomTypes
final class CustomTypesTests: XCTestCase {
func testExample() throws {
// XCTest Documentation
// https://developer.apple.com/documentation/xctest
// Defining Test Cases and Test Methods
// https://developer.apple.com/documentation/xctest/defining_test_cases_and_test_methods
}
}

@ -1,14 +1,151 @@
public struct Board {
var grid: [[Piece?]]
public init(width: Int, height: Int) throws {
// guard width > 0, height > 0 else {
// // TODO: Swift std error?
// }
public var width: Int { return grid.count }
public var height: Int { return grid.first!.count }
public init?(width: Int, height: Int) {
self.init(grid: Array(repeating: Array(repeating: nil, count: height), count: width))
}
public init(grid: [[Piece?]]) {
public init?(grid: [[Piece?]]) {
guard !grid.isEmpty, !grid.first!.isEmpty else {
return nil
}
self.grid = grid
}
private func checkBounds(_ column: Int, _ row: Int) {
precondition(column >= 0 && column < self.width && row >= 0 && row < self.height, "Coordinates out of bounds")
}
subscript(column: Int, row: Int) -> Piece? {
get {
checkBounds(column, row)
return grid[column][row]
}
set {
checkBounds(column, row)
grid[column][row] = newValue
}
}
public func countPieces() -> Int {
var count = 0;
for column in grid {
for piece in column {
if piece != nil {
count += 1
}
}
}
return count
}
public func countPieces(of_type type: Piece) -> Int {
var count = 0
for column in grid {
for piece in column {
if piece == type {
count += 1
}
}
}
return count
}
public mutating func insert(piece: Piece, side: Side = .Top, offset: Int, pushing push: Bool = false) -> Bool {
precondition(offset >= 0, "Offset out of bounds")
switch side {
case .Top:
precondition(offset < self.width, "Offset (column) out of bounds")
if self.grid[offset].first! != nil {
if (!push) {
return false
}
Board.shiftDown(column: &self.grid[offset])
}
self.grid[offset][0] = piece
return true
case .Left:
precondition(offset < self.height, "Offset (row) out of bounds")
if self.grid.first![offset] != nil {
if (!push) {
return false
}
self.shiftLeft(row: offset)
}
self.grid[0][offset] = piece
return true
case .Bottom:
precondition(offset < self.width, "Offset (column) out of bounds")
if self.grid[offset].last! != nil {
if (!push) {
return false
}
Board.shiftUp(column: &self.grid[offset])
}
let lastIndex = self.grid[offset].count - 1
self.grid[offset][lastIndex] = piece
return true
case .Right:
precondition(offset < self.height, "Offset (row) out of bounds")
if self.grid.last![offset] != nil {
if (!push) {
return false
}
self.shiftLeft(row: offset)
}
let lastIndex = self.grid[offset].count - 1
self.grid[offset][lastIndex] = piece
return true
}
}
private static func shiftDown(column: inout [Piece?]) {
for i in (1..<column.count).reversed() {
column[i] = column[i - 1]
}
}
private static func shiftUp(column: inout [Piece?]) {
for i in 0..<(column.count - 1) {
column[i] = column[i + 1]
}
}
private mutating func shiftLeft(row: Int) {
for i in 0..<(grid.count - 1) {
self.grid[i][row] = self.grid[i + 1][row]
}
}
private mutating func shiftRight(row: Int) {
for i in 1..<grid.count {
self.grid[i - 1][row] = self.grid[i][row]
}
}
}

@ -0,0 +1,3 @@
public enum Side {
case Top, Left, Bottom, Right
}
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