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@ -1,16 +1,19 @@
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<?php
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class Client{
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class Client
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{
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private static $instance;
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private $socket;
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public static function getInstance() {
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public static function getInstance()
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{
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if (self::$instance === null) {
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self::$instance = new self();
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}
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return self::$instance;
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}
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public function Queuing(){
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public function Queuing()
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{
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global $port, $serverAdress, $rep, $vues, $BUFFER_SIZE;
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$userModel = new UserModel();
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@ -38,24 +41,23 @@ class Client{
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echo "socket_write a réussi.\n";
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}
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$response = "";
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while(strcmp($response,"launchGame")!=0){
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$response = socket_read($socket, $BUFFER_SIZE);
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if($response!=false)
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{
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echo "socket_read a réussi.\n";
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if(strcmp($response,"refreshQueue")==0)
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{
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// $userGroup = $userModel->findUsersInQueue();
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// $numberOfPlayer=count($userGroup);
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header('Location : '.$rep.$vues['main']);
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break;
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}
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}
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else{
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echo "socket_read a échoué : " . socket_strerror(socket_last_error()) . "\n";
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break;
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}
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}
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echo $response;
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// while (strcmp($response, "launchGame") != 0) {
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// $response = socket_read($socket, $BUFFER_SIZE);
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// if ($response != false) {
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// echo "socket_read a réussi.\n";
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// if (strcmp($response, "refreshQueue") == 0) {
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// // $userGroup = $userModel->findUsersInQueue();
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// // $numberOfPlayer=count($userGroup);
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// header('Location : ' . $rep . $vues['main']);
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// break;
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// }
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// } else {
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// echo "socket_read a échoué : " . socket_strerror(socket_last_error()) . "\n";
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// break;
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// }
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// }
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}
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}
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}
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