Ajout des rotations miroir, début de génération de cartes objectifs

test
adplantade 5 years ago
parent 0cd2f97552
commit 6e0493d23f

@ -1,7 +1,7 @@
<canvas id="canvas" style="border:1px solid #000"></canvas>
<button onclick="tourneG(tab,canvas,ctx)">Tourner G</button>
<button onclick="tourneD(tab,canvas,ctx)">Tourner D</button>
<button onclick="swap(tab1,canvas,ctx,'H')">Swap H</button>
<button onclick="swap(tab1,canvas,ctx,'V')">Swap V</button>
<canvas id="canvas2" style="border:1px solid #000"></canvas>
<button onclick="tourneG(tab2,canvas2,ctx2)">Tourner G2</button>
@ -9,6 +9,9 @@
<canvas id="canvasTotal" style="border:1px solid #000"></canvas>
<canvas id="canvasObj" style="border:1px solid green"></canvas>
<button onclick="generateEasy()">gen easy</button>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
@ -19,19 +22,25 @@
var canvasT = document.getElementById('canvasTotal');
var ctxT = canvasT.getContext('2d');
tab=[];
var canvasO = document.getElementById('canvasObj');
var ctxO = canvasO.getContext('2d');
tab1=[];
tab2=[];
tabTotal=[];
width=300; // 6 lignes de 50px
height=300; // 6 colonnes de 50px
canvas.width=width;
canvas2.width=width;
canvasT.width=width;
canvasO.width=width;
canvas.height=height;
canvas2.height=height;
canvasT.height=height;
canvasO.height=height;
function faireCercle(x,y,color,lectx){
var cercle = new Path2D();
@ -44,7 +53,6 @@ function faireCercle(x,y,color,lectx){
lectx.fillStyle = color;
lectx.fill(cercle);
//tab.push([x,y,color]);
}
function tourneG(letab,lecanvas,lectx)
@ -55,7 +63,6 @@ function tourneG(letab,lecanvas,lectx)
element[1]=-tmp;
});
toutDessiner(letab,lecanvas,lectx);
//console.log("nv coords "+tab);
empiler();
}
@ -67,14 +74,11 @@ function tourneD(letab,lecanvas,lectx)
element[0]=-tmp;
});
toutDessiner(letab,lecanvas,lectx);
//console.log("nv coords "+tab);
empiler();
}
function toutDessiner(pts,lecanvas,lectx)
{
//var lectx = lecanvas.getContext('2d');
lectx.clearRect(0, 0, lecanvas.width, lecanvas.height);
pts.forEach(element=> {
faireCercle(element[0],element[1],element[2],lectx);
@ -84,7 +88,7 @@ function toutDessiner(pts,lecanvas,lectx)
function empiler()
{
tabTotal=[];
tab.forEach(element => {
tab1.forEach(element => {
tabTotal.push(element);
})
tab2.forEach(element => {
@ -94,26 +98,77 @@ function empiler()
toutDessiner(tabTotal,canvasT,ctxT);
}
function getMousePosition(canvas, event) {
let rect = canvas.getBoundingClientRect();
function swap(letab, lecanvas, lectx,ladir){
if(ladir=="H"){
letab.forEach(element=> {
element[1]=-element[1];
})
}
else {
letab.forEach(element=> {
element[0]=-element[0];
})
}
toutDessiner(letab,lecanvas,lectx);
empiler();
}
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max))+1;
}
function generateEasy(){
tabObj=[[],[]];
/*
tab1.forEach(elements => {
tabObj[0].push(elements);
})
tab2.forEach(elements => {
tabObj[1].push(elements);
})*/
tabObj[0]=Array.from(tab1);
tabObj[1]=Array.from(tab2);
console.log(tabObj);
actions=getRandomInt(5);
while(actions>0){
tourneD(tabObj[getRandomInt(2)-1],canvasO,ctxO);
console.log(tabObj);
actions--;
}
console.log("sec",tabObj);
toutDessiner(tabObj,canvasO,ctxO);
//tourneD(tabObj[getRandomInt(2)-1],canvasO,ctxO);
}
function getMousePosition(lecanvas, event, lectx, letab) {
let rect = lecanvas.getBoundingClientRect();
let x = event.clientX - rect.left;
let y = event.clientY - rect.top;
if(x<canvas.width/2)
tourneG(tab,canvas,ctx);
tourneG(letab,lecanvas,lectx);
else
tourneD(tab,canvas,ctx);
tourneD(letab,lecanvas,lectx);
}
canvas.addEventListener("click",function(e)
{
getMousePosition(canvas, e);
getMousePosition(canvas, e,ctx, tab1);
});
tab.push([-3,-3,"green"],[-3,2,"red"],[1,2,"orange"]);
canvas2.addEventListener("click",function(e)
{
getMousePosition(canvas2, e, ctx2, tab2);
});
canvasO.addEventListener("click",function(e){console.log("aaaa");})
tab1.push([-3,-3,"green"],[-3,2,"red"],[1,2,"orange"]);
tab2.push([-2,-3,"green"],[-3,1,"blue"],[-1,2,"purple"]);
toutDessiner(tab,canvas,ctx);
toutDessiner(tab1,canvas,ctx);
toutDessiner(tab2,canvas2,ctx2);
console.log(canvas);
</script>

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