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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using TheGameExtreme.model.card;
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using TheGameExtreme.model.card;
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using TheGameExtreme.model.deck;
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using TheGameExtreme.model.deck;
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using TheGameExtreme.model.@event;
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using TheGameExtreme.model.@event;
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using TheGameExtreme.model.rule.endRule;
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using TheGameExtreme.model.rule.playRules;
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namespace TheGameExtreme.model.manager
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namespace TheGameExtreme.model.manager
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{
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{
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@ -24,6 +26,8 @@ namespace TheGameExtreme.model.manager
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protected List<Card> CurrentCardPlayed = new List<Card>();
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protected List<Card> CurrentCardPlayed = new List<Card>();
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protected string langue;
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protected string langue;
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protected GameMode gameMode;
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protected GameManager(int nbPlayer, List<String> players)
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protected GameManager(int nbPlayer, List<String> players)
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{
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{
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@ -51,6 +55,14 @@ namespace TheGameExtreme.model.manager
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}
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}
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}
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}
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gameMode = new GameMode();
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gameMode.addPlayRule(new Ascendant());
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gameMode.addPlayRule(new Descendant());
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gameMode.addPlayRule(new PasDeDix());
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gameMode.addEndTurnRule(new EndGame(ListOrderedStacks));
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gameMode.addEndTurnRule(new VoidDeck());
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gameMode.addEndTurnRule(new VoidHand());
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createDeck();
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createDeck();
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defineNbMaxCard();
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defineNbMaxCard();
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distribueCard();
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distribueCard();
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@ -134,18 +146,36 @@ namespace TheGameExtreme.model.manager
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protected void testPossibility(Card card, Stack<Card> orderedStack, bool bottomUp)
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protected void testPossibility(Card card, Stack<Card> orderedStack, bool bottomUp)
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{
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{
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if ((bottomUp && card.Value > orderedStack.Peek().Value) || (!bottomUp && card.Value < orderedStack.Peek().Value) || card.Value == orderedStack.Peek().Value + 10 || card.Value == orderedStack.Peek().Value - 10)
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if (gameMode.checkPlayRule(card, orderedStack, bottomUp))
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{
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{
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Card oldCard = orderedStack.Peek();
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Card oldCard = orderedStack.Peek();
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playerList[currentIndexPlayer].joue(card);
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playerList[currentIndexPlayer].joue(card);
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CurrentCardPlayed.Add(card);
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CurrentCardPlayed.Add(card);
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orderedStack.Push(card);
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orderedStack.Push(card);
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OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
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OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
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if (CurrentHand.Count == 0)
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{
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endTurn(); // Presque bon, oublie juste d'afficher les nouvelles cartes
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}
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}
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}
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else
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else
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{
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{
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throw new Exception(AppRessource.StrWrongStack);
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throw new Exception(AppRessource.StrWrongStack);
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}
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}
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//if ((bottomUp && card.Value > orderedStack.Peek().Value) || (!bottomUp && card.Value < orderedStack.Peek().Value) || card.Value == orderedStack.Peek().Value + 10 || card.Value == orderedStack.Peek().Value - 10)
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//{
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// Card oldCard = orderedStack.Peek();
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// playerList[currentIndexPlayer].joue(card);
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// CurrentCardPlayed.Add(card);
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// orderedStack.Push(card);
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// OnTopRangeChanged(new TopRangeChangedEventArgs(card, oldCard, ListOrderedStacks.IndexOf(orderedStack)));
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//}
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//else
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//{
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// throw new Exception(AppRessource.StrWrongStack);
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//}
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}
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}
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protected internal void OnTopRangeChanged(TopRangeChangedEventArgs args)
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protected internal void OnTopRangeChanged(TopRangeChangedEventArgs args)
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