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using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
namespace TheGameExtreme.model.manager.multiplayer
{
public class RemoteGameManager : MultiplayerGameManager
{
public RemoteGameManager(int nbPlayer, List<string> players) : base(nbPlayer, players)
{
}
public override bool endTurn()
{
throw new NotImplementedException();
}
protected override bool effectLose()
{
throw new NotImplementedException();
}
protected override bool isEndGame()
{
throw new NotImplementedException();
}
protected override void pioche()
{
throw new NotImplementedException();
}
protected override bool testEndGame(List<Card> playableCard)
{
throw new NotImplementedException();
}
protected override void tryToFindSoluce(List<Card> playableCard)
{
throw new NotImplementedException();
}
}
}