Revert "Modification des interaction entre page"

This reverts commit f9bd6ba6d7.
master
cldupland 6 years ago
parent f9bd6ba6d7
commit 40cb4065da

@ -1,6 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.uca.thegameextreme" android:installLocation="auto">
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1" android:versionName="1.0"
package="com.uca.thegameextreme"
android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
<application android:label="TheGameExtreme.Android" android:icon="@drawable/Apple"></application>
<application android:label="TheGameExtreme.Android"
android:icon="@drawable/Apple"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

@ -1,11 +1,11 @@
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
// Ce code a été généré par un outil.
// Version du runtime :4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
// le code est régénéré.
// </auto-generated>
//------------------------------------------------------------------------------

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@ -1,2 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:id="@+id/sliding_tabs" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="?attr/colorPrimary" android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" app:tabIndicatorColor="@android:color/white" app:tabGravity="fill" app:tabMode="fixed" />

@ -1,2 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<android.support.v7.widget.Toolbar xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/toolbar" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="?attr/colorPrimary" android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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@ -1 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from https://aka.ms/material-colors -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>

@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace TheGameExtreme.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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@ -1,117 +0,0 @@
{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>CFBundleDisplayName</key>
<string>TheGameExtreme</string>
<key>CFBundleIdentifier</key>
<string>com.uca.TheGameExtreme</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>CFBundleName</key>
<string>TheGameExtreme</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace TheGameExtreme.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -154,6 +154,7 @@
</ItemGroup>
<ItemGroup>
<Content Include="Apple.ico" />
<BundleResource Include="Resources\Arrow-left.png" />
<BundleResource Include="Resources\ArrowSettingsBack.png" />
</ItemGroup>
</Project>

@ -1,4 +1,4 @@
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
@ -113,12 +113,28 @@ namespace TheGameExtreme {
}
}
/// <summary>
/// Recherche une chaîne localisée semblable à -L&apos;objectif est de battre le jeu !
///
///-99 cartes numérotés de 2 à 99.
///
///-4 piles sont à votre disposition, deux ascendantes et deux descendantes.
///
///-L&apos;objectif est de pourvoir poser toute les cartes de la pioches sur les différentes piles à votre disposition.
///
///-Si vous arrivé a vider toute la pioche et de poser tout les cartes sur les piles, vous gagné, sinon vous perdez.
///
///-Quelques suprise pourrait aussi vous surprendre..
/// </summary>
internal static string StrRules {
get {
return ResourceManager.GetString("StrRules", resourceCulture);
}
}
/// <summary>
/// Recherche une chaîne localisée semblable à Désolé, vous n&apos;avez pas recouvert la tête de mort... Réessayez ;).
/// </summary>
internal static string StrSkullEffect {
get {
return ResourceManager.GetString("StrSkullEffect", resourceCulture);

@ -9,8 +9,7 @@
<Grid
Margin="0,30,0,0">
<Grid.RowDefinitions>
<RowDefinition Height="10*"/>
<RowDefinition Height="25*"/>
<RowDefinition Height="35*" />
<RowDefinition Height="55*"/>
<RowDefinition Height="10*" />
</Grid.RowDefinitions>
@ -21,42 +20,27 @@
<StackLayout
Grid.Row="0"
Grid.Column="0">
<ImageButton Source="ArrowSettingsBack.png"
VerticalOptions="Start"
HorizontalOptions="StartAndExpand"
HeightRequest="40"
WidthRequest="50"
Clicked="Back"
BackgroundColor="Transparent"
Margin="10,10,0,0"/>
</StackLayout>
<StackLayout
Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="1">
<Label x:Name="Instruction"/>
</StackLayout>
<StackLayout
Grid.Row="2"
Grid.Row="1"
Grid.Column="0">
</StackLayout>
<StackLayout
Grid.Row="2"
Grid.Row="1"
Grid.Column="1">
</StackLayout>
<StackLayout
Grid.Row="3"
Grid.Row="2"
Grid.Column="0">
<Button
Text="Play"
Clicked="Play"/>
</StackLayout>
</Grid>

@ -27,15 +27,5 @@ namespace TheGameExtreme.view
Instruction.SetBinding(Label.TextProperty, new Binding("InstructionText", source: this));
InstructionText = AppRessource.StrPlayerSelection;
}
private async void Back(object sender, EventArgs e)
{
await Navigation.PopToRootAsync();
}
private async void Play(object sender, EventArgs args)
{
await Navigation.PushAsync(new MainPage());
}
}
}

@ -15,7 +15,7 @@ namespace TheGameExtreme.view
private async void BackMulti_Clicked(object sender, EventArgs e)
{
await Navigation.PopToRootAsync();
await Navigation.PushAsync(new HomePage());
}
}
}

@ -63,7 +63,7 @@ namespace TheGameExtreme.view
private async void SettingToHomePage(object sender, EventArgs e)
{
await Navigation.PopToRootAsync();
await Navigation.PushAsync(new HomePage());
}
}
}

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