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//------------------------------------------------------------------------------
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// <auto-generated>
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// Ce code a été généré par un outil.
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// Version du runtime :4.0.30319.42000
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//
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// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
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// le code est régénéré.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace TheGameExtreme {
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using System;
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/// <summary>
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/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
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/// </summary>
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// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
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// à l'aide d'un outil, tel que ResGen ou Visual Studio.
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// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
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// avec l'option /str ou régénérez votre projet VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class AppRessources_br {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal AppRessources_br() {
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}
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/// <summary>
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/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TheGameExtreme.AppRessources-br", typeof(AppRessources_br).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
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/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à rising stack.
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/// </summary>
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internal static string StrAcendingStack {
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get {
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return ResourceManager.GetString("StrAcendingStack", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à the chosen pile does not exist.
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/// </summary>
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internal static string StrCantGetStack {
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get {
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return ResourceManager.GetString("StrCantGetStack", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à You have not played enough cards!.
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/// </summary>
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internal static string StrCardPlayedLessThanTwo {
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get {
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return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à Please select a card to place on a stack.
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/// </summary>
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internal static string StrChooseCardToPlay {
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get {
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return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à Select the stack on which you want to put the card.
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/// </summary>
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internal static string StrChooseStack {
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get {
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return ResourceManager.GetString("StrChooseStack", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à Down stack.
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/// </summary>
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internal static string StrDownStack {
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get {
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return ResourceManager.GetString("StrDownStack", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à End of turn.
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/// </summary>
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internal static string StrEndTurn {
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get {
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return ResourceManager.GetString("StrEndTurn", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à .
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/// </summary>
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internal static string String1 {
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get {
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return ResourceManager.GetString("String1", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à The game is over! Sorry, you lost ... Try again!.
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/// </summary>
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internal static string StrLose {
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get {
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return ResourceManager.GetString("StrLose", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à The game is over! Sorry, you lost ... You had to play three cards because of the effect \ "Three cards played \" off your game does not play as much! Try again!.
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/// </summary>
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internal static string StrLose3CardEffect {
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get {
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return ResourceManager.GetString("StrLose3CardEffect", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à The player has no more cards in his hand.
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/// </summary>
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internal static string StrNoMoreCardOnHand {
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get {
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return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à -The goal is to beat the game! Alone or with others!
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///
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///-98 cards numbered from 2 to 99.
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///
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///-4 batteries are at your disposal, two ascending and two descending.
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///
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///-The objective is to be able to put all the cards of the picks on the different piles at your disposal.
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///
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///-If you get to empty all the deck and put all the cards on the piles, you win, otherwise you lose.
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///
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///-Every player must play at least two cards per turn.
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///
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///-On an ascending stack, it is possible to roll back 10 (eg 73 is played -> possibil [le reste de la chaîne a été tronqué]";.
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/// </summary>
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internal static string StrRules {
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get {
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return ResourceManager.GetString("StrRules", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à Sorry, you did not cover the skull ... Try again;).
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/// </summary>
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internal static string StrSkullEffect {
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get {
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return ResourceManager.GetString("StrSkullEffect", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à The game is over! Well done you won!.
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/// </summary>
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internal static string StrWin {
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get {
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return ResourceManager.GetString("StrWin", resourceCulture);
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}
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}
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/// <summary>
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/// Recherche une chaîne localisée semblable à The card does not fit in the selected stack!.
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/// </summary>
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internal static string StrWrongStack {
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get {
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return ResourceManager.GetString("StrWrongStack", resourceCulture);
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}
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}
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}
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}
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