suppression des des testunitaires inutiles

master
Baptiste ARNAUD 6 years ago
parent 3ebeda2925
commit c1e072686a

@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
</ItemGroup>
</Project>

@ -1,18 +0,0 @@
using NUnit.Framework;
namespace NUnitTestProject1
{
public class Tests
{
[SetUp]
public void Setup()
{
}
[Test]
public void Test1()
{
Assert.Pass();
}
}
}

@ -1,74 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.props" Condition="Exists('..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FA55654F-097D-4E83-809E-A2C7E46563A4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ProjectUnitaire</RootNamespace>
<AssemblyName>ProjectUnitaire</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">15.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.1.3.2\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.1.3.2\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="TestUnit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\TheGameExtreme\TheGameExtreme.csproj">
<Project>{8de6c881-ff77-4cc4-b8c4-cdedd9ab13b3}</Project>
<Name>TheGameExtreme</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.props'))" />
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.targets'))" />
</Target>
<Import Project="..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.1.3.2\build\net45\MSTest.TestAdapter.targets')" />
</Project>

@ -1,20 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ProjectUnitaire")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProjectUnitaire")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("fa55654f-097d-4e83-809e-a2c7e46563a4")]
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TheGameExtreme.model;
using TheGameExtreme.model.manager;
using TheGameExtreme.viewmodel;
namespace ProjectUnitaire
{
[TestClass]
public class TestUnit
{
[TestMethod]
public void EndTurnTest()
{
}
}
}

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MSTest.TestAdapter" version="1.3.2" targetFramework="net472" />
<package id="MSTest.TestFramework" version="1.3.2" targetFramework="net472" />
</packages>

@ -1,15 +0,0 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TheGameExtreme.model.manager;
namespace UnitTestProjectTheGame
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
GameManager g1 = new SoloGameManager();
}
}
}

@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="MSTest.TestAdapter" Version="1.4.0" />
<PackageReference Include="MSTest.TestFramework" Version="1.4.0" />
<PackageReference Include="coverlet.collector" Version="1.0.1" />
</ItemGroup>
</Project>

@ -1 +0,0 @@
module Program = let [<EntryPoint>] main _ = 0

@ -1,11 +0,0 @@
namespace UnitTestTheGame
open System
open Microsoft.VisualStudio.TestTools.UnitTesting
[<TestClass>]
type TestClass () =
[<TestMethod>]
member this.TestMethodPassing () =
Assert.IsTrue(true);

@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<IsPackable>false</IsPackable>
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="Tests.fs" />
<Compile Include="Program.fs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="MSTest.TestAdapter" Version="1.4.0" />
<PackageReference Include="MSTest.TestFramework" Version="1.4.0" />
<PackageReference Include="coverlet.collector" Version="1.0.1" />
</ItemGroup>
</Project>
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