Ajout de beaucoup de sprites de boutons pour la création des actions - Création de AddNode qui est le père de AddCondition, AddAttack, AddMove - création des fonctions dans AddNde dans le but de simplifier la création des pages fils - Début de création des trois pages d'ajout d'action
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 31 KiB |
@ -0,0 +1,55 @@
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class AddNode extends Phaser.Scene {
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constructor(game, selected) {
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super('AddNode');
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this.game = game;
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this.selected = selected;
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}
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create() {
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let height = HEIGHT_WINDOW / (4 / 3);
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this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5);
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this.add.rectangle(0, HEIGHT_WINDOW / 2, WIDTH_WINDOW, height, 0x35363A).setOrigin(0, 0.5);
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this.createButtonCancel();
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this.createButtonAdd();
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}
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addButton(x, y, width, height, texture) {
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let btn = this.add.image(x, y, texture).setOrigin(0.5, 0.5).setInteractive();
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btn.on('pointerover', () => btn.setFrame(1));
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btn.on('pointerout', () => btn.setFrame(0));
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btn.displayHeight = height;
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if (width === null) {
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btn.scaleX = btn.scaleY;
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} else {
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btn.displayWidth = width;
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}
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return btn;
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}
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addTitle(x, y, title) {
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let sizeText = HEIGHT_WINDOW / 12;
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let style = {font: sizeText.toString() + 'px stencil', fill: "#e2e2e2"};
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this.add.text(x, y, title, style).setOrigin(0.5, 0.5);
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}
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createButtonCancel() {
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this.addButton(WIDTH_WINDOW / 3, HEIGHT_WINDOW / (16 / 15), null, HEIGHT_WINDOW / 9, 'cancel')
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.on('pointerdown', () => this.cancel());
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}
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createButtonAdd() {
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this.addButton(WIDTH_WINDOW / 1.5, HEIGHT_WINDOW / (16 / 15), null, HEIGHT_WINDOW / 9, 'add')
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.on('pointerdown', () => this.add());
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}
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add() {
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}
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cancel() {
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this.scene.resume('Game');
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this.scene.stop('AddNode');
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this.game.scene.remove('AddNode');
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}
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}
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@ -1,29 +1,16 @@
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class AddAttack extends Phaser.Scene {
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constructor(game) {
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super('addNode');
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class AddAttack extends AddNode {
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constructor(game, selected) {
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super(game, selected);
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this.game = game;
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}
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create() {
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this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5);
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console.log("ATTACK");
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this.createButton();
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super.create();
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super.addTitle(WIDTH_WINDOW / 2, HEIGHT_WINDOW / 16, "ADD NODE : ATTACK");
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super.addTitle(WIDTH_WINDOW / 2, HEIGHT_WINDOW / (16 / 3), "WHO ?");
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super.addButton(WIDTH_WINDOW / 2, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'enemyBot');
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}
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createButton() {
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let x = WIDTH_WINDOW / 2;
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let y = HEIGHT_WINDOW - 100;
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this.cancelBtn = this.add.image(x, y, 'cancel').setOrigin(0.5, 0.5).setInteractive();
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this.cancelBtn.on('pointerover', () => this.cancelBtn.setFrame(1));
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this.cancelBtn.on('pointerout', () => this.cancelBtn.setFrame(0));
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this.cancelBtn.on('pointerdown', () => this.cancel());
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}
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cancel() {
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this.scene.resume('Game');
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this.scene.stop('addNode');
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this.game.scene.remove('addNode');
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}
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}
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@ -1,28 +1,18 @@
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class AddCondition extends Phaser.Scene {
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constructor(game) {
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super('addNode');
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class AddCondition extends AddNode {
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constructor(game, selected) {
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super(game, selected);
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this.game = game;
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this.selected = selected;
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}
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create() {
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this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5);
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super.create();
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console.log("CONDITION");
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this.createButton();
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super.addTitle(WIDTH_WINDOW / 2, HEIGHT_WINDOW / 16, "ADD NODE : CONDITION");
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super.addTitle(WIDTH_WINDOW / 2, HEIGHT_WINDOW / (16 / 3), "WHO ?");
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super.addButton(WIDTH_WINDOW / 3, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'enemyBot');
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super.addButton(WIDTH_WINDOW / 1.5, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'myself');
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}
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createButton() {
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let x = WIDTH_WINDOW / 2;
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let y = HEIGHT_WINDOW - 100;
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this.cancelBtn = this.add.image(x, y, 'cancel').setOrigin(0.5, 0.5).setInteractive();
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this.cancelBtn.on('pointerover', () => this.cancelBtn.setFrame(1));
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this.cancelBtn.on('pointerout', () => this.cancelBtn.setFrame(0));
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this.cancelBtn.on('pointerdown', () => this.cancel());
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}
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cancel() {
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this.scene.resume('Game');
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this.scene.stop('addNode');
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this.game.scene.remove('addNode');
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}
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}
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@ -1,29 +1,20 @@
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class AddMove extends Phaser.Scene {
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constructor(game) {
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super('addNode');
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class AddMove extends AddNode {
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constructor(game, selected) {
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super(game, selected);
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this.game = game;
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}
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create() {
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this.add.rectangle(0, 0, WIDTH_WINDOW, HEIGHT_WINDOW, 0x000000).setOrigin(0, 0).setAlpha(0.5);
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console.log("MOVE");
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this.createButton();
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}
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super.create();
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super.addTitle(WIDTH_WINDOW / 2, HEIGHT_WINDOW / 16, "ADD NODE : MOVE");
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super.addTitle(WIDTH_WINDOW / 4, HEIGHT_WINDOW / (16 / 3), "FLEE OR MOVE ?");
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super.addButton(WIDTH_WINDOW / 6, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'fleeFrom');
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super.addButton(WIDTH_WINDOW / 3, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'moveToward');
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createButton() {
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let x = WIDTH_WINDOW / 2;
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let y = HEIGHT_WINDOW - 100;
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this.cancelBtn = this.add.image(x, y, 'cancel').setOrigin(0.5, 0.5).setInteractive();
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this.cancelBtn.on('pointerover', () => this.cancelBtn.setFrame(1));
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this.cancelBtn.on('pointerout', () => this.cancelBtn.setFrame(0));
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this.cancelBtn.on('pointerdown', () => this.cancel());
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super.addTitle(WIDTH_WINDOW / 4 * 3, HEIGHT_WINDOW / (16 / 3), "WHO ?");
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super.addButton(WIDTH_WINDOW / 4 * 3, HEIGHT_WINDOW / (16 / 5), null, HEIGHT_WINDOW / 8, 'enemyBot');
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}
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cancel() {
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this.scene.resume('Game');
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this.scene.stop('addNode');
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this.game.scene.remove('addNode');
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}
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}
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