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PifTaupe/DiagrammeClasse.md

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# Diagramme de classes
title: Animal example
note for PlayerActif "Joueur en jeu"
note for PlayerStatic "Joueur dans les menus"
---
```mermaid
classDiagram
class User{
+String name
+int NbEntiteTuee
}
class PlayerActif{
+int currentLevel
+ChangeCurrentLevel(int)
+Play()
}
class PlayerStatic{
+int score
+float percentToSuper
+HandleUseSuper()
}
User <|-- PlayerActif
User <|-- PlayerStatic
class Level{
+int number
+String sescription
+float time
+int nbTotEnemy
+int nbEnemyDown
}
PlayerActif --> Level : currentLvl
```