Compare commits

..

No commits in common. 'master' and 'arthur_logs' have entirely different histories.

@ -1,22 +0,0 @@
kind: pipeline
type: docker
name: default
trigger:
event:
- push
steps:
- name: build
image: mcr.microsoft.com/dotnet/sdk:6.0
commands:
- cd src/CraftSharp
- dotnet restore CraftSharp.sln
- dotnet build CraftSharp.sln -c Release --no-restore
- name: tests
image: mcr.microsoft.com/dotnet/sdk:6.0
commands:
- cd src/CraftSharp
- dotnet restore CraftSharp.sln
- dotnet test CraftSharp.sln --no-restore
depends_on: [build]

@ -14,11 +14,11 @@
</br> </br>
:information_source: Une application Web dans le thème de Minecraft, dans lequel les utilisateurs pourront répertorier leur item, crafter, acheter ... :information_source: Une application Web dans le thème de minecraft, dans lequel les utilisateur pourront Répertorier leur item, crafter, ajouter ...
# Répartition du Gitlab # Repartition du Gitlab
La racine de notre gitlab est composée de deux dossiers essentiels au projet: La racine de notre gitlab est composé de deux dossiers essentiels au projet:
[**src**](src) : **Toute la partie codage de l'application web** [**src**](src) : **Toute la partie codage de l'application web**
@ -26,228 +26,6 @@ La racine de notre gitlab est composée de deux dossiers essentiels au projet:
👉 [**Solution de l'application**](src/CraftSharp/CraftSharp.sln) 👉 [**Solution de l'application**](src/CraftSharp/CraftSharp.sln)
# Fonctionnement
- ### Comment lancer le projet ?
Tout d'abord si ce n'est pas fait cloner le dépôt de la branche **master/main**, pour cela copier le lien URL du dépôt git :
<div align = center>
![Comment cloner](doc/Images/HowToClone.png)
</div>
Puis aller sur Visual Studio et cloner en entrant le lien :
<div align = center>
![Ou mettre sur Visual studio](doc/Images/CloneVS.png)
</div>
<br>
:information_source: *Si vous ne disposez pas de Visual Studio, allé sur le site [Microsoft Visual Studio](https://visualstudio.microsoft.com/fr/downloads/) pour pouvoir le télécharger !!!*
<br>
Une fois cela fait, cliquer sur la solution du projet **CraftSharp.sln**, il devra être normalement affiché en haut à droite de Visual studio :
<div align = center>
![Page Visual studio](doc/Images/PageVS.png)
</div>
:information_source: *Si ce n'est pas le cas aller dans l'onglet **affichage** puis cliquer sur **Explorateur de solutions**, si le problème persiste recommencer le clone ou vérifier que vous avez la bonne version de Visual studio !!!*
Maintenant il ne reste plus qu'à le lancer ! Pour cela cliquer sur la **Solution** et aller dans les propriétés :
<div align = center>
![Comment accéder aux propriétés de l'application](doc/Images/PropriétésApplication.png)
</div>
Et pour finir rajouter les modifications suivantes pour lancer les plusieurs projets au démarrage :
<div align = center>
![Comment lancer les plusieurs projets de démarrage](doc/Images/DémarrerProjet.png)
</div>
Maintenant il ne reste plus qu'à lancer l'application :satisfied:
<div align = center>
![HowToLaunch](doc/Images/LancerApplication.png)
</div>
- ### Comment changer la langue ?
Notre application possède plusieurs langue tel que :
- L'anglais
- Le français
- Le turc
Si vous êtes plus habilités avec une plus que les autres, vous pouvez la changer dans la page **Connexion** et **Inscription** en cliquant juste en haut à gauche de la page :
<div align = center>
![HowToChange](doc/Images/ChangerLangue1.png)
</div>
Pour les autres, il se trouvera tout en bas à gauche de la page :
<div align = center>
![HowToChange](doc/Images/ChangerLangue2.png)
</div>
- ### Comment fonctionne l'application ?
Pas très compliqué! Tout d'abord il est à savoir qu'il existe deux utilisateurs différents avec des droits qui sont aussi différents (Même si ce n'est pas tant que sa):
- L'utilisateur simple qui s'est inscrit sur l'application via le formulaire d'inscription.
- L'admin enregistrer directement dans l'application (Il n'y a pas de formulaire d'inscription pour être admin), qui lui à en plus la possibilité d'accéder directement avec l'API.
Vous voulez être Admin et profiter pleinement des fonctionnalités de l'Application, voici un compte avec lequel vous pourrez vous connecter:
-**pseudonyme** : Admin
-**Mot de passe** : 123456
En effet on retrouve deux menus différents pour les deux utilisateurs:
- Pour l'utilisateur simple:
<div align = center>
![utilisateurMenu](doc/Images/VueUtilisateur.png)
</div>
- Pour l'admin:
<div align = center>
![adminMenu](doc/Images/VueAdmin.png)
</div>
La page **Admin** (qu'y est comme son nom l'indique que pour l'admin) permet de voir tous les items de l'API (et leur spécificités), mais pas seulement il peut si il le souhaite ajouter un nouveau, en supprime un qui ne lui pas plaît modifier, tout cela en navigant simplement et efficacement grâce à une pagination :
<div align = center>
![Liste Page](doc/Images/ListePage.png)
</div>
Tandis que pour les autres pages, ils sont les mêmes que celui d'un utilisateur simple !
On retrouve tout d'abord la page **Boutique/Magasin**, un utilisateur lors de son inscription possède déjà *250 Émeraude*, qui sont l'argent nécessaire pour acheter des clés, il peut en acheter soit acheter par 5, par 20 ou bien par 50 :
<div align = center>
![Vue de la boutique](doc/Images/PageBoutique.png)
</div>
Puis grâce à ces clés qu'il accumule, il peut ouvrir des coffres pour avoir des items (fantastique non?) dans la page **Ouverture** qui se trouve dans le menu :
<div align = center>
![Vue du coffre](doc/Images/PageCoffre.png)
</div>
Lorsqu'on clique sur *Ouvrir* (il faut aussi prendre en compte qu'on perd une clé à chaque fois que l'on ouvre un coffre) :
<div align = center>
![Vue du coffre ouvert](doc/Images/PageCoffreOuverture.png)
</div>
Une fois après avoir eu plein d'items, il peut aller dans la page **Inventaire** situé dans le menu, pour retrouver son inventaire avec tous les items qu'il à accumuler et crafter ce que bon lui semble (Il existe des milliers de combinaisons possible! pour les connaîtres voici un [site](https://fr-minecraft.net/5-aide-crafting-sur-minecraft.php) qui les regroupes tous), il a aussi la possibilité de supprimer un item de son inventaire en glissant l'objet dans la *corbeille*:
<div align = center>
![Vue du coffre ouvert](doc/Images/PageCraft.png)
</div>
Ai-je vraiment besoin d'expliquer le bouton **Déconnexion** ?!
- ### Gestion des erreurs
Maintenant passons à la gestion des erreurs sur notre application !
<br>
Commençons par la page **Connexion** et **Inscription**, comme toute bonne application, nous veillons à faire attention :
-A si le pseudonyme qu'on choisit lors de l'inscription n'existe pas :
<div align = center>
![Erreur pseudonyme déjà utiliser](doc/Images/GestionErreur1.png)
</div>
-A vérifier la connexion (En cas de pseudonyme ou mot de passe incorrect) :
<div align = center>
![Erreur pseudonyme ou mot de passe](doc/Images/GestionErreur2.png)
</div>
-Mais aussi la taille des éléments qu'on rentre lors de l'inscription et la confirmation du mot de passe :
<div align = center>
![Erreur Taille Inscription](doc/Images/GestionErreur3.png)
</div>
-Une erreur un peu plus spécifique qui a était gérer, est dans le cas où un utilisateur souhaite accéder à une page qui n'existe pas:
<div align = center>
![Erreur Url inexistant](doc/Images/GestionErreurUrl.png)
</div>
:information_source: Va être alors redirigé sur une page d'erreur qui au bout de 5secondes le ramènera à la page d'accueil.
- ### Comment ça marche au niveau du code ?
<div align = center>
![Erreur Url inexistant](doc/Images/CodeApplication.png)
</div>
Nous avons tout d'abord, dans la solution deux grands projets, un qui est l'api qui va contenir tous les objets(**Minecraft.Crafting.Api**) et l'autre qui regroupe tout le code de notre application qui va utiliser l'API (**CraftSharp**) !
Notre application est composée de plusieurs dossiers et fichier importants :
- **Program.cs** : Il contient le code qui est exécuté lorsque l'application est lancée et qui configure les différents composants de l'application, tels que les services et les middlewares.
- **_Imports.razor** : Il contient des directives de compilation Razor qui indiquent à Blazor les assemblys et les espaces de noms à inclure dans le projet.
- **App.razor** : Il définit la structure de base de l'application et inclut des composants tels que le menu de navigation, la barre latérale, le contenu principal de l'application et la sélection des langues.
- **Componants** : Dossier qui contient tous les composants, qui sont des unités de code réutilisables dans notre application Blazor qui permettent de définir une interface utilisateur et un comportement spécifiques. Tel que le componant **CraftingItem** qui permet de contenir un item et qui va être utilisé plusieurs fois...
- **wwwroot** : Dossier de l'application qui contient les fichiers statiques qui sont accessibles par les utilisateurs, tels que les fichiers HTML, CSS, JavaScript, les images et les audios. Ces fichiers sont généralement servis directement par le serveur web sans passer par le code de l'application.
- **Ressources** : Dossier qui va stocker des fichiers de ressources, tels que des fichiers de traduction.
- **Shared** : Dossier de l'application qui contient des composants et des pages qui sont partagés par plusieurs pages et composants de l'application.
- **Pages** : Contient toutes les pages (HTML et CS).
- **Services** : Dossier qui contient des classes de service qui sont utilisées pour fournir des fonctionnalités spécifiques à l'application. Telles que l'accès aux données, la gestion des utilisateurs ou la communication avec des API externes.
- **Models** : Dossier qui va stocker les classes de modèle qui sont utilisées pour représenter les données de l'application et qui peuvent être utilisées par différents composants et pages de l'application. Pour permettre de structurer les données de l'application de manière cohérente et faciliter leur utilisation dans le code de l'application.
- **Modals** : Dossier qui contient des classes de modèle qui représentent les données utilisées par l'application. Tel que la classe *Item* qui va contenir toutes les informations d'un item dans l'API.
- **Factories** : Dossier qui contient toutes les classes de factory qui sont utilisées pour créer des objets de données ou des services.
Globalement Blazor est un framework MVVM, un patron de conception qui peut être utilisé pour structurer une application Blazor en séparant la logique de présentation de l'interface utilisateur de la logique de données et de traitement. Selon ce patron de conception, l'interface utilisateur de l'application est représentée par une vue (View), qui est généralement définie en utilisant du code HTML et des composants Blazor. La logique de données et de traitement de l'application est représentée par un modèle (Model), qui peut être défini en utilisant des classes de modèle C#.
Le troisième élément du patron MVVM est le ViewModel, qui est une classe C# qui joue le rôle d'intermédiaire entre la vue et le modèle. Le ViewModel expose les données et les commandes de l'application de manière adaptée à la vue, en utilisant des propriétés et des méthodes qui sont accessibles depuis la vue. Il peut également être utilisé pour effectuer des opérations de traitement de données avant de les envoyer au modèle ou pour mettre à jour le modèle en fonction des actions de l'utilisateur.
# Environnement de Travail # Environnement de Travail
Notre environnement de travail se base sur plusieurs outils :👇 Notre environnement de travail se base sur plusieurs outils :👇
@ -267,7 +45,7 @@ Notre environnement de travail se base sur plusieurs outils :👇
# Technicien en charge de l'application # Technicien en charge de l'application
La composition pour le projet se voit réaliser par trois élèves de l'IUT d'Aubière: La composition pour le projet se voit réaliser par trois élèves de l'IUT d'aubière:
<br> <br>
⚙️ Emre KARTAL ⚙️ Emre KARTAL
<br> <br>

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@ -8,14 +8,8 @@
</Found> </Found>
<NotFound> <NotFound>
<CascadingAuthenticationState> <CascadingAuthenticationState>
<LayoutView Layout="@typeof(ErrorLayout)"> <LayoutView Layout="@typeof(CraftLayout)">
@{ErrorHandler(5);} <p>Sorry, there's nothing at this address.</p>
<div style="width: 100%;">
<br /><br />
<strong>@Localizer["Unknown Page"]</strong>
<p>@Localizer["Countdown"]</p>
<br /><br />
</div>
</LayoutView> </LayoutView>
</CascadingAuthenticationState> </CascadingAuthenticationState>
</NotFound> </NotFound>

@ -1,31 +0,0 @@
using CraftSharp.Shared;
using Microsoft.AspNetCore.Components;
using Microsoft.Extensions.Localization;
namespace CraftSharp
{
public partial class App
{
[Inject]
public NavigationManager NavigationManager { get; set; }
[Inject]
public ILogger<ErrorLayout> Logger { get; set; }
[Inject]
public IStringLocalizer<App> Localizer { get; set; }
public async Task ErrorHandler(int countdown)
{
Logger.Log(LogLevel.Error, $"Navigating to unknown page : {NavigationManager.Uri}");
while (countdown > 0)
{
await Task.Delay(1000);
countdown--;
}
countdown = 5;
NavigationManager.NavigateTo("index");
}
}
}

@ -2,7 +2,7 @@
<div class="container"> <div class="container">
<div class="body"> <div class="body">
<div class="row"> <div class="row">
<div>@Localizer["Title"]</div> <div>Table de craft</div>
<div> <div>
@ -19,21 +19,14 @@
</div> </div>
</div> </div>
<div>@Localizer["Result"]</div> <div>Result</div>
<div class="row"> <div>
<div class="col-2"> <CraftingItem Item="RecipeResult"/>
<CraftingItem Item="RecipeResult" />
</div>
<div class="col-2">
<DeleteItem />
</div>
</div> </div>
</div> </div>
<div > <div >
<div>@Localizer["Inventory"]</div> <div>Available items:</div>
<div class="col-12"> <div class="col-12">
<div class="css-grid"> <div class="css-grid">

@ -1,6 +1,5 @@
using CraftSharp.Models; using CraftSharp.Models;
using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components;
using Microsoft.Extensions.Localization;
using Microsoft.JSInterop; using Microsoft.JSInterop;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Collections.Specialized; using System.Collections.Specialized;
@ -10,18 +9,13 @@ namespace CraftSharp.Components
public partial class Crafting public partial class Crafting
{ {
private Item _recipeResult; private Item _recipeResult;
[Inject]
public IStringLocalizer<Crafting> Localizer { get; set; }
public Crafting() public Crafting()
{ {
Actions = new ObservableCollection<CraftingAction>(); Actions = new ObservableCollection<CraftingAction>();
Actions.CollectionChanged += OnActionsCollectionChanged; Actions.CollectionChanged += OnActionsCollectionChanged;
this.RecipeItems = new List<Item> { null, null, null, null, null, null, null, null, null }; this.RecipeItems = new List<Item> { null, null, null, null, null, null, null, null, null };
} }
public void Suppression()
{
StateHasChanged();
}
public ObservableCollection<CraftingAction> Actions { get; set; } public ObservableCollection<CraftingAction> Actions { get; set; }
public Item CurrentDragItem { get; set; } public Item CurrentDragItem { get; set; }

@ -1,12 +0,0 @@
@using CraftSharp.Models
<div class="item"
ondragover="event.preventDefault();"
@ondrop="@OnDrop">
<img src="/Images/Trash.png" title="Delete" alt="Delete" style="min-width: 64px; max-width: 64px" />
<p>Delete</p>
</div>

@ -1,45 +0,0 @@
using CraftSharp.Components;
using CraftSharp.Models;
using CraftSharp.Services;
using Microsoft.AspNetCore.Components;
namespace CraftSharp.Components
{
public partial class DeleteItem
{
[Parameter]
public int Index { get; set; }
[Parameter]
public Item Item { get; set; }
[Parameter]
public bool NoDrop { get; set; }
[CascadingParameter]
public Crafting Parent { get; set; }
[Inject]
public CustomStateProvider AuthStateProvider { get; set; }
internal void OnDrop()
{
if (NoDrop)
{
return;
}
this.Item = Parent.CurrentDragItem;
if (AuthStateProvider.GetCurrentUser().Inventory.Any(n => n.Id == this.Item.Id))
{
AuthStateProvider.GetCurrentUser().DeleteItem(this.Item);
this.Item = null;
Parent.Suppression();
}
}
}
}

@ -1,19 +0,0 @@
.item {
width: 64px;
height: 64px;
border: 1px solid;
overflow: hidden;
position: relative;
}
p {
position: absolute;
top: 0;
color: red;
text-align: center;
background-color: rgba(0, 0, 0, .4);
width: 64px;
font-size: .75em;
}

@ -14,10 +14,7 @@
{ {
Inventory.Add(item); Inventory.Add(item);
} }
public void DeleteItem(Item item)
{
Inventory.Remove(item);
}
public int getSizeInventory() public int getSizeInventory()
{ {
return Inventory.Count; return Inventory.Count;

@ -4,27 +4,27 @@
@inject NavigationManager NavManager @inject NavigationManager NavManager
<div class="option"> <div class="option">
<h1>@Localizer["Title"]</h1> <h1>Connexion</h1>
<div> <div>
<EditForm class="form-signin" OnValidSubmit="OnSubmit" Model="loginRequest"> <EditForm class="form-signin" OnValidSubmit="OnSubmit" Model="loginRequest">
<DataAnnotationsValidator /> <DataAnnotationsValidator />
<label for="inputUsername" class="sr-only">Pseudonyme</label> <label for="inputUsername" class="sr-only">Pseudonyme</label>
<InputText id="inputUsername" class="form-control" @bind-Value="loginRequest.UserName" autofocus placeholder="@Localizer["pseudo"]" /> <InputText id="inputUsername" class="form-control" @bind-Value="loginRequest.UserName" autofocus placeholder="Entrez votre pseudonyme" />
<ValidationMessage For="@(() => loginRequest.UserName)" /> <ValidationMessage For="@(() => loginRequest.UserName)" />
<br /> <br />
<label for="inputPassword" class="sr-only">Mot de passe</label> <label for="inputPassword" class="sr-only">Mot de passe</label>
<InputText type="password" id="inputPassword" class="form-control" placeholder="@Localizer["mdp"]" @bind-Value="loginRequest.Password" /> <InputText type="password" id="inputPassword" class="form-control" placeholder="Entrez votre mot de passe" @bind-Value="loginRequest.Password" />
<ValidationMessage For="@(() => loginRequest.Password)" /> <ValidationMessage For="@(() => loginRequest.Password)" />
<br /> <br />
<button class="btn btn-lg btn-primary btn-block" type="submit">@Localizer["Enter"]</button> <button class="btn btn-lg btn-primary btn-block" type="submit">Se connecter</button>
<br /> <br />
<label class="text-danger">@error</label> <label class="text-danger">@error</label>
<NavLink href="inscription"> <NavLink href="inscription">
<h6 class="font-weight-normal text-center" style="color: white">@Localizer["Create"]</h6> <h6 class="font-weight-normal text-center" style="color: white">Creer un compte</h6>
</NavLink> </NavLink>
</EditForm> </EditForm>
</div> </div>

@ -10,7 +10,6 @@ using Newtonsoft.Json;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System.Text; using System.Text;
using Microsoft.Extensions.Localization;
namespace CraftSharp.Pages namespace CraftSharp.Pages
{ {
@ -25,8 +24,7 @@ namespace CraftSharp.Pages
[Inject] [Inject]
public HttpClient httpClient { get; set; } public HttpClient httpClient { get; set; }
[Inject]
public IStringLocalizer<Connexion> Localizer { get; set; }
private string error { get; set; } private string error { get; set; }
private ConnexionModel loginRequest { get; set; } = new ConnexionModel(); private ConnexionModel loginRequest { get; set; } = new ConnexionModel();

@ -3,32 +3,32 @@
@inject NavigationManager NavManager @inject NavigationManager NavManager
<div class="option"> <div class="option">
<h1>@Localizer["Title"]</h1> <h1>Inscription</h1>
<div> <div>
<EditForm class="form-signin" OnValidSubmit="@OnSubmit" Model="@registerRequest"> <EditForm class="form-signin" OnValidSubmit="@OnSubmit" Model="@registerRequest">
<DataAnnotationsValidator /> <DataAnnotationsValidator />
<label for="inputUsername" class="sr-only">Pseudonyme</label> <label for="inputUsername" class="sr-only">Pseudonyme</label>
<InputText id="inputUsername" class="form-control" placeholder="@Localizer["pseudo"]" autofocus @bind-Value="@registerRequest.UserName" /> <InputText id="inputUsername" class="form-control" placeholder="Entrez votre pseudonyme" autofocus @bind-Value="@registerRequest.UserName" />
<ValidationMessage For="@(() => registerRequest.UserName)" /> <ValidationMessage For="@(() => registerRequest.UserName)" />
<br /> <br />
<label for="inputPassword" class="sr-only">Mot de passe</label> <label for="inputPassword" class="sr-only">Mot de passe</label>
<InputText type="password" id="inputPassword" class="form-control" placeholder="@Localizer["mdp"]" @bind-Value="@registerRequest.Password" /> <InputText type="password" id="inputPassword" class="form-control" placeholder="Entrez votre mot de passe" @bind-Value="@registerRequest.Password" />
<ValidationMessage For="@(() => registerRequest.Password)" /> <ValidationMessage For="@(() => registerRequest.Password)" />
<br /> <br />
<label for="inputPasswordConfirm" class="sr-only">Confirmation</label> <label for="inputPasswordConfirm" class="sr-only">Confirmation</label>
<InputText type="password" id="inputPasswordConfirm" class="form-control" placeholder="@Localizer["Confirm"]" @bind-Value="@registerRequest.PasswordConfirm" /> <InputText type="password" id="inputPasswordConfirm" class="form-control" placeholder="Confirmez votre mot de passe" @bind-Value="@registerRequest.PasswordConfirm" />
<ValidationMessage For="@(() => registerRequest.PasswordConfirm)" /> <ValidationMessage For="@(() => registerRequest.PasswordConfirm)" />
<br /> <br />
<button class="btn btn-lg btn-primary btn-block" type="submit">@Localizer["register"]</button> <button class="btn btn-lg btn-primary btn-block" type="submit">S'inscrire</button>
<label class="text-danger">@error</label> <label class="text-danger">@error</label>
<NavLink href="connexion"> <NavLink href="connexion">
<h6 class="font-weight-normal text-center" style="color: white">@Localizer["Account"]</h6> <h6 class="font-weight-normal text-center" style="color: white">Vous avez un compte ? Connectez vous</h6>
</NavLink> </NavLink>
</EditForm> </EditForm>

@ -7,7 +7,6 @@ using CraftSharp.Models;
using CraftSharp.Services; using CraftSharp.Services;
using Newtonsoft.Json; using Newtonsoft.Json;
using System.Net.Http; using System.Net.Http;
using Microsoft.Extensions.Localization;
namespace CraftSharp.Pages namespace CraftSharp.Pages
{ {
@ -18,8 +17,7 @@ namespace CraftSharp.Pages
[Inject] [Inject]
public NavigationManager NavigationManager { get; set; } public NavigationManager NavigationManager { get; set; }
[Inject]
public IStringLocalizer<Inscription> Localizer { get; set; }
[Inject] [Inject]
public HttpClient httpClient { get; set; } public HttpClient httpClient { get; set; }
@ -36,21 +34,14 @@ namespace CraftSharp.Pages
private async Task OnSubmit() private async Task OnSubmit()
{ {
try
{
await AuthStateProvider.Register(registerRequest); await AuthStateProvider.Register(registerRequest);
var stringified = JsonConvert.SerializeObject(new ConnexionModel() var stringified = JsonConvert.SerializeObject(new ConnexionModel() {
{ Password=registerRequest.Password,
Password = registerRequest.Password, UserName=registerRequest.UserName}
UserName = registerRequest.UserName
}
); );
var response = await httpClient.PostAsJsonAsync($"{NavigationManager.BaseUri}User/SetUser", stringified); var response = await httpClient.PostAsJsonAsync($"{NavigationManager.BaseUri}User/SetUser", stringified);
NavigationManager.NavigateTo("index"); NavigationManager.NavigateTo("index");
}catch (Exception ex)
{
error = ex.Message;
}
} }
} }

@ -1,8 +1,7 @@
@page "/tabledecraft" @page "/tabledecraft"
@using CraftSharp.Components @using CraftSharp.Components
<br /> <h1>Table de craft</h1>
<br />
<div> <div>
<Crafting Items="Items" Recipes="Recipes" /> <Crafting Items="Items" Recipes="Recipes" />

@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Countdown" xml:space="preserve">
<value>Retour à la page d'accueil dans 5s</value>
</data>
<data name="Unknown Page" xml:space="preserve">
<value>Oups, la page que à laquelle vous essayez d'accéder n'existe pas !</value>
</data>
</root>

@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Countdown" xml:space="preserve">
<value>Redirection to home page in 5s</value>
</data>
<data name="Unknown Page" xml:space="preserve">
<value>Oops, the page you're trying to access doesn't exists !</value>
</data>
</root>

@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Countdown" xml:space="preserve">
<value>5 saniye içinde ana sayfaya dön</value>
</data>
<data name="Unknown Page" xml:space="preserve">
<value>Hata, erişmeye çalıştığınız sayfa mevcut değil!</value>
</data>
</root>

@ -1,129 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Inventory" xml:space="preserve">
<value>Inventaire</value>
</data>
<data name="Result" xml:space="preserve">
<value>Résultat</value>
</data>
<data name="Title" xml:space="preserve">
<value>Table de craft</value>
</data>
</root>

@ -1,129 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Inventory" xml:space="preserve">
<value>Inventory</value>
</data>
<data name="Result" xml:space="preserve">
<value>Result</value>
</data>
<data name="Title" xml:space="preserve">
<value>Crafting table</value>
</data>
</root>

@ -1,129 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Inventory" xml:space="preserve">
<value>Envanter</value>
</data>
<data name="Result" xml:space="preserve">
<value>sonuç</value>
</data>
<data name="Title" xml:space="preserve">
<value>çalışma masası</value>
</data>
</root>

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Create" xml:space="preserve">
<value>Creer un compte</value>
</data>
<data name="Enter" xml:space="preserve">
<value>Se connecter</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Entrez votre mot de passe</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Entrez votre pseudonyme</value>
</data>
<data name="Title" xml:space="preserve">
<value>Connexion</value>
</data>
</root>

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Create" xml:space="preserve">
<value>Create an account</value>
</data>
<data name="Enter" xml:space="preserve">
<value>Log in</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Enter your password</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Enter your username</value>
</data>
<data name="Title" xml:space="preserve">
<value>Login</value>
</data>
</root>

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Create" xml:space="preserve">
<value>Bir hesap oluşturun</value>
</data>
<data name="Enter" xml:space="preserve">
<value>Giriş yapmak</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Şifrenizi girin</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Takma adınızı giriniz</value>
</data>
<data name="Title" xml:space="preserve">
<value>Giriş</value>
</data>
</root>

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Account" xml:space="preserve">
<value>Vous avez un compte ? Connectez vous</value>
</data>
<data name="Confirm" xml:space="preserve">
<value>Confirmez votre mot de passe</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Entrez votre mot de passe</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Entrez votre pseudonyme</value>
</data>
<data name="register" xml:space="preserve">
<value>S'inscrire</value>
</data>
<data name="Title" xml:space="preserve">
<value>Inscription</value>
</data>
</root>

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Account" xml:space="preserve">
<value>Have an account? Login</value>
</data>
<data name="Confirm" xml:space="preserve">
<value>Confirm your password</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Enter your password</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Enter your username</value>
</data>
<data name="register" xml:space="preserve">
<value>register</value>
</data>
<data name="Title" xml:space="preserve">
<value>Registration</value>
</data>
</root>

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Account" xml:space="preserve">
<value>hesabınız var mı? Giriş yapmak</value>
</data>
<data name="Confirm" xml:space="preserve">
<value>Parolanızı onaylayın</value>
</data>
<data name="mdp" xml:space="preserve">
<value>Şifrenizi girin</value>
</data>
<data name="pseudo" xml:space="preserve">
<value>Takma adınızı giriniz</value>
</data>
<data name="register" xml:space="preserve">
<value>Kayıt ol</value>
</data>
<data name="Title" xml:space="preserve">
<value>Kayıt</value>
</data>
</root>

@ -64,18 +64,8 @@ namespace CraftSharp.Services
} }
public void Register(InscriptionModel registerRequest) public void Register(InscriptionModel registerRequest)
{
var user = CurrentUser.FirstOrDefault(w => w.UserName == registerRequest.UserName);
if (user == null)
{ {
CurrentUser.Add(new AppUser { UserName = registerRequest.UserName, Password = registerRequest.Password, Roles = new List<UserRoles> { UserRoles.User } }); CurrentUser.Add(new AppUser { UserName = registerRequest.UserName, Password = registerRequest.Password, Roles = new List<UserRoles> { UserRoles.User } });
} }
else
{
throw new Exception("Username already taken !");
}
}
} }
} }

@ -3,7 +3,6 @@
<PageTitle>CraftSharp</PageTitle> <PageTitle>CraftSharp</PageTitle>
<div class="main_div"> <div class="main_div">
<audio id="audioPlayer" src="/audio/audio.mp3" autoplay></audio>
<HeaderLayout/> <HeaderLayout/>
<article class="content px-4"> <article class="content px-4">
@Body @Body

@ -8,9 +8,13 @@
pointer-events: none; pointer-events: none;
} }
.spacer{
height: 300px;
}
.main_div { .main_div {
background: url("../Images/blur_background.jpg") center center/cover no-repeat fixed; background: url("../Images/blur_background.jpg") center center/cover no-repeat fixed;
color: white; color: white;
min-height: 100vh;
position: relative; position: relative;
} }

@ -1,21 +0,0 @@
@inherits LayoutComponentBase
<PageTitle>CraftSharp</PageTitle>
<div class="main_div">
<HeaderLayout />
<article class="content px-4">
@Body
</article>
<div class="bedrock_footer">
<img class="bedrock_footer_img" src="/Images/bedrock_footer.png" />
<div class="px-4 culture">
<CultureSelector />
</div>
</div>
</div>

@ -1,20 +0,0 @@
.bedrock_footer {
width: 100%;
position: relative;
}
.bedrock_footer_img {
width: 100%;
pointer-events: none;
}
.main_div {
background: url("../Images/error_background.jpg") center center/cover no-repeat fixed;
color: white;
position: relative;
}
.culture {
position: absolute;
bottom: 0;
}

@ -3,9 +3,6 @@
<div class="connexionBody"> <div class="connexionBody">
<header> <header>
<div class="px-4 culture">
<CultureSelector />
</div>
<img src="../images/CraftSharp-Logo.png"/> <img src="../images/CraftSharp-Logo.png"/>
</header> </header>

@ -12,7 +12,6 @@ body {
background-image: url("Images/fond.jpg"); background-image: url("Images/fond.jpg");
width: 100%; width: 100%;
min-height: 100vh; min-height: 100vh;
color: white;
} }
header img { header img {

@ -0,0 +1,16 @@
<div class="alert alert-secondary mt-4">
<span class="oi oi-pencil me-2" aria-hidden="true"></span>
<strong>@Title</strong>
<span class="text-nowrap">
Please take our
<a target="_blank" class="font-weight-bold link-dark" href="https://go.microsoft.com/fwlink/?linkid=2149017">brief survey</a>
</span>
and tell us what you think.
</div>
@code {
// Demonstrates how a parent component can supply parameters
[Parameter]
public string? Title { get; set; }
}

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@ -0,0 +1,10 @@
<Router AppAssembly="@typeof(Program).Assembly" PreferExactMatches="@true">
<Found Context="routeData">
<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)" />
</Found>
<NotFound>
<LayoutView Layout="@typeof(MainLayout)">
<p>Sorry, there's nothing at this address.</p>
</LayoutView>
</NotFound>
</Router>

@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GraphQL.Client" Version="4.0.2" />
<PackageReference Include="GraphQL.Client.Serializer.Newtonsoft" Version="4.0.2" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="5.0.13" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="5.0.13" PrivateAssets="all" />
<PackageReference Include="System.Net.Http.Json" Version="5.0.0" />
</ItemGroup>
</Project>

@ -0,0 +1,11 @@
namespace DemoGraphQL.Client.Models
{
using System;
public class Account
{
public string Description { get; set; }
public Guid Id { get; set; }
public TypeOfAccount Type { get; set; }
}
}

@ -0,0 +1,13 @@
namespace DemoGraphQL.Client.Models
{
using System;
using System.Collections.Generic;
public class Owner
{
public ICollection<Account> Accounts { get; set; }
public string Address { get; set; }
public Guid Id { get; set; }
public string Name { get; set; }
}
}

@ -0,0 +1,8 @@
namespace DemoGraphQL.Client.Models
{
public class OwnerInput
{
public string Address { get; set; }
public string Name { get; set; }
}
}

@ -0,0 +1,10 @@
namespace DemoGraphQL.Client.Models
{
public enum TypeOfAccount
{
Cash,
Savings,
Expense,
Income
}
}

@ -0,0 +1,116 @@
namespace DemoGraphQL.Client
{
using System;
using DemoGraphQL.Client.Models;
using DemoGraphQL.Client.ResponseTypes;
using GraphQL;
using GraphQL.Client.Abstractions;
using System.Collections.Generic;
using System.Threading.Tasks;
public class OwnerConsumer
{
private readonly IGraphQLClient _client;
public OwnerConsumer(IGraphQLClient client)
{
_client = client;
}
public async Task<List<Owner>> GetAllOwners()
{
var query = new GraphQLRequest
{
Query = @"
query ownersQuery{
owners {
id
name
address
accounts {
id
type
description
}
}
}"
};
var response = await _client.SendQueryAsync<ResponseOwnerCollectionType>(query);
return response.Data.Owners;
}
public async Task<Owner> GetOwner(Guid id)
{
var query = new GraphQLRequest
{
Query = @"
query ownerQuery($ownerID: ID!) {
owner(ownerId: $ownerID) {
id
name
address
accounts {
id
type
description
}
}
}",
Variables = new { ownerID = id }
};
var response = await _client.SendQueryAsync<ResponseOwnerType>(query);
return response.Data.Owner;
}
public async Task<Owner> CreateOwner(OwnerInput ownerToCreate)
{
var query = new GraphQLRequest
{
Query = @"
mutation($owner: ownerInput!){
createOwner(owner: $owner){
id,
name,
address
}
}",
Variables = new { owner = ownerToCreate }
};
var response = await _client.SendMutationAsync<ResponseOwnerType>(query);
return response.Data.Owner;
}
public async Task<Owner> UpdateOwner(Guid id, OwnerInput ownerToUpdate)
{
var query = new GraphQLRequest
{
Query = @"
mutation($owner: ownerInput!, $ownerId: ID!){
updateOwner(owner: $owner, ownerId: $ownerId){
id,
name,
address
}
}",
Variables = new { owner = ownerToUpdate, ownerId = id }
};
var response = await _client.SendMutationAsync<ResponseOwnerType>(query);
return response.Data.Owner;
}
public async Task<Owner> DeleteOwner(Guid id)
{
var query = new GraphQLRequest
{
Query = @"
mutation($ownerId: ID!){
deleteOwner(ownerId: $ownerId)
}",
Variables = new { ownerId = id }
};
var response = await _client.SendMutationAsync<ResponseOwnerType>(query);
return response.Data.Owner;
}
}
}

@ -0,0 +1,26 @@
@page "/consume"
<h3>Consume</h3>
@if (Owner != null)
{
<table class="table">
<thead>
<tr>
<th>Id</th>
<th>Name</th>
<th>Address</th>
</tr>
</thead>
<tbody>
@foreach (var item in Owner)
{
<tr>
<td>@item.Id</td>
<td>@item.Name</td>
<td>@item.Address</td>
</tr>
}
</tbody>
</table>
}

@ -0,0 +1,20 @@
namespace DemoGraphQL.Client.Pages
{
using DemoGraphQL.Client.Models;
using Microsoft.AspNetCore.Components;
using System.Collections.Generic;
using System.Threading.Tasks;
public partial class Consume
{
private List<Owner> Owner;
[Inject]
public OwnerConsumer Consumer { get; set; }
protected override async Task OnInitializedAsync()
{
this.Owner = await Consumer.GetAllOwners();
}
}
}

@ -0,0 +1,5 @@
@page "/"
<h1>Hello, world!</h1>
Welcome to your new app.

@ -0,0 +1,45 @@
namespace DemoGraphQL.Client
{
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using GraphQL.Client.Abstractions;
using GraphQL.Client.Http;
using GraphQL.Client.Serializer.Newtonsoft;
public class Program
{
public static async Task Main(string[] args)
{
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
builder.Services.AddScoped<IGraphQLClient>(s => new GraphQLHttpClient(builder.Configuration["GraphQLURI"], new NewtonsoftJsonSerializer()));
builder.Services.AddScoped<OwnerConsumer>();
//builder.Services.AddCors(options =>
//{
// options.AddDefaultPolicy(
// builder =>
// {
// builder.WithOrigins("http://example.com",
// "http://www.contoso.com");
// });
//});
//app.UseCors();
await builder.Build().RunAsync();
}
}
}

@ -0,0 +1,30 @@
{
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:46449",
"sslPort": 44369
}
},
"profiles": {
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"DemoGraphQL.Client": {
"commandName": "Project",
"dotnetRunMessages": "true",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:5001;http://localhost:5000",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

@ -0,0 +1,10 @@
namespace DemoGraphQL.Client.ResponseTypes
{
using DemoGraphQL.Client.Models;
using System.Collections.Generic;
public class ResponseOwnerCollectionType
{
public List<Owner> Owners { get; set; }
}
}

@ -0,0 +1,9 @@
namespace DemoGraphQL.Client.ResponseTypes
{
using DemoGraphQL.Client.Models;
public class ResponseOwnerType
{
public Owner Owner { get; set; }
}
}

@ -0,0 +1,17 @@
@inherits LayoutComponentBase
<div class="page">
<div class="sidebar">
<NavMenu />
</div>
<div class="main">
<div class="top-row px-4">
<a href="http://blazor.net" target="_blank" class="ml-md-auto">About</a>
</div>
<div class="content px-4">
@Body
</div>
</div>
</div>

@ -0,0 +1,70 @@
.page {
position: relative;
display: flex;
flex-direction: column;
}
.main {
flex: 1;
}
.sidebar {
background-image: linear-gradient(180deg, rgb(5, 39, 103) 0%, #3a0647 70%);
}
.top-row {
background-color: #f7f7f7;
border-bottom: 1px solid #d6d5d5;
justify-content: flex-end;
height: 3.5rem;
display: flex;
align-items: center;
}
.top-row ::deep a, .top-row .btn-link {
white-space: nowrap;
margin-left: 1.5rem;
}
.top-row a:first-child {
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 640.98px) {
.top-row:not(.auth) {
display: none;
}
.top-row.auth {
justify-content: space-between;
}
.top-row a, .top-row .btn-link {
margin-left: 0;
}
}
@media (min-width: 641px) {
.page {
flex-direction: row;
}
.sidebar {
width: 250px;
height: 100vh;
position: sticky;
top: 0;
}
.top-row {
position: sticky;
top: 0;
z-index: 1;
}
.main > div {
padding-left: 2rem !important;
padding-right: 1.5rem !important;
}
}

@ -0,0 +1,32 @@
<div class="top-row pl-4 navbar navbar-dark">
<a class="navbar-brand" href="">DemoGraphQL.Client</a>
<button class="navbar-toggler" @onclick="ToggleNavMenu">
<span class="navbar-toggler-icon"></span>
</button>
</div>
<div class="@NavMenuCssClass" @onclick="ToggleNavMenu">
<ul class="nav flex-column">
<li class="nav-item px-3">
<NavLink class="nav-link" href="" Match="NavLinkMatch.All">
<span class="oi oi-home" aria-hidden="true"></span> Home
</NavLink>
</li>
<li class="nav-item px-3">
<NavLink class="nav-link" href="consume">
<span class="oi oi-list-rich" aria-hidden="true"></span> Consume
</NavLink>
</li>
</ul>
</div>
@code {
private bool collapseNavMenu = true;
private string NavMenuCssClass => collapseNavMenu ? "collapse" : null;
private void ToggleNavMenu()
{
collapseNavMenu = !collapseNavMenu;
}
}

@ -0,0 +1,62 @@
.navbar-toggler {
background-color: rgba(255, 255, 255, 0.1);
}
.top-row {
height: 3.5rem;
background-color: rgba(0,0,0,0.4);
}
.navbar-brand {
font-size: 1.1rem;
}
.oi {
width: 2rem;
font-size: 1.1rem;
vertical-align: text-top;
top: -2px;
}
.nav-item {
font-size: 0.9rem;
padding-bottom: 0.5rem;
}
.nav-item:first-of-type {
padding-top: 1rem;
}
.nav-item:last-of-type {
padding-bottom: 1rem;
}
.nav-item ::deep a {
color: #d7d7d7;
border-radius: 4px;
height: 3rem;
display: flex;
align-items: center;
line-height: 3rem;
}
.nav-item ::deep a.active {
background-color: rgba(255,255,255,0.25);
color: white;
}
.nav-item ::deep a:hover {
background-color: rgba(255,255,255,0.1);
color: white;
}
@media (min-width: 641px) {
.navbar-toggler {
display: none;
}
.collapse {
/* Never collapse the sidebar for wide screens */
display: block;
}
}

@ -0,0 +1,10 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.JSInterop
@using DemoGraphQL.Client
@using DemoGraphQL.Client.Shared

@ -0,0 +1,11 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft": "Warning",
"Microsoft.Hosting.Lifetime": "Information"
}
},
"GraphQLURI": "https://localhost:44371/graphql",
"AllowedHosts": "*"
}

@ -0,0 +1,50 @@
@import url('open-iconic/font/css/open-iconic-bootstrap.min.css');
html, body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
a, .btn-link {
color: #0366d6;
}
.btn-primary {
color: #fff;
background-color: #1b6ec2;
border-color: #1861ac;
}
.content {
padding-top: 1.1rem;
}
.valid.modified:not([type=checkbox]) {
outline: 1px solid #26b050;
}
.invalid {
outline: 1px solid red;
}
.validation-message {
color: red;
}
#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}

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@ -0,0 +1,86 @@
SIL OPEN FONT LICENSE Version 1.1
Copyright (c) 2014 Waybury
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014 Waybury
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

@ -0,0 +1,114 @@
[Open Iconic v1.1.1](http://useiconic.com/open)
===========
### Open Iconic is the open source sibling of [Iconic](http://useiconic.com). It is a hyper-legible collection of 223 icons with a tiny footprint&mdash;ready to use with Bootstrap and Foundation. [View the collection](http://useiconic.com/open#icons)
## What's in Open Iconic?
* 223 icons designed to be legible down to 8 pixels
* Super-light SVG files - 61.8 for the entire set
* SVG sprite&mdash;the modern replacement for icon fonts
* Webfont (EOT, OTF, SVG, TTF, WOFF), PNG and WebP formats
* Webfont stylesheets (including versions for Bootstrap and Foundation) in CSS, LESS, SCSS and Stylus formats
* PNG and WebP raster images in 8px, 16px, 24px, 32px, 48px and 64px.
## Getting Started
#### For code samples and everything else you need to get started with Open Iconic, check out our [Icons](http://useiconic.com/open#icons) and [Reference](http://useiconic.com/open#reference) sections.
### General Usage
#### Using Open Iconic's SVGs
We like SVGs and we think they're the way to display icons on the web. Since Open Iconic are just basic SVGs, we suggest you display them like you would any other image (don't forget the `alt` attribute).
```
<img src="/open-iconic/svg/icon-name.svg" alt="icon name">
```
#### Using Open Iconic's SVG Sprite
Open Iconic also comes in a SVG sprite which allows you to display all the icons in the set with a single request. It's like an icon font, without being a hack.
Adding an icon from an SVG sprite is a little different than what you're used to, but it's still a piece of cake. *Tip: To make your icons easily style able, we suggest adding a general class to the* `<svg>` *tag and a unique class name for each different icon in the* `<use>` *tag.*
```
<svg class="icon">
<use xlink:href="open-iconic.svg#account-login" class="icon-account-login"></use>
</svg>
```
Sizing icons only needs basic CSS. All the icons are in a square format, so just set the `<svg>` tag with equal width and height dimensions.
```
.icon {
width: 16px;
height: 16px;
}
```
Coloring icons is even easier. All you need to do is set the `fill` rule on the `<use>` tag.
```
.icon-account-login {
fill: #f00;
}
```
To learn more about SVG Sprites, read [Chris Coyier's guide](http://css-tricks.com/svg-sprites-use-better-icon-fonts/).
#### Using Open Iconic's Icon Font...
##### …with Bootstrap
You can find our Bootstrap stylesheets in `font/css/open-iconic-bootstrap.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-bootstrap.css" rel="stylesheet">
```
```
<span class="oi oi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …with Foundation
You can find our Foundation stylesheets in `font/css/open-iconic-foundation.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-foundation.css" rel="stylesheet">
```
```
<span class="fi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …on its own
You can find our default stylesheets in `font/css/open-iconic.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic.css" rel="stylesheet">
```
```
<span class="oi" data-glyph="icon-name" title="icon name" aria-hidden="true"></span>
```
## License
### Icons
All code (including SVG markup) is under the [MIT License](http://opensource.org/licenses/MIT).
### Fonts
All fonts are under the [SIL Licensed](http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web).

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@ -0,0 +1,543 @@
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" >
<!--
2014-7-1: Created.
-->
<svg xmlns="http://www.w3.org/2000/svg">
<metadata>
Created by FontForge 20120731 at Tue Jul 1 20:39:22 2014
By P.J. Onori
Created by P.J. Onori with FontForge 2.0 (http://fontforge.sf.net)
</metadata>
<defs>
<font id="open-iconic" horiz-adv-x="800" >
<font-face
font-family="Icons"
font-weight="400"
font-stretch="normal"
units-per-em="800"
panose-1="2 0 5 3 0 0 0 0 0 0"
ascent="800"
descent="0"
bbox="-0.5 -101 802 800.126"
underline-thickness="50"
underline-position="-100"
unicode-range="U+E000-E0DE"
/>
<missing-glyph />
<glyph glyph-name="" unicode="&#xe000;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM400 500l200 -150l-200 -150v100h-400v100h400v100z" />
<glyph glyph-name="1" unicode="&#xe001;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM200 500v-100h400v-100h-400v-100l-200 150z" />
<glyph glyph-name="2" unicode="&#xe002;"
d="M350 700c193 0 350 -157 350 -350v-50h100l-200 -200l-200 200h100v50c0 138 -112 250 -250 250s-250 -112 -250 -250c0 193 157 350 350 350z" />
<glyph glyph-name="3" unicode="&#xe003;"
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<glyph glyph-name="7" unicode="&#xe007;"
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>DemoGraphQL.Client</title>
<base href="/" />
<link href="css/bootstrap/bootstrap.min.css" rel="stylesheet" />
<link href="css/app.css" rel="stylesheet" />
<link href="DemoGraphQL.Client.styles.css" rel="stylesheet" />
</head>
<body>
<div id="app">Loading...</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">🗙</a>
</div>
<script src="_framework/blazor.webassembly.js"></script>
</body>
</html>

@ -0,0 +1,19 @@
namespace DemoGraphQL.Server.Contracts
{
using DemoGraphQL.Server.Entities;
using System;
using System.Collections.Generic;
public interface IUserRepository
{
User CreateUser(User user);
void DeleteUser(User user);
IEnumerable<User> GetAll();
User GetById(Guid id);
User UpdateUser(User dbUser, User user);
}
}

@ -0,0 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GraphQL" Version="4.7.1" />
<PackageReference Include="GraphQL.Server.Transports.AspNetCore" Version="5.2.0" />
<PackageReference Include="GraphQL.Server.Transports.AspNetCore.SystemTextJson" Version="5.2.0" />
<PackageReference Include="GraphQL.Server.Ui.Playground" Version="5.2.0" />
<PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="5.0.13" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.13" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="5.0.13">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>

@ -0,0 +1,22 @@
namespace DemoGraphQL.Server.Entities.Context
{
using Microsoft.EntityFrameworkCore;
using System;
public class ApplicationContext : DbContext
{
public ApplicationContext(DbContextOptions options)
: base(options)
{
}
public DbSet<User> Users { get; set; }
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
var ids = new Guid[] { Guid.NewGuid(), Guid.NewGuid() };
modelBuilder.ApplyConfiguration(new UserContextConfiguration(ids));
}
}
}

@ -0,0 +1,39 @@
namespace DemoGraphQL.Server.Entities.Context
{
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
public class UserContextConfiguration : IEntityTypeConfiguration<User>
{
private Guid[] _ids;
public UserContextConfiguration(Guid[] ids)
{
_ids = ids;
}
public void Configure(EntityTypeBuilder<User> builder)
{
builder
.HasData(
new User
{
Id = _ids[0],
Username = "Armure",
Password="12345",
role = UserRoles.Admin,
inventory = null
},
new User
{
Id = _ids[1],
Username = "Rayhan",
Password = "123456",
role = UserRoles.User,
inventory = null
}
); ; ;
}
}
}

@ -0,0 +1,21 @@
using System.Collections.Generic;
using System;
using System.ComponentModel.DataAnnotations;
namespace DemoGraphQL.Server.Entities
{
public class Item
{
[Key]
public int Id { get; set; }
public string DisplayName { get; set; }
public string Name { get; set; }
public int StackSize { get; set; }
public int MaxDurability { get; set; }
public List<string> EnchantCategories { get; set; }
public List<string> RepairWith { get; set; }
public DateTime CreatedDate { get; set; }
public DateTime? UpdatedDate { get; set; }
public string ImageBase64 { get; set; }
}
}

@ -0,0 +1,21 @@
namespace DemoGraphQL.Server.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
public class User
{
[Key]
public Guid Id { get; set; }
[Required(ErrorMessage = "Username is required")]
public string Username { get; set; }
public string Password { get; set; }
public int numberOfKeys { get; set; }
public UserRoles role { get; set; }
public List<Item> inventory { get; set; }
}
}

@ -0,0 +1,8 @@
namespace DemoGraphQL.Server.Entities
{
public enum UserRoles
{
User,
Admin
}
}

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