Correctif et racourcissement du chemin d'accès de l'App (trop long donc empechant le build)

pull/13/head
Rémi LAVERGNE 2 years ago
parent 2c6ee01f11
commit 5077059a9b

Binary file not shown.

@ -4,7 +4,8 @@
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:views="clr-namespace:GameAtlas.Views"
Shell.FlyoutBehavior="Disabled">
Shell.FlyoutBehavior="Disabled"
Shell.NavBarIsVisible="False">
<Shell.Resources>
<ResourceDictionary>

@ -1,9 +1,13 @@
namespace GameAtlas;
using GameAtlas.Views;
namespace GameAtlas;
public partial class AppShell : Shell
{
public AppShell()
{
InitializeComponent();
Routing.RegisterRoute(nameof(PageJeu), typeof(PageJeu));
}
}

@ -1,6 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<UseShortFileNames>True</UseShortFileNames>
<IntermediateOutputPath>C:\Apps\GameAtlas</IntermediateOutputPath>
<TargetFrameworks>net7.0-android;net7.0-ios;net7.0-maccatalyst</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net7.0-windows10.0.19041.0</TargetFrameworks>
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET -->
@ -15,7 +20,7 @@
<ApplicationTitle>GameAtlas</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.gameatlas</ApplicationId>
<ApplicationId>com.iut-clermont-auvergne.gameatlas</ApplicationId>
<ApplicationIdGuid>a4373575-ecb5-4bcd-9c57-7366fb6946a7</ApplicationIdGuid>
<!-- Versions -->

@ -3,7 +3,7 @@
<PropertyGroup>
<IsFirstTimeProjectOpen>False</IsFirstTimeProjectOpen>
<ActiveDebugFramework>net7.0-android</ActiveDebugFramework>
<ActiveDebugProfile>Pixel 5 - API 33 (1) (Android 13.0 - API 33)</ActiveDebugProfile>
<ActiveDebugProfile>Xiaomi 2201117SY (Android 12.0 - API 31)</ActiveDebugProfile>
<SelectedPlatformGroup>PhysicalDevice</SelectedPlatformGroup>
<DefaultDevice>pixel_5_-_api_33_1</DefaultDevice>
</PropertyGroup>

@ -9,6 +9,6 @@ public partial class PageProfil : ContentPage
async void OnGame_Tapped(System.Object sender, Microsoft.Maui.Controls.TappedEventArgs e)
{
await Shell.Current.GoToAsync(nameof(DetailPage));
await Shell.Current.GoToAsync(nameof(PageJeu));
}
}
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