Merge pull request 'ClassOperation et TableOperations' (#37) from operation into dev

Révision par @remi.lavergne

 **Approuvé**, la classe Pion sera à modifiée dans le futur.
Faire attention aux traductions en anglais
pull/52/head
Rémi LAVERGNE 1 year ago
commit 731f6a80c9

@ -1,3 +1,130 @@
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");ss
using Models;
Position pos01 = new Position(0,0);
Position pos02 = new Position(1,0);
Position pos03 = new Position(2,0);
Position pos04 = new Position(3,0);
Position pos05 = new Position(4,0);
Position pos11 = new Position(0, 1);
Position pos12 = new Position(1, 1);
Position pos13 = new Position(2, 1);
Position pos14 = new Position(3, 1);
Position pos15 = new Position(4, 1);
Position pos21 = new Position(0, 2);
Position pos22 = new Position(1, 2);
Position pos23 = new Position(2, 2);
Position pos24 = new Position(3, 2);
Position pos25 = new Position(4, 2);
Position pos31 = new Position(0, 3);
Position pos32 = new Position(1, 3);
Position pos33 = new Position(2, 3);
Position pos34 = new Position(3,3);
Position pos35 = new Position(4, 3);
List<Position> list = new List<Position>();
list.Add(pos01);
list.Add(pos02);
list.Add(pos03);
list.Add(pos04);
list.Add(pos05);
list.Add(pos11);
list.Add(pos12);
list.Add(pos13);
list.Add(pos14);
list.Add(pos15);
list.Add(pos21);
list.Add(pos22);
list.Add(pos23);
list.Add(pos24);
list.Add(pos25);
list.Add(pos31);
list.Add(pos32);
list.Add(pos33);
list.Add(pos34);
list.Add(pos35);
/*Pion pion1 = new Pion(une, 5);
Pion pion2 = new Pion(deux, 8);
Console.WriteLine(pion1);
Console.WriteLine(pion2);
List<Pion> pions = new List<Pion>() { pion1, pion2 };
int i = 0;
foreach (var item in list)
{
Console.Write(" | ");
foreach (var pion in pions)
{
if (item.X == pion.Position.X && item.Y == pion.Position.Y)
{
Console.Write(pion);
}
}
i++;
if (i%2 == 0) Console.Write(" |\n");
}*/
/*Pion pion1 = new Pion(pos35);
pion1.Select = true;
Pion pion2 = new Pion(pos11);
pion2.Select = true;
Console.WriteLine(pion1);
List<Pion> list2 = new List<Pion>() { pion1,pion2 };
int i = 0;
foreach (var item in list)
{
Console.Write(" | ");
foreach (var pion in list2)
{
if (pion.Select == true && pion.Position.X == item.X && pion.Position.Y == item.Y) Console.Write("X");
}
i++;
if (i % 4 == 0) Console.Write(" |\n");
}*/
OperationsGrid grille = new OperationsGrid();
grille.ResultGrid(Operation.ADDITION);
grille.ResultGrid(Operation.MULTIPLICATION);
grille.ResultGrid(Operation.LOWER);
grille.ResultGrid(Operation.MULTIPLICATION);
grille.ResultGrid(Operation.MULTIPLICATION);
grille.ResultGrid(Operation.HIGHER);
int cpt = 0;
foreach (var item in grille.Tiles)
{
Console.Write(" | ");
Console.Write(item);
cpt++;
if (cpt % 4 == 0) Console.Write(" |\n");
}

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models
{
public enum Operation
{
LOWER,
HIGHER,
SUBTRACTION,
ADDITION,
MULTIPLICATION
}
}

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models
{
public class OperationsGrid
{
public bool[,] Tiles;
public OperationsGrid()
{
Tiles = new bool[5,4];
}
public void ResultGrid(Operation p)
{
switch (p)
{
case Operation.LOWER:
for (int i = 0; i < Tiles.GetLength(1); i++) { if (Tiles[0, i] == false) { Tiles[0, i] = true; return; } }
break;
case Operation.HIGHER:
for (int i = 0; i < Tiles.GetLength(1); i++) { if (Tiles[1, i] == false) { Tiles[1, i] = true; return; } }
break;
case Operation.SUBTRACTION:
for (int i = 0; i < Tiles.GetLength(1); i++) { if (Tiles[2, i] == false) { Tiles[2, i] = true; return; } }
break;
case Operation.ADDITION:
for (int i = 0; i < Tiles.GetLength(1); i++) { if (Tiles[3, i] == false) { Tiles[3, i] = true; return; } }
break;
case Operation.MULTIPLICATION:
for (int i = 0; i < Tiles.GetLength(1); i++) { if (Tiles[4, i] == false) { Tiles[4, i] = true; return; } }
break;
default:
return;
}
}
}
}

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models
{
public class Pion
{
public Pion(Position pos)
{
Position = pos;
}
public Position Position { get; set; }
public bool Select { get; set; }
public override string ToString()
{
return $"{Select}"; }
}
}

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models
{
public class Position
{
public Position(int x, int y)
{
X = x;
Y = y;
}
public int X { get; set; }
public int Y { get; set; }
public override string ToString()
{
return $"{X} {Y}";
}
}
}
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