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@ -55,6 +55,39 @@ class GameScene : SKScene {
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}
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func initializeBoard(_ board: Board) {
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/*for (lineIndex, currentLine) in game.board.grid.enumerated() {
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for (cellIndex, currentCell) in currentLine.enumerated() {
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if (currentCell.piece != nil){
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pieces[currentCell.piece!.owner]?[currentCell.piece!.animal]?.cellPosition = CGPoint(x: cellIndex, y: lineIndex)
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}
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}
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}*/
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for (lineIndex, currentLine) in game.board.grid.enumerated() {
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for (cellIndex, currentCell) in currentLine.enumerated() {
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if let piece = currentCell.piece {
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pieces[piece.owner]?[piece.animal]?.cellPosition = CGPoint(x: cellIndex-3, y: lineIndex-4)
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pieces[piece.owner]?[piece.animal]?.cellPosition = CGPoint(x: 0, y: 0)
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print("line :", lineIndex, " cologne: ", cellIndex)
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}
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}
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}
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/*var new_array = game.board.grid.flatMap(pieces => {
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pieces.forEach( => {
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if (joueur1.pieces.includes(piece)) {
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console.log(`La pièce ${piece} appartient à joueur1`);
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} else if (joueur2.pieces.includes(piece)) {
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console.log(`La pièce ${piece} appartient à joueur2`);
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}
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});
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// Retourner les pièces pour le new_array (si nécessaire)
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return pieces;
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});*/
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/*
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let player1AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat]
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let player1AnimalsLigne2: [Animal] = [.cat, .dog]
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let player1AnimalsLigne3: [Animal] = [.leopard, .lion]
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@ -91,7 +124,7 @@ class GameScene : SKScene {
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for (index, animal) in player2AnimalsLigne3.enumerated() {
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pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
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pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
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}
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}*/
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}
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required init?(coder aDecoder: NSCoder) {
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