Add: EndGame view

dev_views_Game
Nathan VERDIER 1 year ago
parent 239782ec60
commit 1e6db55be4

@ -10,24 +10,50 @@ import SpriteKit
import DouShouQiModel import DouShouQiModel
struct GameView: View { struct GameView: View {
@StateObject var gameVM: PlayingGameVM = PlayingGameVM(withRules: ClassicRules(), andPlayer1: DouShouQiModel.HumanPlayer(withName: "Rémi", andId: .player1)!, andPlayer2: DouShouQiModel.HumanPlayer(withName: "Nathan", andId: .player2)!)!
@StateObject var gameVM: PlayingGameVM
@State private var showHome = false
var body: some View { var body: some View {
VStack { ZStack {
TopGameBoard(gameVM: gameVM).frame(maxHeight: 200) VStack {
SpriteView(scene: GameScene(size: CGSize(width: 700, height: 900), gameVM: gameVM)) TopGameBoard(gameVM: gameVM).frame(maxHeight: 200)
} SpriteView(scene: GameScene(size: CGSize(width: 700, height: 900), gameVM: gameVM))
.onAppear { }
MusicPlayer.shared.playBackgroundMusic(music: "GameMusic") .onAppear {
} MusicPlayer.shared.playBackgroundMusic(music: "GameMusic")
.onDisappear { }
MusicPlayer.shared.stopBackgroundMusic() .onDisappear {
MusicPlayer.shared.stopBackgroundMusic()
}
if (gameVM.game.isOver) {
HStack {
Spacer()
VStack(alignment: .center) {
Text("Game Over")
.font(.title2)
Text("Winner: \(gameVM.winner)")
}
.background(Colors.WinnerBackground)
Spacer()
}
.onAppear {
Timer.scheduledTimer(withTimeInterval: 10, repeats: false) { _ in
// Il faut retourner au home
}
}
}
} }
} }
} }
struct GameView_Previews: PreviewProvider { /*struct GameView_Previews: PreviewProvider {
static var previews: some View { static var previews: some View {
GameView() GameView()
} }
} }*/

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