Add: GameView

pull/14/head
Nathan VERDIER 11 months ago
parent 03f7437648
commit 3d6b526caf

@ -10,7 +10,7 @@ import SpriteKit
class SpriteMeeple : SKNode {
/*static let offset = CGPoint(x: -400, y: -300)
static let offset = CGPoint(x: -400, y: -300)
static let direction = CGVector(dx: 100, dy: 100)
let imageNode : SKSpriteNode
@ -25,18 +25,24 @@ class SpriteMeeple : SKNode {
init(imageNamed imageName: String, size: CGSize, backgroundColor: UIColor){
imageNode = SKSpriteNode(imageNamed: imageName)
imageNode.size = CGSize(width: 90, height: 90)
ellipseNode = SKShapeNode(ellipseOf: CGSize(width: 100, height: 100))
ellipseNode.fillColor = .yellow
cellPosition = CGPoint(x: 0, y: 0)
super.init()
ellipseNode = SKShapeNode(ellipseOf: CGSize(width: imageNode.size.width, height: imageNode.size.height))
//self.addChild(ellipseNode)
//self.addChild(imageNode)
//ellipseNode = SKShapeNode(ellipseOf: CGSize(width: imageNode.size.width, height: imageNode.size.height))
self.addChild(ellipseNode)
self.addChild(imageNode)
}
required init?(coder aDecoder:NSCoder){
imageNode = SKSpriteNode(imageNamed: "ratMeeple")
//ellipseNode = SKSpriteNode(ellipseNode)
imageNode = SKSpriteNode(imageNamed: "rat")
ellipseNode = SKShapeNode(ellipseOf: CGSize(width: 100, height: 100))
cellPosition = CGPoint(x: 0, y: 0)
super.init(coder: aDecoder)
}
@ -45,11 +51,35 @@ class SpriteMeeple : SKNode {
get { true }
}
/*override func touchesBegin(_ touches: Set<UITouch>, with event: UIEvent?){
Set<UITouch>, with event: UIEvent?)
}*/
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?){
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
var x: CGFloat = 0
var y: CGFloat = 0
let position = touches.first?.location(in: parent!) ?? CGPoint(x: 0, y: 0)
if (position.x < -400){
x = -400
}
else if (position.x > 500){
x = 500
}
else{
x = (abs(x.truncatingRemainder(dividingBy: 100)) < 50) ? floor(position.x/100) * 100 : ceil(position.x/100) * 100
}
if (position.y < -300){
y = -300
}
else if (position.y > 400){
y = 400
}
else{
y = (abs(y.truncatingRemainder(dividingBy: 100)) < 50) ? floor(position.y/100) * 100 : ceil(position.y/100) * 100
}
self.position = CGPoint(x: x, y: y)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?){
self.position = touches.first?.location(in: parent!) ?? CGPoint(x: 0, y: 0)
}*/
}
}

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