🔥 Remove: code useless

pull/14/head
Nathan VERDIER 1 year ago
parent 3c3be0b548
commit d478658435

@ -51,19 +51,10 @@ class GameScene : SKScene {
}
initializeBoard(game.board)
//displayBoard(game.board)
}
func initializeBoard(_ board: Board) {
/*for (lineIndex, currentLine) in game.board.grid.enumerated() {
for (cellIndex, currentCell) in currentLine.enumerated() {
if (currentCell.piece != nil){
pieces[currentCell.piece!.owner]?[currentCell.piece!.animal]?.cellPosition = CGPoint(x: cellIndex, y: lineIndex)
}
}
}*/
for (lineIndex, currentLine) in game.board.grid.enumerated() {
for (cellIndex, currentCell) in currentLine.enumerated() {
if let piece = currentCell.piece {
@ -73,58 +64,6 @@ class GameScene : SKScene {
}
}
}
/*var new_array = game.board.grid.flatMap(pieces => {
pieces.forEach( => {
if (joueur1.pieces.includes(piece)) {
console.log(`La pièce ${piece} appartient à joueur1`);
} else if (joueur2.pieces.includes(piece)) {
console.log(`La pièce ${piece} appartient à joueur2`);
}
});
// Retourner les pièces pour le new_array (si nécessaire)
return pieces;
});*/
/*
let player1AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat]
let player1AnimalsLigne2: [Animal] = [.cat, .dog]
let player1AnimalsLigne3: [Animal] = [.leopard, .lion]
let player2AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat]
let player2AnimalsLigne2: [Animal] = [.cat, .dog]
let player2AnimalsLigne3: [Animal] = [.leopard, .lion]
for (index, animal) in player1AnimalsLigne1.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -2)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player1AnimalsLigne2.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player1AnimalsLigne3.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne1.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne2.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne3.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}*/
}
required init?(coder aDecoder: NSCoder) {

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