🔊 Add: Sound on GameScene

pull/14/head
Nathan VERDIER 11 months ago
parent bbc2de1e78
commit d5084083b8

@ -14,17 +14,17 @@ class GameScene : SKScene {
let pieces: [Owner : [Animal:SpriteMeeple]] = [ let pieces: [Owner : [Animal:SpriteMeeple]] = [
.player1: [ .player1: [
.rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .rat: SpriteMeeple(imageNamed: AppImages.Rat, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .cat: SpriteMeeple(imageNamed: AppImages.Cat, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .dog: SpriteMeeple(imageNamed: AppImages.Dog, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .wolf: SpriteMeeple(imageNamed: AppImages.Wolf, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .leopard: SpriteMeeple(imageNamed: AppImages.Leopard, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .lion: SpriteMeeple(imageNamed: AppImages.Lion, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .tiger: SpriteMeeple(imageNamed: "", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), .elephant: SpriteMeeple(imageNamed: AppImages.Elephant, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
], ],
.player2: [ .player2: [
.rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue), .rat: SpriteMeeple(imageNamed: AppImages.Rat.rotationEffect(.degrees(90)), size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.cat: SpriteMeeple(imageNamed: "cat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue), .cat: SpriteMeeple(imageNamed: "cat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.dog: SpriteMeeple(imageNamed: "dog-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue), .dog: SpriteMeeple(imageNamed: "dog-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.wolf: SpriteMeeple(imageNamed: "wolf-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue), .wolf: SpriteMeeple(imageNamed: "wolf-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),

Loading…
Cancel
Save