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63 lines
1.5 KiB
63 lines
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement0 : MonoBehaviour
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{
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public CharacterController controller;
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public float speed = 12f;
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public float gravity = -9.81f;
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public float jumpForce = 1f;
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public Transform GroundCheck;
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public float groundDistance = 0.4f;
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public LayerMask groundMask;
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Vector3 velocity;
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public bool isWalking;
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public bool isGrounded;
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void Update()
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{
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// Movement
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float x = Input.GetAxis("Horizontal");
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float z = Input.GetAxis("Vertical");
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isWalking = TestWalking();
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Vector3 move = transform.right * x + transform.forward * z;
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controller.Move(move * speed * Time.deltaTime);
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// Jump
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if(Input.GetButtonDown("Jump") && isGrounded)
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{
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velocity.y = Mathf.Sqrt(jumpForce * -2f * gravity);
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}
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// Gravity
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isGrounded = Physics.CheckSphere(GroundCheck.position, groundDistance, groundMask);
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if (isGrounded && velocity.y < 0)
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{
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velocity.y = -2f;
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}
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velocity.y += gravity * Time.deltaTime;
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controller.Move(velocity * Time.deltaTime);
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}
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private bool TestWalking()
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{
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if (Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Vertical") != 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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