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SAE/Assets/Script/Player/PlayerMovement0.cs

63 lines
1.5 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement0 : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpForce = 1f;
public Transform GroundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
public bool isWalking;
public bool isGrounded;
void Update()
{
// Movement
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
isWalking = TestWalking();
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
// Jump
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpForce * -2f * gravity);
}
// Gravity
isGrounded = Physics.CheckSphere(GroundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
private bool TestWalking()
{
if (Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Vertical") != 0)
{
return true;
}
else
{
return false;
}
}
}