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@ -4,206 +4,233 @@
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// Classe J e u //---------------------------------------------------------------------------------
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// Classe J e u //---------------------------------------------------------------------------------
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class Jeu extends Scene {
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class Jeu extends Scene {
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//----------------------------------------------------------------------------------------Attributs
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//----------------------------------------------------------------------------------------Attributs
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/* Declarer ici les attributs de la scene. */
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/* Declarer ici les attributs de la scene. */
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public carte_ : Array<Array<number>>;
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public carte_ : Array<Array<number>>;
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public wall_ : Sprite;
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public wall_ : Sprite;
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public pas_ : number;
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public pas_ : number;
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public rat_ : Rat;
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public rat_ : Rat;
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public fromage_ : Sprite;
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public fromage_ : Sprite;
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public fraise_ : Sprite;
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public fraise_ : Sprite;
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public arriverx_ : number;
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public arriverx_ : number;
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public arrivery_ : number;
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public arrivery_ : number;
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public compteurfromage_ : number;
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public compteurfromage_ : number;
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public compteurfraise_ : number;
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public compteurfraise_ : number;
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public totalfraise_ : number;
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public totalfraise_ : number;
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public totalfromage_ : number;
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public totalfromage_ : number;
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public mangerfromage_ : Array<Array<Sprite>>;
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public mangerfromage_ : Array<Array<Sprite>>;
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public mangerfraise_ : Array<Array<Sprite>>;
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public mangerfraise_ : Array<Array<Sprite>>;
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public compteurfromagemoins_ : number;
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public compteurfromagemoins_ : number;
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public compteurfraisemoins_ : number;
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public compteurfraisemoins_ : number;
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public niveau_ : any;
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private idniveau_ : number;
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//-------------------------------------------------------------------------------------Constructeur
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public constructor(element : HTMLElement) {
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super(element,false);
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//-------------------------------------------------------------------------------------Constructeur
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/* Ecrire ici le code qui initialise la scene. */
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public constructor(element : HTMLElement) {
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this.pas_ = 32;
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super(element,false);
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this.mangerfromage_ = [];
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/* Ecrire ici le code qui initialise la scene. */
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this.mangerfraise_ = [];
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this.pas_ = 32;
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this.compteurfromagemoins_ = 0;
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this.mangerfromage_ = [];
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this.compteurfraisemoins_ = 0;
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this.mangerfraise_ = [];
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this.compteurfromagemoins_ = 0;
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this.compteurfraisemoins_ = 0;
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this.idniveau_ = 1;
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}
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private telechargerNiveau(id : number){
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let requete : XMLHttpRequest = new XMLHttpRequest();
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let parametres : string = "id=" + id;
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requete.open("get", "http://localhost/SAE/index.php?" + parametres);
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/* Ecouteur déclenché à la réception des données */
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requete.onreadystatechange = () => {
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if (requete.readyState == XMLHttpRequest.DONE
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&& requete.status == 200) {
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this.niveau_ = JSON.parse(requete.responseText);
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/* Suite du code */
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console.log(this.niveau_.id);
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console.log(this.niveau_.niveau);
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this.start_suite();
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}
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}
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requete.send();
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}
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}
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private initialiserCarte(){
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private initialiserCarte(){
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// this.carte_ = [];
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this.carte_ = [];
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// this.carte_[0] = [1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ];
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this.carte_[0] = [1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ];
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// this.carte_[1] = [1 ,8 ,1 ,0 ,0 ,1 ,2 ,2 ,2 ,2 ,2 ,1 ,0 ,1 ,2 ,2 ,2 ,1 ,0 ,0 ];
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this.carte_[1] = [1 ,8 ,1 ,0 ,0 ,1 ,2 ,2 ,2 ,2 ,2 ,1 ,0 ,1 ,2 ,2 ,2 ,1 ,0 ,0 ];
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// this.carte_[2] = [1 ,2 ,1 ,0 ,0 ,1 ,2 ,4 ,4 ,4 ,2 ,1 ,0 ,1 ,2 ,1 ,2 ,1 ,1 ,0 ];
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this.carte_[2] = [1 ,2 ,1 ,0 ,0 ,1 ,2 ,4 ,4 ,4 ,2 ,1 ,0 ,1 ,2 ,1 ,2 ,1 ,1 ,0 ];
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// this.carte_[3] = [1 ,2 ,1 ,0 ,0 ,1 ,2 ,1 ,1 ,1 ,2 ,1 ,0 ,1 ,2 ,3 ,2 ,2 ,1 ,0 ];
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this.carte_[3] = [1 ,2 ,1 ,0 ,0 ,1 ,2 ,1 ,1 ,1 ,2 ,1 ,0 ,1 ,2 ,3 ,2 ,2 ,1 ,0 ];
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// this.carte_[4] = [1 ,2 ,1 ,1 ,1 ,1 ,2 ,2 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[4] = [1 ,2 ,1 ,1 ,1 ,1 ,2 ,2 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[5] = [1 ,2 ,2 ,2 ,1 ,3 ,2 ,1 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[5] = [1 ,2 ,2 ,2 ,1 ,3 ,2 ,1 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[6] = [1 ,1 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[6] = [1 ,1 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,2 ,1 ,0 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[7] = [0 ,0 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,2 ,1 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[7] = [0 ,0 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,2 ,1 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[8] = [1 ,1 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,2 ,2 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[8] = [1 ,1 ,1 ,2 ,1 ,2 ,4 ,1 ,2 ,2 ,2 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[9] = [1 ,2 ,2 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[9] = [1 ,2 ,2 ,2 ,1 ,2 ,4 ,1 ,2 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[10] = [1 ,2 ,1 ,1 ,1 ,2 ,4 ,1 ,2 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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this.carte_[10] = [1 ,2 ,1 ,1 ,1 ,2 ,4 ,1 ,2 ,1 ,1 ,2 ,1 ,4 ,2 ,1 ,4 ,2 ,1 ,0 ];
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// this.carte_[11] = [1 ,2 ,2 ,2 ,1 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,1 ,4 ,2 ,1 ,1 ];
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this.carte_[11] = [1 ,2 ,2 ,2 ,1 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,2 ,1 ,4 ,2 ,1 ,1 ];
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// this.carte_[12] = [1 ,1 ,1 ,2 ,1 ,1 ,1 ,1 ,2 ,1 ,1 ,2 ,1 ,2 ,1 ,1 ,1 ,2 ,9 ,1 ];
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this.carte_[12] = [1 ,1 ,1 ,2 ,1 ,1 ,1 ,1 ,2 ,1 ,1 ,2 ,1 ,2 ,1 ,1 ,1 ,2 ,9 ,1 ];
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// this.carte_[13] = [0 ,0 ,1 ,2 ,2 ,2 ,2 ,2 ,2 ,1 ,1 ,3 ,2 ,2 ,1 ,0 ,1 ,1 ,1 ,1 ];
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this.carte_[13] = [0 ,0 ,1 ,2 ,2 ,2 ,2 ,2 ,2 ,1 ,1 ,3 ,2 ,2 ,1 ,0 ,1 ,1 ,1 ,1 ];
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// this.carte_[14] = [0 ,0 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ];
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this.carte_[14] = [0 ,0 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ];
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this.carte_ = JSON.parse(this.niveau_.niveau);
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}
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}
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public dessinerLabyrinthe(){
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public dessinerLabyrinthe(){
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this.compteurfromage_ = 0;
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this.compteurfromage_ = 0;
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this.compteurfraise_ = 0;
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this.compteurfraise_ = 0;
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for(let i = 0 ; i<this.carte_.length; i++){
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for(let i = 0 ; i<this.carte_.length; i++){
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this.mangerfromage_[i] = [];
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this.mangerfromage_[i] = [];
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this.mangerfraise_[i] = [];
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this.mangerfraise_[i] = [];
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for(let j = 0 ; j<this.carte_[i].length; j++){
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for(let j = 0 ; j<this.carte_[i].length; j++){
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if (this.carte_[i][j] == 9){
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if (this.carte_[i][j] == 9){
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this.arriverx_ = j;
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this.arriverx_ = j;
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this.arrivery_ = i;
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this.arrivery_ = i;
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}
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}
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if(this.carte_[i][j] == 1){
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if(this.carte_[i][j] == 1){
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this.wall_ = new Sprite(document.createElement("img"));
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this.wall_ = new Sprite(document.createElement("img"));
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this.wall_.setImage("mur.jpg",32,32);
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this.wall_.setImage("mur.jpg",32,32);
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this.wall_.setXY(this.pas_*j,this.pas_*i);
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this.wall_.setXY(this.pas_*j,this.pas_*i);
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this.appendChild(this.wall_);
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this.appendChild(this.wall_);
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}
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}
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if (this.carte_[i][j] == 8){
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if (this.carte_[i][j] == 8){
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this.rat_ = new Rat(this,document.createElement("img"),i,j);
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this.rat_ = new Rat(this,document.createElement("img"),i,j);
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this.rat_.setImage("rat.png",32,32);
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this.rat_.setImage("rat.png",32,32);
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this.rat_.setXY(this.pas_*j,this.pas_*i);
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this.rat_.setXY(this.pas_*j,this.pas_*i);
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this.appendChild(this.rat_);
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this.appendChild(this.rat_);
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}
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}
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if (this.carte_[i][j] == 2){
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if (this.carte_[i][j] == 2){
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this.fromage_ = new Sprite(document.createElement("img"));
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this.fromage_ = new Sprite(document.createElement("img"));
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this.fromage_.setImage("fromage.png",32,32);
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this.fromage_.setImage("fromage.png",32,32);
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this.fromage_.setXY(this.pas_*j,this.pas_*i);
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this.fromage_.setXY(this.pas_*j,this.pas_*i);
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this.appendChild(this.fromage_);
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this.appendChild(this.fromage_);
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this.compteurfromage_++;
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this.compteurfromage_++;
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}
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}
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if (this.carte_[i][j] == 3){
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if (this.carte_[i][j] == 3){
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this.fraise_ = new Sprite(document.createElement("img"));
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this.fraise_ = new Sprite(document.createElement("img"));
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this.fraise_.setImage("fraise.png",32,32);
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this.fraise_.setImage("fraise.png",32,32);
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this.fraise_.setXY(this.pas_*j,this.pas_*i);
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this.fraise_.setXY(this.pas_*j,this.pas_*i);
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this.appendChild(this.fraise_);
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this.appendChild(this.fraise_);
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}
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}
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if(this.carte_[i][j] == 2){
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if(this.carte_[i][j] == 2){
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this.mangerfromage_[i][j] = this.fromage_;
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this.mangerfromage_[i][j] = this.fromage_;
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} else {
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} else {
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this.mangerfromage_[i][j] = null;
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this.mangerfromage_[i][j] = null;
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}
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}
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if(this.carte_[i][j] == 3){
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if(this.carte_[i][j] == 3){
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this.mangerfraise_[i][j] = this.fraise_;
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this.mangerfraise_[i][j] = this.fraise_;
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} else {
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} else {
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this.mangerfraise_[i][j] = null;
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this.mangerfraise_[i][j] = null;
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}
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}
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}
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}
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}
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console.log(this.mangerfromage_);
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console.log(this.mangerfraise_);
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console.log(this.carte_);
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}
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public retirerFromage(y : number, x : number){
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this.carte_[y][x] = 4;
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this.mangerfromage_[y][x] = null;
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for(let i = 0 ; i<this.carte_.length; i++){
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for(let j = 0 ; j<this.carte_[i].length; j++){
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if (this.carte_[i][j] == 8){
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this.carte_[i][j] = 4;
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this.compteurfromagemoins_++;
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this.compteurfromage_ = this.totalfromage_ - this.compteurfromagemoins_;
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console.log(this.compteurfromage_);
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}
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}
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}
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this.removeAllChildNodes();
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}
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public retirerFraise(y : number, x : number){
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this.carte_[y][x] = 4;
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this.mangerfraise_[y][x] = null;
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for(let i = 0 ; i<this.carte_.length; i++){
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for(let j = 0 ; j<this.carte_[i].length; j++){
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if (this.carte_[i][j] == 8){
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this.carte_[i][j] = 4;
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this.compteurfraisemoins_++;
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this.compteurfraise_ = this.totalfraise_ - this.compteurfraisemoins_;
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console.log(this.compteurfraise_);
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}
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}
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}
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this.removeAllChildNodes();
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}
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public replacerPersonnage(ny : number, nx : number, ay : number, ax : number){
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this.carte_[ny][nx] = 8;
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this.carte_[ay][ax] = 4;
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// for(let i = 0 ; i<this.carte_.length; i++){
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// for(let j = 0 ; j<this.carte_[i].length; j++){
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// if (this.carte_[i][j] == 8){
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// this.carte_[i][j] = 4;
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// console.log("j'ai bouger");
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// }
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// }
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// }
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this.removeAllChildNodes();
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}
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public removeAllChildNodes() {
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const scene = document.getElementById('scene')
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while (scene.firstChild) {
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scene.removeChild(scene.firstChild);
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}
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}
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public compteur(){
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this.totalfromage_ = 0;
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this.totalfraise_ = 0;
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for(let i = 0 ; i<this.carte_.length; i++){
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for(let j = 0 ; j<this.carte_[i].length; j++){
|
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if(this.carte_[i][j] == 2){
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this.totalfromage_++;
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}
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if(this.carte_[i][j] == 3){
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this.totalfraise_++;
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}
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}
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}
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console.log(this.totalfraise_);
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console.log(this.totalfromage_);
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}
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//--------------------------------------------------------------------------------------------start
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|
|
public start_suite() {
|
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|
/* Ecrire ici le code qui demarre la scene. */
|
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|
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|
|
console.log(this.carte_);
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|
|
|
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|
|
this.initialiserCarte();
|
|
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|
|
this.dessinerLabyrinthe();
|
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|
|
this.compteur();
|
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|
|
this.rat_.animer();
|
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|
|
this.rat_.estArriver();
|
|
|
|
}
|
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|
}
|
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|
|
console.log(this.mangerfromage_);
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|
|
public override start() {
|
|
|
|
console.log(this.mangerfraise_);
|
|
|
|
/* Ecrire ici le code qui demarre la scene. */
|
|
|
|
console.log(this.carte_);
|
|
|
|
this.telechargerNiveau(this.idniveau_);
|
|
|
|
}
|
|
|
|
this.idniveau_++;
|
|
|
|
|
|
|
|
|
|
|
|
public retirerFromage(y : number, x : number){
|
|
|
|
|
|
|
|
this.carte_[y][x] = 4;
|
|
|
|
|
|
|
|
this.mangerfromage_[y][x] = null;
|
|
|
|
|
|
|
|
for(let i = 0 ; i<this.carte_.length; i++){
|
|
|
|
|
|
|
|
for(let j = 0 ; j<this.carte_[i].length; j++){
|
|
|
|
|
|
|
|
if (this.carte_[i][j] == 8){
|
|
|
|
|
|
|
|
this.carte_[i][j] = 4;
|
|
|
|
|
|
|
|
this.compteurfromagemoins_++;
|
|
|
|
|
|
|
|
this.compteurfromage_ = this.totalfromage_ - this.compteurfromagemoins_;
|
|
|
|
|
|
|
|
console.log(this.compteurfromage_);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.removeAllChildNodes();
|
|
|
|
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------pause
|
|
|
|
public retirerFraise(y : number, x : number){
|
|
|
|
public override pause() {
|
|
|
|
this.carte_[y][x] = 4;
|
|
|
|
/* Ecrire ici le code qui met la scene en pause. */
|
|
|
|
this.mangerfraise_[y][x] = null;
|
|
|
|
this.rat_.figer();
|
|
|
|
for(let i = 0 ; i<this.carte_.length; i++){
|
|
|
|
|
|
|
|
for(let j = 0 ; j<this.carte_[i].length; j++){
|
|
|
|
|
|
|
|
if (this.carte_[i][j] == 8){
|
|
|
|
|
|
|
|
this.carte_[i][j] = 4;
|
|
|
|
|
|
|
|
this.compteurfraisemoins_++;
|
|
|
|
|
|
|
|
this.compteurfraise_ = this.totalfraise_ - this.compteurfraisemoins_;
|
|
|
|
|
|
|
|
console.log(this.compteurfraise_);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.removeAllChildNodes();
|
|
|
|
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------unpause
|
|
|
|
|
|
|
|
public override unpause() {
|
|
|
|
public replacerPersonnage(ny : number, nx : number, ay : number, ax : number){
|
|
|
|
/* Ecrire ici le code qui sort la scene de la pause. */
|
|
|
|
this.carte_[ny][nx] = 8;
|
|
|
|
|
|
|
|
this.carte_[ay][ax] = 4;
|
|
|
|
|
|
|
|
// for(let i = 0 ; i<this.carte_.length; i++){
|
|
|
|
|
|
|
|
// for(let j = 0 ; j<this.carte_[i].length; j++){
|
|
|
|
|
|
|
|
// if (this.carte_[i][j] == 8){
|
|
|
|
|
|
|
|
// this.carte_[i][j] = 4;
|
|
|
|
|
|
|
|
// console.log("j'ai bouger");
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
this.removeAllChildNodes();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public removeAllChildNodes() {
|
|
|
|
|
|
|
|
const scene = document.getElementById('scene')
|
|
|
|
|
|
|
|
while (scene.firstChild) {
|
|
|
|
|
|
|
|
scene.removeChild(scene.firstChild);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------clean
|
|
|
|
public compteur(){
|
|
|
|
public override clean() {
|
|
|
|
this.totalfromage_ = 0;
|
|
|
|
/* Ecrire ici le code qui nettoie la scene en vue d'un redemarrage. */
|
|
|
|
this.totalfraise_ = 0;
|
|
|
|
|
|
|
|
for(let i = 0 ; i<this.carte_.length; i++){
|
|
|
|
|
|
|
|
for(let j = 0 ; j<this.carte_[i].length; j++){
|
|
|
|
|
|
|
|
if(this.carte_[i][j] == 2){
|
|
|
|
|
|
|
|
this.totalfromage_++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(this.carte_[i][j] == 3){
|
|
|
|
|
|
|
|
this.totalfraise_++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
console.log(this.totalfraise_);
|
|
|
|
|
|
|
|
console.log(this.totalfromage_);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------start
|
|
|
|
|
|
|
|
public override start() {
|
|
|
|
|
|
|
|
/* Ecrire ici le code qui demarre la scene. */
|
|
|
|
|
|
|
|
console.log(this.carte_);
|
|
|
|
|
|
|
|
this.initialiserCarte();
|
|
|
|
|
|
|
|
this.dessinerLabyrinthe();
|
|
|
|
|
|
|
|
this.compteur();
|
|
|
|
|
|
|
|
this.rat_.animer();
|
|
|
|
|
|
|
|
this.rat_.estArriver();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------pause
|
|
|
|
|
|
|
|
public override pause() {
|
|
|
|
|
|
|
|
/* Ecrire ici le code qui met la scene en pause. */
|
|
|
|
|
|
|
|
this.rat_.figer();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------------unpause
|
|
|
|
// Fin //-------------------------------------------------------------------------------------------
|
|
|
|
public override unpause() {
|
|
|
|
|
|
|
|
/* Ecrire ici le code qui sort la scene de la pause. */
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------clean
|
|
|
|
|
|
|
|
public override clean() {
|
|
|
|
|
|
|
|
/* Ecrire ici le code qui nettoie la scene en vue d'un redemarrage. */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Fin //-------------------------------------------------------------------------------------------
|
|
|
|
|