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@ -11,6 +11,7 @@ namespace BowlingAppUnitTest
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{
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public class UTPartie
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{
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//le cas ou le joueur ne fait que des strikes
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[Fact]
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public void TestGetScore()
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{
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@ -28,7 +29,7 @@ namespace BowlingAppUnitTest
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partie.AddFrame(new Frame(8));
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partie.AddFrame(new Frame(9));
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partie.AddFrame(new Frame(10));
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partie.AddFrame(new Frame(10));
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partie.AddFrame(new Frame(11));
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for (int i = 0; i < partie.Frames.Count; i++)
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{
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@ -41,5 +42,81 @@ namespace BowlingAppUnitTest
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//Assert
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Assert.Equal(300, score);
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}
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//le cas ou le joueur fait que des spares
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[Fact]
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public void TestGetScore2()
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{
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//Arrange
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StubPartie stubPartie = new StubPartie();
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List<Partie> listParties = stubPartie.ListParties();
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Partie partie = listParties[0];
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partie.AddFrame(new Frame(1));
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partie.AddFrame(new Frame(2));
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partie.AddFrame(new Frame(3));
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partie.AddFrame(new Frame(4));
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partie.AddFrame(new Frame(5));
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partie.AddFrame(new Frame(6));
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partie.AddFrame(new Frame(7));
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partie.AddFrame(new Frame(8));
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partie.AddFrame(new Frame(9));
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partie.AddFrame(new Frame(10));
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for (int i = 0; i < partie.Frames.Count; i++)
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{
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partie.Frames[i].Lancer(5);
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partie.Frames[i].Lancer(5);
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}
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//Act
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int? score = partie.GetScore();
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//Assert
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Assert.Equal(150, score);
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}
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//le cas ou le joueur fait que des spares et des strikes
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[Fact]
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public void TestGetScore3()
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{
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//Arrange
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StubPartie stubPartie = new StubPartie();
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List<Partie> listParties = stubPartie.ListParties();
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Partie partie = listParties[0];
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partie.AddFrame(new Frame(1));
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partie.AddFrame(new Frame(2));
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partie.AddFrame(new Frame(3));
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partie.AddFrame(new Frame(4));
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partie.AddFrame(new Frame(5));
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partie.AddFrame(new Frame(6));
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partie.AddFrame(new Frame(7));
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partie.AddFrame(new Frame(8));
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partie.AddFrame(new Frame(9));
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partie.AddFrame(new Frame(10));
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for (int i = 0; i < partie.Frames.Count; i++)
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{
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if (i % 2 == 0)
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{
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partie.Frames[i].Lancer(10);
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}
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else
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{
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partie.Frames[i].Lancer(5);
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partie.Frames[i].Lancer(5);
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}
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}
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//Act
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int? score = partie.GetScore();
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//Assert
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Assert.Equal(200, score);
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}
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}
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}
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