Update ctor in Frame
continuous-integration/drone/push Build is passing Details

pull/43/head
victor perez ngounou 3 years ago
parent 0baed71251
commit 29f5270965

@ -116,6 +116,10 @@ namespace BowlingLib.Model
}
private Lancer lancer3;
/// <summary>
/// Constructeur destiné à Initialisé un Frame
/// </summary>
/// <param name="numero"></param>
public Frame(int numero)
{
this.Numero = numero;
@ -126,25 +130,27 @@ namespace BowlingLib.Model
this.QuillesTombees = 0;
}
public Frame(int numero, long id, int quillesRestantes, int quillesTombees, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
/// <summary>
/// Constructeur destiné à la récupération des données en base
/// </summary>
/// <param name="numero"></param>
/// <param name="id"></param>
/// <param name="isStrike"></param>
/// <param name="isSpare"></param>
/// <param name="isPark"></param>
/// <param name="isFinished"></param>
/// <param name="lancer1"></param>
/// <param name="lancer2"></param>
/// <param name="lancer3"></param>
public Frame(int numero, long id, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
{
this.id = id;
QuillesRestantes = quillesRestantes;
this.quillesRestantes = quillesRestantes;
QuillesTombees = quillesTombees;
this.quillesTombees = quillesTombees;
IsStrike = isStrike;
this.isStrike = isStrike;
IsSpare = isSpare;
this.isPark = isPark;
IsFinished = isFinished;
this.isFinished = isFinished;
Lancer1 = lancer1;
this.lancer1 = lancer1;
Lancer2 = lancer2;
this.lancer2 = lancer2;
Lancer3 = lancer3;
this.lancer3 = lancer3;
}
/// <summary>

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