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@ -116,6 +116,10 @@ namespace BowlingLib.Model
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}
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private Lancer lancer3;
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/// <summary>
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/// Constructeur destiné à Initialisé un Frame
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/// </summary>
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/// <param name="numero"></param>
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public Frame(int numero)
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{
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this.Numero = numero;
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@ -126,25 +130,27 @@ namespace BowlingLib.Model
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this.QuillesTombees = 0;
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}
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public Frame(int numero, long id, int quillesRestantes, int quillesTombees, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
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/// <summary>
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/// Constructeur destiné à la récupération des données en base
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/// </summary>
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/// <param name="numero"></param>
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/// <param name="id"></param>
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/// <param name="isStrike"></param>
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/// <param name="isSpare"></param>
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/// <param name="isPark"></param>
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/// <param name="isFinished"></param>
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/// <param name="lancer1"></param>
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/// <param name="lancer2"></param>
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/// <param name="lancer3"></param>
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public Frame(int numero, long id, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
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{
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this.id = id;
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QuillesRestantes = quillesRestantes;
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this.quillesRestantes = quillesRestantes;
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QuillesTombees = quillesTombees;
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this.quillesTombees = quillesTombees;
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IsStrike = isStrike;
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this.isStrike = isStrike;
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IsSpare = isSpare;
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this.isPark = isPark;
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IsFinished = isFinished;
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this.isFinished = isFinished;
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Lancer1 = lancer1;
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this.lancer1 = lancer1;
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Lancer2 = lancer2;
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this.lancer2 = lancer2;
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Lancer3 = lancer3;
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this.lancer3 = lancer3;
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}
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/// <summary>
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