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@ -7,10 +7,37 @@ const ennemyCanvas = document.getElementById("ennemy_board");
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const ennemyCtx = ennemyCanvas.getContext("2d");
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const CASE_SIZE = 30;
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let selectedPiece = "";
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export function drawGrid(player) {
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ownCtx.clearRect(0, 0, ownCanvas.height, ownCanvas.width);
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ownCtx.strokeStyle = "black";
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player.pieces.forEach((piece) => {
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for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
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for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
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if (piece.isSelected) {
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ownCtx.fillStyle = "#F88379";
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ownCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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} else {
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ownCtx.fillStyle = "#A9A9A9";
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ownCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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}
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}
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}
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});
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for (let i = 0; i < player.grid.cases.length; i++) {
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for (let j = 0; j < player.grid.cases.length; j++) {
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ownCtx.strokeRect(
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@ -20,16 +47,6 @@ export function drawGrid(player) {
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CASE_SIZE,
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);
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if (player.grid.cases[i][j].isShip) {
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ownCtx.fillStyle = "#A9A9A9";
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ownCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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}
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if (player.grid.cases[i][j].isPlayed) {
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const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
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const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
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@ -104,6 +121,189 @@ function clickPlay(event) {
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sendMove(play);
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}
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function validMoove(player, piece, movement) {
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let isValid = true;
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player.pieces.forEach((p) => {
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if (p.id === piece.id) {
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if (movement.type === "move") {
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if (p.vertical && movement.selectedCase.row + p.size > 10)
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isValid = false;
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if (!p.vertical && movement.selectedCase.col + p.size > 10)
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isValid = false;
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let colMin, colMax, rowMin, rowMax;
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if (p.vertical) {
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colMin =
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movement.selectedCase.col - 1 < 0
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? 0
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: movement.selectedCase.col - 1;
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colMax =
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movement.selectedCase.col + 1 > 9
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? 9
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: movement.selectedCase.col + 1;
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rowMin =
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movement.selectedCase.row - 1 < 0
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? 0
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: movement.selectedCase.row - 1;
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rowMax =
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movement.selectedCase.row + p.size > 9
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? 9
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: movement.selectedCase.row + p.size;
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} else {
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colMin =
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movement.selectedCase.col - 1 < 0
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? 0
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: movement.selectedCase.col - 1;
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colMax =
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movement.selectedCase.col + p.size > 9
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? 9
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: movement.selectedCase.col + p.size;
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rowMin =
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movement.selectedCase.row - 1 < 0
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? 0
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: movement.selectedCase.row - 1;
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rowMax =
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movement.selectedCase.row + 1 > 9
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? 9
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: movement.selectedCase.row + 1;
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}
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for (let i = colMin; i <= colMax; i++) {
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for (let j = rowMin; j <= rowMax; j++) {
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if (
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player.grid.cases[i][j].isShip &&
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player.grid.cases[i][j].piece.id !== p.id
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)
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isValid = false;
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}
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}
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} else {
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if (p.vertical && movement.selectedCase.x + p.size > 10)
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isValid = false;
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if (!p.vertical && movement.selectedCase.y + p.size > 10)
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isValid = false;
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}
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}
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});
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return isValid;
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}
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function clickNewCase(player, piece) {
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const clickNewCasehandler = function (event) {
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let selectedCase = getCursorPosition(ownCanvas, event);
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player.pieces.forEach((p) => {
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if (
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p.id === piece.id &&
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p.isSelected &&
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validMoove(player, piece, { type: "move", selectedCase: selectedCase })
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) {
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = "";
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player.grid.cases[i][j].isShip = false;
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}
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}
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p.startPos = { x: selectedCase.col, y: selectedCase.row };
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if (p.vertical) {
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p.endPos = {
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x: selectedCase.col,
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y: selectedCase.row + piece.size - 1,
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};
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} else {
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p.endPos = {
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x: selectedCase.col + piece.size - 1,
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y: selectedCase.row,
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};
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}
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = p;
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player.grid.cases[i][j].isShip = true;
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}
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}
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}
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drawGrid(player);
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});
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};
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return clickNewCasehandler;
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}
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function rotatePiece(player, piece) {
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const handler = function (event) {
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event.preventDefault();
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player.pieces.forEach((p) => {
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if (
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p.id === piece.id &&
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p.isSelected &&
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validMoove(player, piece, {
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type: "rotation",
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selectedCase: p.startPos,
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})
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) {
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = "";
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player.grid.cases[i][j].isShip = false;
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}
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}
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if (p.vertical) {
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p.endPos = { x: p.startPos.x + p.size - 1, y: p.startPos.y };
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p.vertical = false;
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} else {
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p.endPos = { x: p.startPos.x, y: p.startPos.y + p.size - 1 };
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p.vertical = true;
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}
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = p;
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player.grid.cases[i][j].isShip = true;
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}
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}
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}
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});
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drawGrid(player);
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};
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return handler;
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}
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function clickChoose(player) {
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const clickHandler = function (event) {
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let selectedCase = getCursorPosition(ownCanvas, event);
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if (player.grid.cases[selectedCase.col][selectedCase.row].isShip) {
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const rotate_button = document.querySelector("#rotate");
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rotate_button.classList.remove("hidden-element");
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let piece = player.grid.cases[selectedCase.col][selectedCase.row].piece;
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let oldPieceId = selectedPiece.id;
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player.pieces.forEach((p) => {
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if (p.id === oldPieceId) {
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p.isSelected = false;
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}
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if (p.id === piece.id) {
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selectedPiece = p;
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p.isSelected = true;
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}
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});
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drawGrid(player);
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rotate_button.addEventListener("click", rotatePiece(player, piece));
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ownCanvas.addEventListener("mousedown", clickNewCase(player, piece));
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}
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};
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return clickHandler;
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}
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export function play() {
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ennemyCanvas.addEventListener("mousedown", clickPlay);
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}
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export function selectPiece(player) {
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ownCanvas.addEventListener("mousedown", clickChoose(player));
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}
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