goback to old onprimary and primary for color of button
continuous-integration/drone/push Build was killed Details

deployed
Lucas Delanier 2 years ago
parent 5cf8668cc2
commit 03421f4761

@ -69,8 +69,8 @@ class _InGameScreenState extends State<InGameScreen> {
width: 7, width: 7,
color: Color(0xff1ABAE0), color: Color(0xff1ABAE0),
), ),
foregroundColor: Colors.transparent, onPrimary: Colors.transparent,
backgroundColor: Colors.transparent, primary: Colors.transparent,
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(55), borderRadius: BorderRadius.circular(55),
), ),

@ -89,8 +89,8 @@ class _InGameScreen2State extends State<InGameScreen2> {
width: 7, width: 7,
color: Color(0xff1ABAE0), color: Color(0xff1ABAE0),
), ),
foregroundColor: Colors.transparent, onPrimary: Colors.transparent,
backgroundColor: Colors.transparent, primary: Colors.transparent,
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(55), borderRadius: BorderRadius.circular(55),
), ),

@ -66,8 +66,8 @@ class ButtonConnexion extends StatelessWidget {
width: 7, width: 7,
color: Color(0xffFF419B), color: Color(0xffFF419B),
), ),
backgroundColor: Colors.white, primary: Colors.white,
foregroundColor: Color(0xffF40375), onPrimary: Color(0xffF40375),
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(35), borderRadius: BorderRadius.circular(35),
), ),

@ -17,8 +17,8 @@ class ButtonNewParty extends StatelessWidget {
width: 4, width: 4,
color: Color(0xffFF419B), color: Color(0xffFF419B),
), ),
backgroundColor: Colors.white, primary: Colors.white,
foregroundColor: Color(0xffF40375), onPrimary: Color(0xffF40375),
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(35), borderRadius: BorderRadius.circular(35),
), ),

@ -166,8 +166,8 @@ class _FinalScoreBoardState extends State<FinalScoreBoard> {
width: 7, width: 7,
color: Color(0xff1ABAE0), color: Color(0xff1ABAE0),
), ),
backgroundColor: Colors.transparent, primary: Colors.transparent,
foregroundColor: Colors.transparent, onPrimary: Colors.transparent,
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(55), borderRadius: BorderRadius.circular(55),
), ),
@ -349,7 +349,7 @@ class _InGameCardConfigState extends State<InGameCardConfig> {
style: ElevatedButton.styleFrom( style: ElevatedButton.styleFrom(
elevation: 5, elevation: 5,
shadowColor: Color(0xffB70056), shadowColor: Color(0xffB70056),
foregroundColor: Color(0xffF40375), onPrimary: Color(0xffF40375),
shape: RoundedRectangleBorder( shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10), borderRadius: BorderRadius.circular(10),
), ),

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